Dissolve ctf_pvp_engine modpack into other modpacks
203
mods/ctf/ctf/core.lua
Normal file
|
@ -0,0 +1,203 @@
|
|||
-- Awaiting core support.
|
||||
local function __genOrderedIndex( t )
|
||||
local orderedIndex = {}
|
||||
for key in pairs(t) do
|
||||
table.insert( orderedIndex, key )
|
||||
end
|
||||
table.sort( orderedIndex )
|
||||
return orderedIndex
|
||||
end
|
||||
|
||||
local function orderedNext(t, state)
|
||||
-- Equivalent of the next function, but returns the keys in the alphabetic
|
||||
-- order. We use a temporary ordered key table that is stored in the
|
||||
-- table being iterated.
|
||||
|
||||
local key = nil
|
||||
if state == nil then
|
||||
t.__orderedIndex = __genOrderedIndex( t )
|
||||
key = t.__orderedIndex[1]
|
||||
else
|
||||
for i = 1,table.getn(t.__orderedIndex) do
|
||||
if t.__orderedIndex[i] == state then
|
||||
key = t.__orderedIndex[i+1]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if key then
|
||||
return key, t[key]
|
||||
end
|
||||
|
||||
-- no more value to return, cleanup
|
||||
t.__orderedIndex = nil
|
||||
return
|
||||
end
|
||||
|
||||
function orderedPairs(t)
|
||||
-- Equivalent of the pairs() function on tables. Allows to iterate
|
||||
-- in order
|
||||
return orderedNext, t, nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Registered
|
||||
ctf.registered_on_load = {}
|
||||
function ctf.register_on_load(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf.registered_on_load, func)
|
||||
if ctf._loaddata then
|
||||
func(ctf._loaddata)
|
||||
end
|
||||
end
|
||||
ctf.registered_on_init = {}
|
||||
function ctf.register_on_init(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf.registered_on_init, func)
|
||||
if ctf._inited then
|
||||
func()
|
||||
end
|
||||
end
|
||||
ctf.registered_on_new_team = {}
|
||||
function ctf.register_on_new_team(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf.registered_on_new_team, func)
|
||||
end
|
||||
ctf.registered_on_territory_query = {}
|
||||
function ctf.register_on_territory_query(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf.registered_on_territory_query, func)
|
||||
end
|
||||
ctf.registered_on_new_game = {}
|
||||
function ctf.register_on_new_game(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf.registered_on_new_game, func)
|
||||
if ctf._new_game then
|
||||
func()
|
||||
end
|
||||
end
|
||||
|
||||
function vector.distanceSQ(p1, p2)
|
||||
local x = p1.x - p2.x
|
||||
local y = p1.y - p2.y
|
||||
local z = p1.z - p2.z
|
||||
return x*x + y*y + z*z
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Debug helpers
|
||||
function ctf.error(area, msg)
|
||||
minetest.log("error", "CTF::" .. area .. " - " ..msg)
|
||||
end
|
||||
function ctf.log(area, msg)
|
||||
if area and area ~= "" then
|
||||
print("[CaptureTheFlag] (" .. area .. ") " .. msg)
|
||||
else
|
||||
print("[CaptureTheFlag] " .. msg)
|
||||
end
|
||||
end
|
||||
function ctf.action(area, msg)
|
||||
if area and area ~= "" then
|
||||
minetest.log("action", "[CaptureTheFlag] (" .. area .. ") " .. msg)
|
||||
else
|
||||
minetest.log("action", "[CaptureTheFlag] " .. msg)
|
||||
end
|
||||
end
|
||||
function ctf.warning(area, msg)
|
||||
print("WARNING: [CaptureTheFlag] (" .. area .. ") " .. msg)
|
||||
end
|
||||
|
||||
function ctf.init()
|
||||
ctf._inited = true
|
||||
ctf.log("init", "Initialising!")
|
||||
|
||||
-- Set up structures
|
||||
ctf._defsettings = {}
|
||||
ctf.teams = {}
|
||||
ctf.players = {}
|
||||
|
||||
-- See minetest.conf.example in the root of this subgame
|
||||
|
||||
ctf.log("init", "Creating Default Settings")
|
||||
ctf._set("diplomacy", true)
|
||||
ctf._set("players_can_change_team", true)
|
||||
ctf._set("allocate_mode", 0)
|
||||
ctf._set("maximum_in_team", -1)
|
||||
ctf._set("default_diplo_state", "war")
|
||||
ctf._set("hud", true)
|
||||
ctf._set("autoalloc_on_joinplayer", true)
|
||||
ctf._set("friendly_fire", true)
|
||||
ctf._set("spawn_offset", "0,0,0")
|
||||
|
||||
|
||||
for i = 1, #ctf.registered_on_init do
|
||||
ctf.registered_on_init[i]()
|
||||
end
|
||||
|
||||
ctf.load()
|
||||
end
|
||||
|
||||
function ctf.reset()
|
||||
ctf.log("io", "Deleting CTF save data...")
|
||||
os.remove(minetest.get_worldpath().."/ctf.txt")
|
||||
ctf.player_last_team = {}
|
||||
ctf.init()
|
||||
end
|
||||
|
||||
-- Set default setting value
|
||||
function ctf._set(setting, default)
|
||||
if ctf._defsettings[setting] then
|
||||
ctf.warning("settings", "Setting " .. dump(setting) .. " redeclared!")
|
||||
ctf.warning("settings", debug.traceback())
|
||||
end
|
||||
ctf._defsettings[setting] = default
|
||||
|
||||
if minetest.settings:get("ctf."..setting) then
|
||||
ctf.log("settings", "- " .. setting .. ": " .. minetest.settings:get("ctf."..setting))
|
||||
elseif minetest.settings:get("ctf_"..setting) then
|
||||
ctf.log("settings", "- " .. setting .. ": " .. minetest.settings:get("ctf_"..setting))
|
||||
ctf.warning("settings", "deprecated setting ctf_"..setting..
|
||||
" used, use ctf."..setting.." instead.")
|
||||
end
|
||||
end
|
||||
|
||||
function ctf.setting(name)
|
||||
local set = minetest.settings:get("ctf."..name) or
|
||||
minetest.settings:get("ctf_"..name)
|
||||
local dset = ctf._defsettings[name]
|
||||
if dset == nil then
|
||||
ctf.error("setting", "No such setting - " .. name)
|
||||
return nil
|
||||
end
|
||||
|
||||
if set ~= nil then
|
||||
if type(dset) == "number" then
|
||||
return tonumber(set)
|
||||
elseif type(dset) == "boolean" then
|
||||
return minetest.is_yes(set)
|
||||
else
|
||||
return set
|
||||
end
|
||||
else
|
||||
return dset
|
||||
end
|
||||
end
|
||||
|
||||
function ctf.load()
|
||||
ctf._new_game = true
|
||||
for i = 1, #ctf.registered_on_new_game do
|
||||
ctf.registered_on_new_game[i]()
|
||||
end
|
||||
end
|
2
mods/ctf/ctf/depends.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
chatplus?
|
||||
hudkit
|
50
mods/ctf/ctf/hud.lua
Normal file
|
@ -0,0 +1,50 @@
|
|||
ctf.hud = hudkit()
|
||||
ctf.hud.parts = {}
|
||||
function ctf.hud.register_part(func)
|
||||
table.insert(ctf.hud.parts, func)
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
ctf.hud.players[player:get_player_name()] = nil
|
||||
end)
|
||||
|
||||
ctf.register_on_join_team(function(name, tname)
|
||||
if ctf.setting("hud") then
|
||||
ctf.hud.update(minetest.get_player_by_name(name))
|
||||
end
|
||||
end)
|
||||
|
||||
function ctf.hud.update(player)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
local tplayer = ctf.player(name)
|
||||
|
||||
if not tplayer or not tplayer.team or not ctf.team(tplayer.team) then
|
||||
return
|
||||
end
|
||||
|
||||
-- Team Identifier
|
||||
for i = 1, #ctf.hud.parts do
|
||||
ctf.hud.parts[i](player, name, tplayer)
|
||||
end
|
||||
end
|
||||
|
||||
function ctf.hud.updateAll()
|
||||
if not ctf.setting("hud") then
|
||||
return
|
||||
end
|
||||
|
||||
local players = minetest.get_connected_players()
|
||||
for i = 1, #players do
|
||||
ctf.hud.update(players[i])
|
||||
end
|
||||
end
|
||||
|
||||
local function tick()
|
||||
ctf.hud.updateAll()
|
||||
minetest.after(10, tick)
|
||||
end
|
||||
minetest.after(1, tick)
|
23
mods/ctf/ctf/init.lua
Normal file
|
@ -0,0 +1,23 @@
|
|||
-- CAPTURE THE FLAG
|
||||
-- by Andrew "rubenwardy" Ward
|
||||
-----------------------------------------
|
||||
|
||||
ctf = {}
|
||||
|
||||
-- Privs
|
||||
minetest.register_privilege("ctf_team_mgr", {
|
||||
description = "Team manager",
|
||||
})
|
||||
|
||||
minetest.register_privilege("ctf_admin", {
|
||||
description = "Can create teams, manage players, assign team owners.",
|
||||
})
|
||||
|
||||
-- Modules
|
||||
dofile(minetest.get_modpath("ctf") .. "/core.lua")
|
||||
dofile(minetest.get_modpath("ctf") .. "/teams.lua")
|
||||
dofile(minetest.get_modpath("ctf") .. "/hud.lua")
|
||||
|
||||
-- Init
|
||||
ctf.init()
|
||||
ctf.clean_player_lists()
|
506
mods/ctf/ctf/teams.lua
Normal file
|
@ -0,0 +1,506 @@
|
|||
-- Get or add a team
|
||||
function ctf.team(name)
|
||||
if name == nil then
|
||||
return nil
|
||||
end
|
||||
if type(name) == "table" then
|
||||
if not name.add_team then
|
||||
ctf.error("team", "Invalid table given to ctf.team")
|
||||
return
|
||||
end
|
||||
|
||||
return ctf.create_team(name.name, name)
|
||||
else
|
||||
local team = ctf.teams[name]
|
||||
if team then
|
||||
if not team.data or not team.players then
|
||||
ctf.warning("team", "Assertion failed, data{} or players{} not " ..
|
||||
"found in team{}")
|
||||
end
|
||||
return team
|
||||
else
|
||||
if name and name:trim() ~= "" then
|
||||
ctf.warning("team", dump(name) .. " does not exist!")
|
||||
end
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ctf.create_team(name, data)
|
||||
ctf.log("team", "Creating team " .. name)
|
||||
|
||||
ctf.teams[name] = {
|
||||
data = data,
|
||||
spawn = nil,
|
||||
players = {}
|
||||
}
|
||||
|
||||
for i = 1, #ctf.registered_on_new_team do
|
||||
ctf.registered_on_new_team[i](ctf.teams[name])
|
||||
end
|
||||
|
||||
return ctf.teams[name]
|
||||
end
|
||||
|
||||
function ctf.remove_team(name)
|
||||
local team = ctf.team(name)
|
||||
if team then
|
||||
for username, player in pairs(team.players) do
|
||||
player.team = nil
|
||||
end
|
||||
for i = 1, #team.flags do
|
||||
team.flags[i].team = nil
|
||||
end
|
||||
ctf.teams[name] = nil
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
function ctf.list_teams(name)
|
||||
minetest.chat_send_player(name, "Teams:")
|
||||
for tname, team in pairs(ctf.teams) do
|
||||
if team and team.players then
|
||||
local details = ""
|
||||
|
||||
local numPlayers = ctf.count_players_in_team(tname)
|
||||
details = numPlayers .. " members"
|
||||
|
||||
if team.flags then
|
||||
local numFlags = 0
|
||||
for flagid, flag in pairs(team.flags) do
|
||||
numFlags = numFlags + 1
|
||||
end
|
||||
details = details .. ", " .. numFlags .. " flags"
|
||||
end
|
||||
|
||||
minetest.chat_send_player(name, ">> " .. tname ..
|
||||
" (" .. details .. ")")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Count number of players in a team
|
||||
function ctf.count_players_in_team(team)
|
||||
local count = 0
|
||||
for name, player in pairs(ctf.team(team).players) do
|
||||
count = count + 1
|
||||
end
|
||||
return count
|
||||
end
|
||||
|
||||
function ctf.new_player(name)
|
||||
if name then
|
||||
ctf.players[name] = {
|
||||
name = name
|
||||
}
|
||||
else
|
||||
ctf.error("team", "Can't create a blank player")
|
||||
ctf.log("team", debug.traceback())
|
||||
end
|
||||
end
|
||||
|
||||
-- get a player
|
||||
function ctf.player(name)
|
||||
if not ctf.players[name] then
|
||||
ctf.new_player(name)
|
||||
end
|
||||
return ctf.players[name]
|
||||
end
|
||||
|
||||
function ctf.player_or_nil(name)
|
||||
return ctf.players[name]
|
||||
end
|
||||
|
||||
function ctf.chat_send_team(team, msg)
|
||||
if type(team) == "string" then
|
||||
team = ctf.team(team)
|
||||
end
|
||||
|
||||
for pname, _ in pairs(team.players) do
|
||||
minetest.chat_send_player(pname, msg)
|
||||
end
|
||||
end
|
||||
|
||||
function ctf.remove_player(name)
|
||||
ctf.log("team", "Removing player ".. dump(name))
|
||||
local player = ctf.players[name]
|
||||
if player then
|
||||
local team = ctf.team(player.team)
|
||||
if team then
|
||||
team.players[name] = nil
|
||||
end
|
||||
ctf.players[name] = nil
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
ctf.registered_on_join_team = {}
|
||||
function ctf.register_on_join_team(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf.registered_on_join_team, func)
|
||||
end
|
||||
|
||||
ctf.player_last_team = {}
|
||||
|
||||
-- Player joins team
|
||||
-- Called by /join, /team join or auto allocate.
|
||||
function ctf.join(name, team, force, by)
|
||||
if not name or name == "" or not team or team == "" then
|
||||
ctf.log("team", "Missing parameters to ctf.join")
|
||||
return false
|
||||
end
|
||||
|
||||
local player = ctf.player(name)
|
||||
|
||||
if not force and not ctf.setting("players_can_change_team")
|
||||
and player.team and ctf.team(player.team) then
|
||||
if by then
|
||||
if by == name then
|
||||
ctf.action("teams", name .. " attempted to change to " .. team)
|
||||
minetest.chat_send_player(by, "You are not allowed to switch teams, traitor!")
|
||||
else
|
||||
ctf.action("teams", by .. " attempted to change " .. name .. " to " .. team)
|
||||
minetest.chat_send_player(by, "Failed to add " .. name .. " to " .. team ..
|
||||
" as players_can_change_team = false")
|
||||
end
|
||||
else
|
||||
ctf.log("teams", "failed to add " .. name .. " to " .. team ..
|
||||
" as players_can_change_team = false")
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local team_data = ctf.team(team)
|
||||
if not team_data then
|
||||
if by then
|
||||
minetest.chat_send_player(by, "No such team.")
|
||||
ctf.list_teams(by)
|
||||
if by == name then
|
||||
minetest.log("action", by .. " tried to move " .. name .. " to " .. team .. ", which doesn't exist")
|
||||
else
|
||||
minetest.log("action", name .. " attempted to join " .. team .. ", which doesn't exist")
|
||||
end
|
||||
else
|
||||
ctf.log("teams", "failed to add " .. name .. " to " .. team ..
|
||||
" as team does not exist")
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
if player.team then
|
||||
local oldteam = ctf.team(player.team)
|
||||
if oldteam then
|
||||
oldteam.players[player.name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
player.team = team
|
||||
team_data.players[player.name] = player
|
||||
ctf.player_last_team[name] = team
|
||||
|
||||
minetest.log("action", name .. " joined team " .. team)
|
||||
minetest.chat_send_all(name.." has joined team "..team)
|
||||
|
||||
for i = 1, #ctf.registered_on_join_team do
|
||||
ctf.registered_on_join_team[i](name, team)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Cleans up the player lists
|
||||
function ctf.clean_player_lists()
|
||||
ctf.log("utils", "Cleaning player lists")
|
||||
for _, str in pairs(ctf.players) do
|
||||
if str and str.team and ctf.teams[str.team] then
|
||||
ctf.log("utils", " - Adding player "..str.name.." to team "..str.team)
|
||||
ctf.teams[str.team].players[str.name] = str
|
||||
else
|
||||
ctf.log("utils", " - Skipping player "..str.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Sees if the player can change stuff in a team
|
||||
function ctf.can_mod(player,team)
|
||||
local privs = minetest.get_player_privs(player)
|
||||
|
||||
if privs then
|
||||
if privs.ctf_admin == true then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if player and ctf.teams[team] and ctf.teams[team].players and ctf.teams[team].players[player] then
|
||||
if ctf.teams[team].players[player].auth == true then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- post a message to a team board
|
||||
function ctf.post(team, msg)
|
||||
if not ctf.team(team) then
|
||||
return false
|
||||
end
|
||||
|
||||
if not ctf.team(team).log then
|
||||
ctf.team(team).log = {}
|
||||
end
|
||||
|
||||
|
||||
ctf.log("team", "message posted to team board")
|
||||
|
||||
table.insert(ctf.team(team).log, 1, msg)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Automatic Allocation
|
||||
function ctf.autoalloc(name, alloc_mode)
|
||||
alloc_mode = alloc_mode or ctf.setting("allocate_mode")
|
||||
if alloc_mode == 0 then
|
||||
return
|
||||
end
|
||||
local last_team = ctf.player_last_team[name]
|
||||
if last_team then
|
||||
return last_team
|
||||
end
|
||||
|
||||
local max_players = ctf.setting("maximum_in_team")
|
||||
|
||||
local mtot = false -- more than one team
|
||||
for key, team in pairs(ctf.teams) do
|
||||
mtot = true
|
||||
break
|
||||
end
|
||||
if not mtot then
|
||||
ctf.error("autoalloc", "No teams to allocate " .. name .. " to!")
|
||||
return
|
||||
end
|
||||
|
||||
if alloc_mode == 1 then
|
||||
local index = {}
|
||||
|
||||
for key, team in pairs(ctf.teams) do
|
||||
if team.data.allow_joins ~= false and (max_players == -1 or
|
||||
ctf.count_players_in_team(key) < max_players) then
|
||||
table.insert(index, key)
|
||||
end
|
||||
end
|
||||
|
||||
if #index == 0 then
|
||||
ctf.error("autoalloc", "No teams to join!")
|
||||
else
|
||||
return index[math.random(1, #index)]
|
||||
end
|
||||
elseif alloc_mode == 2 then
|
||||
local one = nil
|
||||
local one_count = -1
|
||||
local two = nil
|
||||
local two_count = -1
|
||||
for key, team in pairs(ctf.teams) do
|
||||
local count = ctf.count_players_in_team(key)
|
||||
if team.data.allow_joins ~= false and
|
||||
(max_players == -1 or count < max_players) then
|
||||
if count > one_count then
|
||||
two = one
|
||||
two_count = one_count
|
||||
one = key
|
||||
one_count = count
|
||||
end
|
||||
|
||||
if count > two_count then
|
||||
two = key
|
||||
two_count = count
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not one and not two then
|
||||
ctf.error("autoalloc", "No teams to join!")
|
||||
elseif one and two then
|
||||
if math.random() > 0.5 then
|
||||
return one
|
||||
else
|
||||
return two
|
||||
end
|
||||
else
|
||||
if one then
|
||||
return one
|
||||
else
|
||||
return two
|
||||
end
|
||||
end
|
||||
elseif alloc_mode == 3 then
|
||||
local smallest = nil
|
||||
local smallest_count = 1000
|
||||
for key, team in pairs(ctf.teams) do
|
||||
local count = ctf.count_players_in_team(key)
|
||||
if team.data.allow_joins ~= false and
|
||||
(not smallest or count < smallest_count) then
|
||||
smallest = key
|
||||
smallest_count = count
|
||||
end
|
||||
end
|
||||
|
||||
if not smallest then
|
||||
ctf.error("autoalloc", "No teams to join!")
|
||||
else
|
||||
return smallest
|
||||
end
|
||||
elseif alloc_mode == 4 then
|
||||
return ctf.custom_alloc(name)
|
||||
else
|
||||
ctf.error("autoalloc",
|
||||
"Unknown allocation mode: " .. alloc_mode)
|
||||
end
|
||||
end
|
||||
|
||||
-- Custom team allocation function. Throws error
|
||||
-- if unimplemented, and autoalloc mode 4 is selected
|
||||
function ctf.custom_alloc()
|
||||
error("Allocation mode set to custom while " ..
|
||||
"ctf.custom_alloc hasn't been overridden!")
|
||||
end
|
||||
|
||||
-- updates the spawn position for a team
|
||||
function ctf.get_spawn(team)
|
||||
if ctf.team(team) then
|
||||
local spawn = ctf.team(team).spawn
|
||||
if not spawn then
|
||||
return nil
|
||||
end
|
||||
return vector.add(spawn, minetest.string_to_pos(ctf.setting("spawn_offset")))
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function ctf.move_to_spawn(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local tplayer = ctf.player(name)
|
||||
if ctf.team(tplayer.team) then
|
||||
local spawn = ctf.get_spawn(tplayer.team)
|
||||
if spawn then
|
||||
player:move_to(spawn, false)
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
if not player then
|
||||
return false
|
||||
end
|
||||
|
||||
return ctf.move_to_spawn(player:get_player_name())
|
||||
end)
|
||||
|
||||
function ctf.get_territory_owner(pos)
|
||||
local largest = nil
|
||||
local largest_weight = 0
|
||||
for i = 1, #ctf.registered_on_territory_query do
|
||||
local team, weight = ctf.registered_on_territory_query[i](pos)
|
||||
if team and weight then
|
||||
if weight == -1 then
|
||||
return team
|
||||
end
|
||||
if weight > largest_weight then
|
||||
largest = team
|
||||
largest_weight = weight
|
||||
end
|
||||
end
|
||||
end
|
||||
return largest
|
||||
end
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
local team = ctf.autoalloc(name)
|
||||
if team then
|
||||
ctf.log("autoalloc", name .. " was allocated to " .. team)
|
||||
ctf.join(name, team)
|
||||
ctf.move_to_spawn(player:get_player_name())
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
if not ctf.setting("autoalloc_on_joinplayer") then
|
||||
return
|
||||
end
|
||||
|
||||
local name = player:get_player_name()
|
||||
if ctf.team(ctf.player(name).team) then
|
||||
return
|
||||
end
|
||||
|
||||
local team = ctf.autoalloc(name)
|
||||
if team then
|
||||
ctf.log("autoalloc", name .. " was allocated to " .. team)
|
||||
ctf.join(name, team)
|
||||
ctf.move_to_spawn(player:get_player_name())
|
||||
end
|
||||
end)
|
||||
|
||||
-- Disable friendly fire.
|
||||
ctf.registered_on_killedplayer = {}
|
||||
function ctf.register_on_killedplayer(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf.registered_on_killedplayer, func)
|
||||
end
|
||||
local dead_players = {}
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
dead_players[player:get_player_name()] = nil
|
||||
end)
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
dead_players[player:get_player_name()] = nil
|
||||
end)
|
||||
minetest.register_on_punchplayer(function(player, hitter,
|
||||
time_from_last_punch, tool_capabilities, dir, damage)
|
||||
if player and hitter then
|
||||
local pname = player:get_player_name()
|
||||
local hname = hitter:get_player_name()
|
||||
|
||||
local to = ctf.player(pname)
|
||||
local from = ctf.player(hname)
|
||||
|
||||
if dead_players[pname] then
|
||||
return
|
||||
end
|
||||
|
||||
if to.team == from.team and to.team ~= "" and
|
||||
to.team ~= nil and to.name ~= from.name then
|
||||
minetest.chat_send_player(hname, pname .. " is on your team!")
|
||||
if not ctf.setting("friendly_fire") then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local hp = player:get_hp()
|
||||
if hp == 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
if hp - damage <= 0 then
|
||||
dead_players[pname] = true
|
||||
local wielded = hitter:get_wielded_item()
|
||||
for i = 1, #ctf.registered_on_killedplayer do
|
||||
ctf.registered_on_killedplayer[i](pname, hname,
|
||||
wielded, tool_capabilities)
|
||||
end
|
||||
return false
|
||||
end
|
||||
end
|
||||
end)
|
BIN
mods/ctf/ctf/textures/diplo_alliance.png
Normal file
After Width: | Height: | Size: 6.5 KiB |
BIN
mods/ctf/ctf/textures/diplo_peace.png
Normal file
After Width: | Height: | Size: 9 KiB |
BIN
mods/ctf/ctf/textures/diplo_war.png
Normal file
After Width: | Height: | Size: 8.8 KiB |
4
mods/ctf/ctf_chat/depends.txt
Normal file
|
@ -0,0 +1,4 @@
|
|||
ctf
|
||||
ctf_colors
|
||||
chatplus?
|
||||
irc?
|
395
mods/ctf/ctf_chat/init.lua
Normal file
|
@ -0,0 +1,395 @@
|
|||
ctf.register_on_init(function()
|
||||
ctf.log("chat", "Initialising...")
|
||||
|
||||
-- Settings: Chat
|
||||
ctf._set("chat.team_channel", true)
|
||||
ctf._set("chat.global_channel", true)
|
||||
ctf._set("chat.default", "global")
|
||||
end)
|
||||
|
||||
function minetest.is_player_name_valid(name)
|
||||
return name:match("^[%a%d_-]+$")
|
||||
end
|
||||
|
||||
local function team_console_help(name)
|
||||
minetest.chat_send_player(name, "Try:")
|
||||
minetest.chat_send_player(name, "/team - show team panel")
|
||||
minetest.chat_send_player(name, "/team all - list all teams")
|
||||
minetest.chat_send_player(name, "/team <team> - show details about team 'name'")
|
||||
minetest.chat_send_player(name, "/team <name> - get which team 'player' is in")
|
||||
minetest.chat_send_player(name, "/team player <name> - get which team 'player' is in")
|
||||
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs and privs.ctf_admin == true then
|
||||
minetest.chat_send_player(name, "/team add <team> - add a team called name (ctf_admin only)")
|
||||
minetest.chat_send_player(name, "/team remove <team> - add a team called name (ctf_admin only)")
|
||||
end
|
||||
if privs and privs.ctf_team_mgr == true then
|
||||
minetest.chat_send_player(name, "/team lock <team> - closes a team to new players (ctf_team_mgr only)")
|
||||
minetest.chat_send_player(name, "/team unlock <team> - opens a team to new players (ctf_team_mgr only)")
|
||||
minetest.chat_send_player(name, "/team bjoin <team> <commands> - Command is * for all players, playername for one, !playername to remove (ctf_team_mgr only)")
|
||||
minetest.chat_send_player(name, "/team join <name> <team> - add 'player' to team 'team' (ctf_team_mgr only)")
|
||||
minetest.chat_send_player(name, "/team removeply <name> - add 'player' to team 'team' (ctf_team_mgr only)")
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("team", {
|
||||
description = "Open the team console, or run team command (see /team help)",
|
||||
func = function(name, param)
|
||||
local test = string.match(param, "^player ([%a%d_-]+)")
|
||||
local create = string.match(param, "^add ([%a%d_-]+)")
|
||||
local remove = string.match(param, "^remove ([%a%d_-]+)")
|
||||
local lock = string.match(param, "^lock ([%a%d_-]+)")
|
||||
local unlock = string.match(param, "^unlock ([%a%d_-]+)")
|
||||
local j_name, j_tname = string.match(param, "^join ([%a%d_-]+) ([%a%d_]+)")
|
||||
local b_tname, b_pattern = string.match(param, "^bjoin ([%a%d_-]+) ([%a%d_-%*%! ]+)")
|
||||
local l_name = string.match(param, "^removeplr ([%a%d_-]+)")
|
||||
if create then
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs and privs.ctf_admin then
|
||||
if (
|
||||
string.match(create, "([%a%b_]-)")
|
||||
and create ~= ""
|
||||
and create ~= nil
|
||||
and ctf.team({name=create, add_team=true})
|
||||
) then
|
||||
return true, "Added team '"..create.."'"
|
||||
else
|
||||
return false, "Error adding team '"..create.."'"
|
||||
end
|
||||
else
|
||||
return false, "You are not a ctf_admin!"
|
||||
end
|
||||
elseif remove then
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs and privs.ctf_admin then
|
||||
if ctf.remove_team(remove) then
|
||||
return true, "Removed team '" .. remove .. "'"
|
||||
else
|
||||
return false, "Error removing team '" .. remove .. "'"
|
||||
end
|
||||
else
|
||||
return false, "You are not a ctf_admin!"
|
||||
end
|
||||
elseif lock then
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs and privs.ctf_team_mgr then
|
||||
local team = ctf.team(lock)
|
||||
if team then
|
||||
team.data.allow_joins = false
|
||||
return true, "Locked team to new members"
|
||||
else
|
||||
return false, "Unable to find that team!"
|
||||
end
|
||||
else
|
||||
return false, "You are not a ctf_team_mgr!"
|
||||
end
|
||||
elseif unlock then
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs and privs.ctf_team_mgr then
|
||||
local team = ctf.team(unlock)
|
||||
if team then
|
||||
team.data.allow_joins = true
|
||||
return true, "Unlocked team to new members"
|
||||
else
|
||||
return false, "Unable to find that team!"
|
||||
end
|
||||
else
|
||||
return false, "You are not a ctf_team_mgr!"
|
||||
end
|
||||
elseif param == "all" then
|
||||
ctf.list_teams(name)
|
||||
elseif ctf.team(param) then
|
||||
minetest.chat_send_player(name, "Team "..param..":")
|
||||
local count = 0
|
||||
for _, value in pairs(ctf.team(param).players) do
|
||||
count = count + 1
|
||||
if value.auth then
|
||||
minetest.chat_send_player(name, count .. ">> " .. value.name
|
||||
.. " (team owner)")
|
||||
else
|
||||
minetest.chat_send_player(name, count .. ">> " .. value.name)
|
||||
end
|
||||
end
|
||||
elseif ctf.player_or_nil(param) or test then
|
||||
if not test then
|
||||
test = param
|
||||
end
|
||||
if ctf.player(test).team then
|
||||
if ctf.player(test).auth then
|
||||
return true, test ..
|
||||
" is in team " .. ctf.player(test).team.." (team owner)"
|
||||
else
|
||||
return true, test ..
|
||||
" is in team " .. ctf.player(test).team
|
||||
end
|
||||
else
|
||||
return true, test.." is not in a team"
|
||||
end
|
||||
elseif j_name and j_tname then
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs and privs.ctf_team_mgr then
|
||||
if ctf.join(j_name, j_tname, true, name) then
|
||||
return true, "Successfully added " .. j_name .. " to " .. j_tname
|
||||
else
|
||||
return false, "Failed to add " .. j_name .. " to " .. j_tname
|
||||
end
|
||||
else
|
||||
return true, "You are not a ctf_team_mgr!"
|
||||
end
|
||||
elseif b_pattern and b_tname then
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs and privs.ctf_team_mgr then
|
||||
local tokens = string.split(b_pattern, " ")
|
||||
local players = {}
|
||||
|
||||
for _, token in pairs(tokens) do
|
||||
print(token)
|
||||
if token == "*" then
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
players[player:get_player_name()] = true
|
||||
end
|
||||
elseif token:sub(1, 1) == "!" then
|
||||
players[token:sub(2, #token)] = nil
|
||||
elseif minetest.is_player_name_valid(token) then
|
||||
players[token] = true
|
||||
else
|
||||
return false, "Invalid token: " .. token .. "\nExpecting *, playername, or !playername."
|
||||
end
|
||||
end
|
||||
|
||||
for pname, _ in pairs(players) do
|
||||
ctf.join(pname, b_tname, true, name)
|
||||
end
|
||||
return true, "Success!"
|
||||
else
|
||||
return false, "You are not a ctf_team_mgr!"
|
||||
end
|
||||
elseif l_name then
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if privs and privs.ctf_team_mgr then
|
||||
if ctf.remove_player(l_name) then
|
||||
return true, "Removed player " .. l_name
|
||||
else
|
||||
return false, "Failed to remove player."
|
||||
end
|
||||
else
|
||||
return false, "You are not a ctf_team_mgr!"
|
||||
end
|
||||
elseif param=="help" then
|
||||
team_console_help(name)
|
||||
else
|
||||
if param ~= "" and param ~= nil then
|
||||
minetest.chat_send_player(name, "'"..param.."' is an invalid parameter to /team")
|
||||
team_console_help(name)
|
||||
end
|
||||
end
|
||||
return false, "Nothing could be done"
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("join", {
|
||||
params = "team name",
|
||||
description = "Add to team",
|
||||
func = function(name, param)
|
||||
if ctf.join(name, param, false, name) then
|
||||
return true, "Joined team " .. param .. "!"
|
||||
else
|
||||
return false, "Failed to join team!"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("ctf_clean", {
|
||||
description = "Do admin cleaning stuff",
|
||||
privs = {ctf_admin=true},
|
||||
func = function(name, param)
|
||||
ctf.log("chat", "Cleaning CTF...")
|
||||
ctf.clean_player_lists()
|
||||
if ctf_flag and ctf_flag.assert_flags then
|
||||
ctf_flag.assert_flags()
|
||||
end
|
||||
return true, "CTF cleaned!"
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("ctf_reset", {
|
||||
description = "Delete all CTF saved states and start again.",
|
||||
privs = {ctf_admin=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_all("The CTF core was reset by the admin. All team memberships," ..
|
||||
"flags, land ownerships etc have been deleted.")
|
||||
ctf.reset()
|
||||
return true, "Reset CTF core."
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("ctf_reload", {
|
||||
description = "reload the ctf main frame and get settings",
|
||||
privs = {ctf_admin=true},
|
||||
func = function(name, param)
|
||||
ctf.init()
|
||||
return true, "CTF core reloaded!"
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("ctf_ls", {
|
||||
description = "ctf: list settings",
|
||||
privs = {ctf_admin=true},
|
||||
func = function(name, param)
|
||||
minetest.chat_send_player(name, "Settings:")
|
||||
for set, def in orderedPairs(ctf._defsettings) do
|
||||
minetest.chat_send_player(name, " - " .. set .. ": " .. dump(ctf.setting(set)))
|
||||
print("\"" .. set .. "\" " .. dump(ctf.setting(set)))
|
||||
end
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("team_owner", {
|
||||
params = "player name",
|
||||
description = "Make player team owner",
|
||||
privs = {ctf_admin=true},
|
||||
func = function(name, param)
|
||||
if ctf and ctf.players and ctf.player(param) and ctf.player(param).team and ctf.team(ctf.player(param).team) then
|
||||
if ctf.player(param).auth == true then
|
||||
ctf.player(param).auth = false
|
||||
return true, param.." was downgraded from team admin status"
|
||||
else
|
||||
ctf.player(param).auth = true
|
||||
return true, param.." was upgraded to an admin of "..ctf.player(name).team
|
||||
end
|
||||
else
|
||||
return false, "Unable to do that :/ "..param.." does not exist, or is not part of a valid team."
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("post", {
|
||||
params = "message",
|
||||
description = "Post a message on your team's message board",
|
||||
func = function(name, param)
|
||||
|
||||
if ctf and ctf.players and ctf.players[name] and ctf.players[name].team and ctf.teams[ctf.players[name].team] then
|
||||
if not ctf.player(name).auth then
|
||||
minetest.chat_send_player(name, "You do not own that team")
|
||||
end
|
||||
|
||||
if not ctf.teams[ctf.players[name].team].log then
|
||||
ctf.teams[ctf.players[name].team].log = {}
|
||||
end
|
||||
|
||||
table.insert(ctf.teams[ctf.players[name].team].log,{msg=param})
|
||||
|
||||
minetest.chat_send_player(name, "Posted: "..param)
|
||||
else
|
||||
minetest.chat_send_player(name, "Could not post message")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("all", {
|
||||
params = "msg",
|
||||
description = "Send a message on the global channel",
|
||||
func = function(name, param)
|
||||
if not ctf.setting("chat.global_channel") then
|
||||
minetest.chat_send_player(name, "The global channel is disabled")
|
||||
return
|
||||
end
|
||||
|
||||
if ctf.player(name).team then
|
||||
local tosend = ctf.player(name).team ..
|
||||
" <" .. name .. "> " .. param
|
||||
minetest.chat_send_all(tosend)
|
||||
if minetest.global_exists("chatplus") then
|
||||
chatplus.log(tosend)
|
||||
end
|
||||
else
|
||||
minetest.chat_send_all("<"..name.."> "..param)
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("t", {
|
||||
params = "msg",
|
||||
description = "Send a message on the team channel",
|
||||
func = function(name, param)
|
||||
if not ctf.setting("chat.team_channel") then
|
||||
minetest.chat_send_player(name, "The team channel is disabled.")
|
||||
return
|
||||
end
|
||||
|
||||
local tname = ctf.player(name).team
|
||||
local team = ctf.team(tname)
|
||||
if team then
|
||||
minetest.log("action", tname .. "<" .. name .. "> ** ".. param .. " **")
|
||||
if minetest.global_exists("chatplus") then
|
||||
chatplus.log("<" .. name .. "> ** ".. param .. " **")
|
||||
end
|
||||
|
||||
tcolor = ctf_colors.get_color(ctf.player(name))
|
||||
for username, to in pairs(team.players) do
|
||||
minetest.chat_send_player(username,
|
||||
minetest.colorize(tcolor.css, "<" .. name .. "> ** " .. param .. " **"))
|
||||
end
|
||||
if minetest.global_exists("irc") and irc.feature_mod_channel then
|
||||
irc:say(irc.config.channel, tname .. "<" .. name .. "> ** " .. param .. " **", true)
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(name,
|
||||
"You're not in a team, so you have no team to talk to.")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
if minetest.global_exists("irc") then
|
||||
function irc.playerMessage(name, message)
|
||||
local tname = ctf.player(name).team
|
||||
local color = ctf_colors.get_irc_color(ctf.player(name))
|
||||
local clear = "\x0F"
|
||||
if color then
|
||||
color = "\x03" .. color
|
||||
else
|
||||
color = ""
|
||||
clear = ""
|
||||
end
|
||||
local abrace = color .. "<" .. clear
|
||||
local bbrace = color .. ">" .. clear
|
||||
return ("%s%s%s %s"):format(abrace, name, bbrace, message)
|
||||
end
|
||||
end
|
||||
|
||||
local handler
|
||||
handler = function(name, message)
|
||||
if ctf.player(name).team then
|
||||
for i = 1, #minetest.registered_on_chat_messages do
|
||||
local func = minetest.registered_on_chat_messages[i]
|
||||
if func ~= handler and func(name, message) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
if not minetest.check_player_privs(name, {shout = true}) then
|
||||
minetest.chat_send_player(name, "-!- You don't have permission to shout.")
|
||||
return true
|
||||
end
|
||||
local tcolor = ctf_colors.get_color(ctf.player(name))
|
||||
minetest.chat_send_all(minetest.colorize(tcolor.css,
|
||||
"<" .. name .. "> ") .. message)
|
||||
return true
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
table.insert(minetest.registered_on_chat_messages, 1, handler)
|
||||
|
||||
minetest.registered_chatcommands["me"].func = function(name, param)
|
||||
if ctf.player(name).team then
|
||||
local tcolor = ctf_colors.get_color(ctf.player(name))
|
||||
name = minetest.colorize(tcolor.css, "* " .. name)
|
||||
else
|
||||
name = "* ".. name
|
||||
end
|
||||
|
||||
minetest.chat_send_all(name .. " " .. param)
|
||||
end
|
2
mods/ctf/ctf_colors/depends.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
ctf
|
||||
3d_armor?
|
88
mods/ctf/ctf_colors/hud.lua
Normal file
|
@ -0,0 +1,88 @@
|
|||
function ctf_colors.get_color(tplayer)
|
||||
local team = ctf.team(tplayer.team)
|
||||
local tcolor_text = nil
|
||||
if team then
|
||||
tcolor_text = team.data.color
|
||||
end
|
||||
local tcolor_hex = ctf.flag_colors[tcolor_text]
|
||||
if not tcolor_hex then
|
||||
tcolor_hex = "0x000000"
|
||||
end
|
||||
|
||||
local tcolor_css = "#" .. tcolor_hex:sub(3, 8)
|
||||
|
||||
return {
|
||||
text = tcolor_text,
|
||||
hex = tcolor_hex,
|
||||
css = tcolor_css
|
||||
}
|
||||
end
|
||||
|
||||
function ctf_colors.get_irc_color(tplayer)
|
||||
local team = ctf.team(tplayer.team)
|
||||
local tcolor_text = nil
|
||||
if team then
|
||||
tcolor_text = team.data.color
|
||||
end
|
||||
return ctf_colors.irc_colors[tcolor_text]
|
||||
end
|
||||
|
||||
function ctf_colors.get_nametag_color(name, tplayer, tcolor_text, tcolor_hex)
|
||||
if ctf.setting("colors.nametag.tcolor") then
|
||||
return "0xFF" .. string.sub(tcolor_hex, 3)
|
||||
else
|
||||
return "0xFFFFFFFF"
|
||||
end
|
||||
end
|
||||
|
||||
function ctf_colors.set_skin(player, color)
|
||||
if minetest.global_exists("armor") then
|
||||
-- TODO: how should support for skin mods be done?
|
||||
armor.textures[name].skin = "ctf_colors_skin_" .. color .. ".png"
|
||||
armor:update_player_visuals(player)
|
||||
else
|
||||
player:set_properties({
|
||||
textures = {"ctf_colors_skin_" .. color .. ".png"}
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function ctf_colors.update(player, name, tplayer)
|
||||
if not player then
|
||||
player = minetest.get_player_by_name(name)
|
||||
end
|
||||
|
||||
local tcolor = ctf_colors.get_color(tplayer)
|
||||
|
||||
if ctf.setting("colors.hudtint") then
|
||||
if tcolor.text == "red" or tcolor.text == "blue" then
|
||||
player:hud_set_hotbar_image("ctf_colors_hotbar_" .. tcolor.text .. ".png")
|
||||
player:hud_set_hotbar_selected_image("ctf_colors_hotbar_selected_" .. tcolor.text .. ".png")
|
||||
else
|
||||
ctf.error("ctf_colors", "Hint color not supported for " .. tcolor.text)
|
||||
end
|
||||
end
|
||||
|
||||
if ctf.setting("colors.skins") and tcolor.text then
|
||||
ctf_colors.set_skin(player, tcolor.text)
|
||||
end
|
||||
|
||||
if ctf.setting("hud.teamname") then
|
||||
if not ctf.hud:exists(player, "ctf:hud_team") then
|
||||
ctf.hud:add(player, "ctf:hud_team", {
|
||||
hud_elem_type = "text",
|
||||
position = {x = 1, y = 0},
|
||||
scale = {x = 100, y = 100},
|
||||
text = "Team " .. tplayer.team,
|
||||
number = tcolor.hex,
|
||||
offset = {x = -20, y = 20},
|
||||
alignment = {x = -1, y = 0}
|
||||
})
|
||||
else
|
||||
ctf.hud:change(player, "ctf:hud_team", "text", "Team " .. tplayer.team)
|
||||
ctf.hud:change(player, "ctf:hud_team", "number", tcolor.hex)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ctf.hud.register_part(ctf_colors.update)
|
30
mods/ctf/ctf_colors/init.lua
Normal file
|
@ -0,0 +1,30 @@
|
|||
-- Supported colors
|
||||
ctf_colors = {}
|
||||
ctf_colors.colors = {
|
||||
red = "0xFF4444",
|
||||
cyan = "0x00FFFF",
|
||||
blue = "0x4466FF",
|
||||
purple = "0x800080",
|
||||
yellow = "0xFFFF00",
|
||||
green = "0x00FF00",
|
||||
pink = "0xFF00FF",
|
||||
silver = "0xC0C0C0",
|
||||
gray = "0x808080",
|
||||
black = "0x000000",
|
||||
orange = "0xFFA500",
|
||||
gold = "0x808000"
|
||||
}
|
||||
ctf_colors.irc_colors = {
|
||||
red = "4",
|
||||
blue = "2",
|
||||
}
|
||||
ctf.flag_colors = ctf_colors.colors
|
||||
|
||||
ctf.register_on_init(function()
|
||||
ctf.log("colors", "Initialising...")
|
||||
ctf._set("colors.skins", false)
|
||||
ctf._set("colors.hudtint", true)
|
||||
ctf._set("hud.teamname", false)
|
||||
end)
|
||||
|
||||
dofile(minetest.get_modpath("ctf_colors") .. "/hud.lua")
|
BIN
mods/ctf/ctf_colors/textures/ctf_colors_hotbar_blue.png
Normal file
After Width: | Height: | Size: 545 B |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_hotbar_red.png
Normal file
After Width: | Height: | Size: 542 B |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_hotbar_selected_blue.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_hotbar_selected_red.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_black.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_blue.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_cyan.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_gold.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_gray.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_green.png
Normal file
After Width: | Height: | Size: 2.7 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_orange.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_pink.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_purple.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_red.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_silver.png
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
mods/ctf/ctf_colors/textures/ctf_colors_skin_yellow.png
Normal file
After Width: | Height: | Size: 3 KiB |
240
mods/ctf/ctf_flag/api.lua
Normal file
|
@ -0,0 +1,240 @@
|
|||
ctf_flag.registered_on_capture = {}
|
||||
function ctf_flag.register_on_capture(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf_flag.registered_on_capture, func)
|
||||
end
|
||||
|
||||
ctf_flag.registered_on_pick_up = {}
|
||||
function ctf_flag.register_on_pick_up(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf_flag.registered_on_pick_up, func)
|
||||
end
|
||||
|
||||
ctf_flag.registered_on_drop = {}
|
||||
function ctf_flag.register_on_drop(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf_flag.registered_on_drop, func)
|
||||
end
|
||||
|
||||
ctf_flag.registered_on_precapture = {}
|
||||
function ctf_flag.register_on_precapture(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf_flag.registered_on_precapture, func)
|
||||
end
|
||||
|
||||
ctf_flag.registered_on_prepick_up = {}
|
||||
function ctf_flag.register_on_prepick_up(func)
|
||||
if ctf._mt_loaded then
|
||||
error("You can't register callbacks at game time!")
|
||||
end
|
||||
table.insert(ctf_flag.registered_on_prepick_up, func)
|
||||
end
|
||||
|
||||
function ctf_flag.collect_claimed()
|
||||
local claimed = {}
|
||||
for _, team in pairs(ctf.teams) do
|
||||
for i = 1, #team.flags do
|
||||
if team.flags[i].claimed then
|
||||
table.insert(claimed, team.flags[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
return claimed
|
||||
end
|
||||
|
||||
function ctf_flag.get_claimed_by_player(name)
|
||||
local claimed = ctf_flag.collect_claimed()
|
||||
for _, flag in pairs(claimed) do
|
||||
if flag.claimed.player == name then
|
||||
return name
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ctf_flag.player_drop_flag(name)
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
|
||||
local claimed = ctf_flag.collect_claimed()
|
||||
for i = 1, #claimed do
|
||||
local flag = claimed[i]
|
||||
if flag.claimed.player == name then
|
||||
flag.claimed = nil
|
||||
|
||||
local flag_name = ""
|
||||
if flag.name then
|
||||
flag_name = flag.name .. " "
|
||||
end
|
||||
flag_name = flag.team .. "'s " .. flag_name .. "flag"
|
||||
|
||||
ctf.hud.updateAll()
|
||||
|
||||
ctf.action("flag", name .. " dropped " .. flag_name)
|
||||
minetest.chat_send_all(flag_name.." has returned.")
|
||||
|
||||
for i = 1, #ctf_flag.registered_on_drop do
|
||||
ctf_flag.registered_on_drop[i](name, flag)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- add a flag to a team
|
||||
function ctf_flag.add(team, pos)
|
||||
if not team or team == "" then
|
||||
return
|
||||
end
|
||||
|
||||
ctf.log("flag", "Adding flag to " .. team .. " at (" .. pos.x ..
|
||||
", " .. pos.y .. ", " .. pos.z .. ")")
|
||||
|
||||
if not ctf.team(team).flags then
|
||||
ctf.team(team).flags = {}
|
||||
end
|
||||
|
||||
pos.team = team
|
||||
table.insert(ctf.team(team).flags,pos)
|
||||
end
|
||||
|
||||
function ctf_flag.update(pos)
|
||||
if minetest.get_node(pos).name ~= "ctf_flag:flag" then
|
||||
return
|
||||
end
|
||||
|
||||
local top = {x=pos.x,y=pos.y+1,z=pos.z}
|
||||
local flagmeta = minetest.get_meta(pos)
|
||||
|
||||
if not flagmeta then
|
||||
return
|
||||
end
|
||||
|
||||
local flag_team_data = ctf_flag.get(pos)
|
||||
if not flag_team_data or not ctf.team(flag_team_data.team)then
|
||||
ctf.log("flag", "Flag does not exist! Deleting nodes. "..dump(pos))
|
||||
minetest.set_node(pos,{name="air"})
|
||||
minetest.set_node(top,{name="air"})
|
||||
return
|
||||
end
|
||||
local topmeta = minetest.get_meta(top)
|
||||
local flag_name = flag_team_data.name
|
||||
if flag_name and flag_name ~= "" then
|
||||
flagmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
|
||||
else
|
||||
flagmeta:set_string("infotext", flag_team_data.team.."'s flag")
|
||||
end
|
||||
|
||||
if not ctf.team(flag_team_data.team).data.color then
|
||||
ctf.team(flag_team_data.team).data.color = "red"
|
||||
end
|
||||
|
||||
if flag_team_data.claimed then
|
||||
minetest.set_node(top,{name="ctf_flag:flag_captured_top"})
|
||||
else
|
||||
minetest.set_node(top,{name="ctf_flag:flag_top_"..ctf.team(flag_team_data.team).data.color})
|
||||
end
|
||||
|
||||
topmeta = minetest.get_meta(top)
|
||||
if flag_name and flag_name ~= "" then
|
||||
topmeta:set_string("infotext", flag_name.." - "..flag_team_data.team)
|
||||
else
|
||||
topmeta:set_string("infotext", flag_team_data.team.."'s flag")
|
||||
end
|
||||
end
|
||||
|
||||
function ctf_flag.flag_tick(pos)
|
||||
ctf_flag.update(pos)
|
||||
minetest.get_node_timer(pos):start(5)
|
||||
end
|
||||
|
||||
-- get a flag from a team
|
||||
function ctf_flag.get(pos)
|
||||
if not pos then
|
||||
return
|
||||
end
|
||||
|
||||
local result = nil
|
||||
for _, team in pairs(ctf.teams) do
|
||||
for i = 1, #team.flags do
|
||||
if (
|
||||
team.flags[i].x == pos.x and
|
||||
team.flags[i].y == pos.y and
|
||||
team.flags[i].z == pos.z
|
||||
) then
|
||||
if result then
|
||||
minetest.chat_send_all("[CTF ERROR] Multiple teams have same flag. Please report this to the server operator / admin")
|
||||
print("CTF ERROR DATA")
|
||||
print("Multiple teams have same flag.")
|
||||
print("This is a sign of ctf.txt corruption.")
|
||||
print("----------------")
|
||||
print(dump(result))
|
||||
print(dump(team.flags[i]))
|
||||
print("----------------")
|
||||
else
|
||||
result = team.flags[i]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
-- delete a flag from a team
|
||||
function ctf_flag.delete(team, pos)
|
||||
if not team or team == "" then
|
||||
return
|
||||
end
|
||||
|
||||
ctf.log("flag", "Deleting flag from " .. team .. " at (" .. pos.x ..
|
||||
", " .. pos.y .. ", " .. pos.z .. ")")
|
||||
|
||||
for i = 1, #ctf.team(team).flags do
|
||||
if (
|
||||
ctf.team(team).flags[i].x == pos.x and
|
||||
ctf.team(team).flags[i].y == pos.y and
|
||||
ctf.team(team).flags[i].z == pos.z
|
||||
) then
|
||||
table.remove(ctf.team(team).flags,i)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ctf_flag.assert_flag(flag)
|
||||
minetest.get_voxel_manip(flag, { x = flag.x + 1, y = flag.y + 1, z = flag.z + 1})
|
||||
local nodename = minetest.get_node(flag).name
|
||||
if nodename ~= "ctf_flag:flag" then
|
||||
ctf.log("flag", flag.team .. " has wrong node at flag position, " .. nodename .. ", correcting...")
|
||||
minetest.set_node(flag, { name = "ctf_flag:flag"})
|
||||
ctf_flag.update(flag)
|
||||
end
|
||||
end
|
||||
|
||||
function ctf_flag.assert_flags()
|
||||
for tname, team in pairs(ctf.teams) do
|
||||
ctf_flag.assert_flags_team(tname)
|
||||
end
|
||||
end
|
||||
|
||||
function ctf_flag.assert_flags_team(tname)
|
||||
local team = ctf.team(tname)
|
||||
if not tname or not team then
|
||||
return false
|
||||
end
|
||||
|
||||
if not team.flags then
|
||||
team.flags = {}
|
||||
end
|
||||
|
||||
for i=1, #team.flags do
|
||||
ctf_flag.assert_flag(team.flags[i])
|
||||
end
|
||||
end
|
3
mods/ctf/ctf_flag/depends.txt
Normal file
|
@ -0,0 +1,3 @@
|
|||
ctf
|
||||
ctf_colors
|
||||
chatplus?
|
238
mods/ctf/ctf_flag/flag_func.lua
Normal file
|
@ -0,0 +1,238 @@
|
|||
local function do_capture(attname, flag, returned)
|
||||
local team = flag.team
|
||||
local attacker = ctf.player(attname)
|
||||
|
||||
local flag_name = ""
|
||||
if flag.name then
|
||||
flag_name = flag.name .. " "
|
||||
end
|
||||
flag_name = team .. "'s " .. flag_name .. "flag"
|
||||
|
||||
|
||||
if ctf.setting("flag.capture_take") and not returned then
|
||||
for i = 1, #ctf_flag.registered_on_prepick_up do
|
||||
if not ctf_flag.registered_on_prepick_up[i](attname, flag) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
minetest.chat_send_all(flag_name.." has been picked up by "..
|
||||
attname.." (team "..attacker.team..")")
|
||||
|
||||
ctf.action("flag", attname .. " picked up " .. flag_name)
|
||||
|
||||
-- Post to flag owner's board
|
||||
ctf.post(team, {
|
||||
msg = flag_name .. " has been taken by " .. attname .. " of ".. attacker.team,
|
||||
icon="flag_red" })
|
||||
|
||||
-- Post to attacker's board
|
||||
ctf.post(attacker.team, {
|
||||
msg = attname .. " snatched '" .. flag_name .. "' from " .. team,
|
||||
icon="flag_green"})
|
||||
|
||||
-- Add to claimed list
|
||||
flag.claimed = {
|
||||
team = attacker.team,
|
||||
player = attname
|
||||
}
|
||||
|
||||
ctf.hud.updateAll()
|
||||
|
||||
ctf_flag.update(flag)
|
||||
|
||||
for i = 1, #ctf_flag.registered_on_pick_up do
|
||||
ctf_flag.registered_on_pick_up[i](attname, flag)
|
||||
end
|
||||
else
|
||||
for i = 1, #ctf_flag.registered_on_precapture do
|
||||
if not ctf_flag.registered_on_precapture[i](attname, flag) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
minetest.chat_send_all(flag_name.." has been captured "..
|
||||
" by "..attname.." (team "..attacker.team..")")
|
||||
|
||||
ctf.action("flag", attname .. " captured " .. flag_name)
|
||||
|
||||
-- Post to flag owner's board
|
||||
ctf.post(team, {
|
||||
msg = flag_name .. " has been captured by " .. attacker.team,
|
||||
icon="flag_red"})
|
||||
|
||||
-- Post to attacker's board
|
||||
ctf.post(attacker.team, {
|
||||
msg = attname .. " captured '" .. flag_name .. "' from " .. team,
|
||||
icon="flag_green"})
|
||||
|
||||
-- Take flag
|
||||
if ctf.setting("flag.allow_multiple") then
|
||||
ctf_flag.delete(team, vector.new(flag))
|
||||
ctf_flag.add(attacker.team, vector.new(flag))
|
||||
else
|
||||
minetest.set_node(pos,{name="air"})
|
||||
ctf_flag.delete(team,pos)
|
||||
end
|
||||
|
||||
for i = 1, #ctf_flag.registered_on_capture do
|
||||
ctf_flag.registered_on_capture[i](attname, flag)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function player_drop_flag(player)
|
||||
return ctf_flag.player_drop_flag(player:get_player_name())
|
||||
end
|
||||
minetest.register_on_dieplayer(player_drop_flag)
|
||||
minetest.register_on_leaveplayer(player_drop_flag)
|
||||
|
||||
|
||||
ctf_flag = {
|
||||
on_punch_top = function(pos, node, puncher)
|
||||
pos.y = pos.y - 1
|
||||
ctf_flag.on_punch(pos, node, puncher)
|
||||
end,
|
||||
on_rightclick_top = function(pos, node, clicker)
|
||||
pos.y = pos.y - 1
|
||||
ctf_flag.on_rightclick(pos, node, clicker)
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local name = clicker:get_player_name()
|
||||
local flag = ctf_flag.get(pos)
|
||||
if not flag then
|
||||
return
|
||||
end
|
||||
|
||||
if flag.claimed then
|
||||
if ctf.setting("flag.capture_take") then
|
||||
minetest.chat_send_player(name, "This flag has been taken by "..flag.claimed.player)
|
||||
minetest.chat_send_player(name, "who is a member of team "..flag.claimed.team)
|
||||
return
|
||||
else
|
||||
minetest.chat_send_player(name, "Oops! This flag should not be captured. Reverting...")
|
||||
flag.claimed = nil
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_punch = function(pos, node, puncher)
|
||||
local name = puncher:get_player_name()
|
||||
if not puncher or not name then
|
||||
return
|
||||
end
|
||||
|
||||
local flag = ctf_flag.get(pos)
|
||||
if not flag then
|
||||
return
|
||||
end
|
||||
|
||||
if flag.claimed then
|
||||
if ctf.setting("flag.capture_take") then
|
||||
minetest.chat_send_player(name, "This flag has been taken by " .. flag.claimed.player)
|
||||
minetest.chat_send_player(name, "who is a member of team " .. flag.claimed.team)
|
||||
return
|
||||
else
|
||||
minetest.chat_send_player(name, "Oops! This flag should not be captured. Reverting.")
|
||||
flag.claimed = nil
|
||||
end
|
||||
end
|
||||
|
||||
local team = flag.team
|
||||
if not team then
|
||||
return
|
||||
end
|
||||
|
||||
if ctf.team(team) and ctf.player(name).team then
|
||||
if ctf.player(name).team == team then
|
||||
-- Clicking on their team's flag
|
||||
if ctf.setting("flag.capture_take") then
|
||||
ctf_flag._flagret(name)
|
||||
end
|
||||
else
|
||||
do_capture(name, flag)
|
||||
end
|
||||
else
|
||||
minetest.chat_send_player(name, "You are not part of a team!")
|
||||
end
|
||||
end,
|
||||
_flagret = function(name)
|
||||
local claimed = ctf_flag.collect_claimed()
|
||||
for i = 1, #claimed do
|
||||
local flag = claimed[i]
|
||||
if flag.claimed.player == name then
|
||||
do_capture(name, flag, true)
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Unowned flag")
|
||||
minetest.get_node_timer(pos):start(5)
|
||||
end,
|
||||
after_place_node = function(pos, placer)
|
||||
local name = placer:get_player_name()
|
||||
if not pos or not name then
|
||||
minetest.set_node(pos, {name="air"})
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not meta then
|
||||
minetest.set_node(pos, {name="air"})
|
||||
return
|
||||
end
|
||||
|
||||
local tplayer = ctf.player_or_nil(name)
|
||||
if tplayer and ctf.team(tplayer.team) then
|
||||
if not minetest.check_player_privs(name, {ctf_place_flag=true}) then
|
||||
minetest.chat_send_player(name, "You're not allowed to place flags! Reported to admin for investigation.")
|
||||
minetest.set_node(pos, {name="air"})
|
||||
if minetest.global_exists("chatplus") then
|
||||
chatplus.send_mail("*SERVER*", minetest.settings:get("name"),
|
||||
"player " .. name .. " attempted to place flag!")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
local tname = tplayer.team
|
||||
local team = ctf.team(tplayer.team)
|
||||
meta:set_string("infotext", tname.."'s flag")
|
||||
|
||||
-- add flag
|
||||
ctf_flag.add(tname, pos)
|
||||
|
||||
-- TODO: fix this hackiness
|
||||
if team.spawn and not ctf.setting("flag.allow_multiple") and
|
||||
minetest.get_node(team.spawn).name == "ctf_flag:flag" then
|
||||
-- send message
|
||||
minetest.chat_send_all(tname .. "'s flag has been moved")
|
||||
minetest.set_node(team.spawn, {name="air"})
|
||||
minetest.set_node({
|
||||
x = team.spawn.x,
|
||||
y = team.spawn.y+1,
|
||||
z = team.spawn.z
|
||||
}, {name="air"})
|
||||
team.spawn = pos
|
||||
end
|
||||
|
||||
local pos2 = {
|
||||
x = pos.x,
|
||||
y = pos.y + 1,
|
||||
z = pos.z
|
||||
}
|
||||
|
||||
if not team.data.color then
|
||||
team.data.color = "red"
|
||||
end
|
||||
|
||||
minetest.set_node(pos2, {name="ctf_flag:flag_top_"..team.data.color})
|
||||
|
||||
local meta2 = minetest.get_meta(pos2)
|
||||
|
||||
meta2:set_string("infotext", tname.."'s flag")
|
||||
else
|
||||
minetest.chat_send_player(name, "You are not part of a team!")
|
||||
minetest.set_node(pos, {name="air"})
|
||||
end
|
||||
end
|
||||
}
|
90
mods/ctf/ctf_flag/flags.lua
Normal file
|
@ -0,0 +1,90 @@
|
|||
-- The flag
|
||||
minetest.register_node("ctf_flag:flag", {
|
||||
description = "Flag",
|
||||
drawtype="nodebox",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
inventory_image = "flag_silver2.png",
|
||||
tiles = {
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png"
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
|
||||
}
|
||||
},
|
||||
groups = {immortal=1,is_flag=1,flag_bottom=1},
|
||||
on_punch = ctf_flag.on_punch,
|
||||
on_rightclick = ctf_flag.on_rightclick,
|
||||
on_construct = ctf_flag.on_construct,
|
||||
after_place_node = ctf_flag.after_place_node,
|
||||
on_timer = ctf_flag.flag_tick
|
||||
})
|
||||
|
||||
for color, _ in pairs(ctf.flag_colors) do
|
||||
minetest.register_node("ctf_flag:flag_top_"..color,{
|
||||
description = "You are not meant to have this! - flag top",
|
||||
drawtype="nodebox",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
tiles = {
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"flag_"..color.."2.png",
|
||||
"flag_"..color..".png"
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500},
|
||||
{-0.5,0,0.000000,0.250000,0.500000,0.062500}
|
||||
}
|
||||
},
|
||||
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
|
||||
on_punch = ctf_flag.on_punch_top,
|
||||
on_rightclick = ctf_flag.on_rightclick_top
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("ctf_flag:flag_captured_top",{
|
||||
description = "You are not meant to have this! - flag captured",
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
tiles = {
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png",
|
||||
"default_wood.png"
|
||||
},
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{0.250000,-0.500000,0.000000,0.312500,0.500000,0.062500}
|
||||
}
|
||||
},
|
||||
groups = {immortal=1,is_flag=1,flag_top=1,not_in_creative_inventory=1},
|
||||
on_punch = ctf_flag.on_punch_top,
|
||||
on_rightclick = ctf_flag.on_rightclick_top
|
||||
})
|
||||
|
||||
if ctf.setting("flag.crafting") then
|
||||
minetest.register_craft({
|
||||
output = "ctf_flag:flag",
|
||||
recipe = {
|
||||
{"default:stick", "group:wool"},
|
||||
{"default:stick", "",},
|
||||
{"default:stick", ""}
|
||||
}
|
||||
})
|
||||
end
|
102
mods/ctf/ctf_flag/hud.lua
Normal file
|
@ -0,0 +1,102 @@
|
|||
-- TODO: delete flags if they are removed (ctf.next, or captured)
|
||||
ctf.hud.register_part(function(player, name, tplayer)
|
||||
if ctf.setting("flag.waypoints") then
|
||||
for tname, team in pairs(ctf.teams) do
|
||||
for _, flag in pairs(team.flags) do
|
||||
local hud = "ctf:hud_" .. tname
|
||||
local flag_name = flag.name or tname .. "'s base"
|
||||
local color = ctf.flag_colors[team.data.color]
|
||||
if not color then
|
||||
color = "0x000000"
|
||||
end
|
||||
|
||||
if ctf.hud:exists(player, hud) then
|
||||
ctf.hud:change(player, hud, "world_pos", {
|
||||
x = flag.x,
|
||||
y = flag.y,
|
||||
z = flag.z
|
||||
})
|
||||
else
|
||||
ctf.hud:add(player, hud, {
|
||||
hud_elem_type = "waypoint",
|
||||
name = flag_name,
|
||||
number = color,
|
||||
world_pos = {
|
||||
x = flag.x,
|
||||
y = flag.y,
|
||||
z = flag.z
|
||||
}
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
ctf.hud.register_part(function(player, name, tplayer)
|
||||
-- Check all flags
|
||||
local alert = nil
|
||||
local color = "0xFFFFFF"
|
||||
if ctf.setting("flag.alerts") then
|
||||
if ctf.setting("flag.alerts.neutral_alert") then
|
||||
alert = "Punch the enemy flag! Protect your flag!"
|
||||
end
|
||||
local claimed = ctf_flag.collect_claimed()
|
||||
local enemyHolder = nil
|
||||
local teamHolder = nil
|
||||
for _, flag in pairs(claimed) do
|
||||
if flag.team == tplayer.team then
|
||||
enemyHolder = flag.claimed.player
|
||||
else
|
||||
teamHolder = flag.claimed.player
|
||||
end
|
||||
end
|
||||
|
||||
if teamHolder == name then
|
||||
if enemyHolder then
|
||||
alert = "You can't capture the flag until " .. enemyHolder .. " is killed!"
|
||||
color = "0xFF0000"
|
||||
else
|
||||
alert = "You've got the flag! Run back and punch your flag!"
|
||||
color = "0xFF0000"
|
||||
end
|
||||
elseif teamHolder then
|
||||
if enemyHolder then
|
||||
alert = "Kill " .. enemyHolder .. " to allow " .. teamHolder .. " to capture the flag!"
|
||||
color = "0xFF0000"
|
||||
else
|
||||
alert = "Protect " .. teamHolder .. ", they've got the enemy flag!"
|
||||
color = "0xFF0000"
|
||||
end
|
||||
elseif enemyHolder then
|
||||
alert = "Kill " .. enemyHolder .. ", they've got your flag!"
|
||||
color = "0xFF0000"
|
||||
end
|
||||
end
|
||||
|
||||
-- Display alert
|
||||
if alert then
|
||||
if ctf.hud:exists(player, "ctf:hud_team_alert") then
|
||||
ctf.hud:change(player, "ctf:hud_team_alert", "text", alert)
|
||||
ctf.hud:change(player, "ctf:hud_team_alert", "number", color)
|
||||
else
|
||||
local y
|
||||
if ctf.setting("hud.teamname") then
|
||||
y = 50
|
||||
else
|
||||
y = 20
|
||||
end
|
||||
ctf.hud:add(player, "ctf:hud_team_alert", {
|
||||
hud_elem_type = "text",
|
||||
position = {x = 1, y = 0},
|
||||
scale = {x = 100, y = 100},
|
||||
text = alert,
|
||||
number = color,
|
||||
offset = {x = -10, y = y},
|
||||
alignment = {x = -1, y = 0}
|
||||
})
|
||||
end
|
||||
else
|
||||
ctf.hud:remove(player, "ctf:hud_team_alert")
|
||||
end
|
||||
end)
|
146
mods/ctf/ctf_flag/init.lua
Normal file
|
@ -0,0 +1,146 @@
|
|||
-- Initialise
|
||||
ctf.register_on_init(function()
|
||||
ctf.log("flag", "Initialising...")
|
||||
ctf._set("flag.allow_multiple", true)
|
||||
ctf._set("flag.capture_take", false)
|
||||
ctf._set("flag.names", true)
|
||||
ctf._set("flag.waypoints", true)
|
||||
ctf._set("flag.protect_distance", 25)
|
||||
ctf._set("flag.nobuild_radius", 3)
|
||||
ctf._set("flag.drop_time", 7*60)
|
||||
ctf._set("flag.drop_warn_time", 60)
|
||||
ctf._set("flag.crafting", false)
|
||||
ctf._set("flag.alerts", true)
|
||||
ctf._set("flag.alerts.neutral_alert", true)
|
||||
end)
|
||||
|
||||
minetest.register_privilege("ctf_place_flag", {
|
||||
description = "can place flag"
|
||||
})
|
||||
|
||||
dofile(minetest.get_modpath("ctf_flag") .. "/hud.lua")
|
||||
dofile(minetest.get_modpath("ctf_flag") .. "/flag_func.lua")
|
||||
dofile(minetest.get_modpath("ctf_flag") .. "/api.lua")
|
||||
dofile(minetest.get_modpath("ctf_flag") .. "/flags.lua")
|
||||
|
||||
ctf.register_on_new_team(function(team)
|
||||
team.flags = {}
|
||||
end)
|
||||
|
||||
function ctf_flag.get_nearest(pos)
|
||||
local closest = nil
|
||||
local closest_distSQ = 1000000
|
||||
local pd = ctf.setting("flag.protect_distance")
|
||||
local pdSQ = pd * pd
|
||||
|
||||
for tname, team in pairs(ctf.teams) do
|
||||
for i = 1, #team.flags do
|
||||
local distSQ = vector.distanceSQ(pos, team.flags[i])
|
||||
if distSQ < pdSQ and distSQ < closest_distSQ then
|
||||
closest = team.flags[i]
|
||||
closest_distSQ = distSQ
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return closest, closest_distSQ
|
||||
end
|
||||
|
||||
function ctf_flag.get_nearest_team_dist(pos)
|
||||
local flag, distSQ = ctf_flag.get_nearest(pos)
|
||||
if flag then
|
||||
return flag.team, distSQ
|
||||
end
|
||||
end
|
||||
|
||||
ctf.register_on_territory_query(ctf_flag.get_nearest_team_dist)
|
||||
|
||||
function ctf.get_spawn(team)
|
||||
if not ctf.team(team) then
|
||||
return nil
|
||||
end
|
||||
|
||||
if ctf.team(team).spawn then
|
||||
return ctf.team(team).spawn
|
||||
end
|
||||
|
||||
-- Get spawn from first flag
|
||||
ctf_flag.assert_flags(team)
|
||||
if #ctf.team(team).flags > 0 then
|
||||
return ctf.team(team).flags[1]
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Add minimum build range
|
||||
local old_is_protected = minetest.is_protected
|
||||
local r = ctf.setting("flag.nobuild_radius")
|
||||
local rs = r * r
|
||||
function minetest.is_protected(pos, name)
|
||||
if r <= 0 or rs == 0 then
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
|
||||
local flag, distSQ = ctf_flag.get_nearest(pos)
|
||||
if flag and pos.y >= flag.y - 1 and distSQ < rs then
|
||||
minetest.chat_send_player(name,
|
||||
"Too close to the flag to build! Leave at least " .. r .. " blocks around the flag.")
|
||||
return true
|
||||
else
|
||||
return old_is_protected(pos, name)
|
||||
end
|
||||
end
|
||||
|
||||
-- Play sound
|
||||
ctf_flag.register_on_pick_up(function(attname, flag)
|
||||
local vteam = ctf.team(flag.team)
|
||||
for name, player in pairs(vteam.players) do
|
||||
minetest.sound_play({name="trumpet_lose"}, {
|
||||
to_player = name,
|
||||
gain = 1.0, -- default
|
||||
})
|
||||
end
|
||||
|
||||
local ateam = ctf.team(ctf.player(attname).team)
|
||||
for name, player in pairs(ateam.players) do
|
||||
minetest.sound_play({name="trumpet_win"}, {
|
||||
to_player = name,
|
||||
gain = 1.0, -- default
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
-- Drop after time
|
||||
local pickup_times = {}
|
||||
ctf_flag.register_on_pick_up(function(attname, flag)
|
||||
pickup_times[attname] = minetest.get_gametime()
|
||||
end)
|
||||
ctf_flag.register_on_drop(function(attname, flag)
|
||||
pickup_times[attname] = nil
|
||||
end)
|
||||
ctf_flag.register_on_capture(function(attname, flag)
|
||||
pickup_times[attname] = nil
|
||||
end)
|
||||
ctf.register_on_new_game(function()
|
||||
pickup_times = {}
|
||||
end)
|
||||
local function update_flag_drops()
|
||||
local time = minetest.get_gametime()
|
||||
local drop_time = ctf.setting("flag.drop_time")
|
||||
for name, start in pairs(pickup_times) do
|
||||
local remaining = drop_time - time + start
|
||||
if remaining < 0 then
|
||||
ctf_flag.player_drop_flag(name)
|
||||
minetest.chat_send_player(name, "You took too long to capture the flag, so it returned!")
|
||||
elseif remaining < ctf.setting("flag.drop_warn_time") then
|
||||
minetest.chat_send_player(name, "You have " .. remaining ..
|
||||
" seconds to capture the flag before it returns.")
|
||||
end
|
||||
end
|
||||
|
||||
ctf_flag.assert_flags()
|
||||
|
||||
minetest.after(5, update_flag_drops)
|
||||
end
|
||||
minetest.after(5, update_flag_drops)
|
BIN
mods/ctf/ctf_flag/sounds/trumpet_lose.ogg
Normal file
BIN
mods/ctf/ctf_flag/sounds/trumpet_win.ogg
Normal file
BIN
mods/ctf/ctf_flag/textures/flag_black.png
Normal file
After Width: | Height: | Size: 601 B |
BIN
mods/ctf/ctf_flag/textures/flag_black2.png
Normal file
After Width: | Height: | Size: 598 B |
BIN
mods/ctf/ctf_flag/textures/flag_blue.png
Normal file
After Width: | Height: | Size: 776 B |
BIN
mods/ctf/ctf_flag/textures/flag_blue2.png
Normal file
After Width: | Height: | Size: 732 B |
BIN
mods/ctf/ctf_flag/textures/flag_cyan.png
Normal file
After Width: | Height: | Size: 666 B |
BIN
mods/ctf/ctf_flag/textures/flag_cyan2.png
Normal file
After Width: | Height: | Size: 676 B |
BIN
mods/ctf/ctf_flag/textures/flag_gold.png
Normal file
After Width: | Height: | Size: 618 B |
BIN
mods/ctf/ctf_flag/textures/flag_gold2.png
Normal file
After Width: | Height: | Size: 625 B |
BIN
mods/ctf/ctf_flag/textures/flag_gray.png
Normal file
After Width: | Height: | Size: 549 B |
BIN
mods/ctf/ctf_flag/textures/flag_gray2.png
Normal file
After Width: | Height: | Size: 571 B |
BIN
mods/ctf/ctf_flag/textures/flag_green.png
Normal file
After Width: | Height: | Size: 826 B |
BIN
mods/ctf/ctf_flag/textures/flag_green2.png
Normal file
After Width: | Height: | Size: 775 B |
BIN
mods/ctf/ctf_flag/textures/flag_orange.png
Normal file
After Width: | Height: | Size: 632 B |
BIN
mods/ctf/ctf_flag/textures/flag_orange2.png
Normal file
After Width: | Height: | Size: 635 B |
BIN
mods/ctf/ctf_flag/textures/flag_pink.png
Normal file
After Width: | Height: | Size: 690 B |
BIN
mods/ctf/ctf_flag/textures/flag_pink2.png
Normal file
After Width: | Height: | Size: 688 B |
BIN
mods/ctf/ctf_flag/textures/flag_purple.png
Normal file
After Width: | Height: | Size: 622 B |
BIN
mods/ctf/ctf_flag/textures/flag_purple2.png
Normal file
After Width: | Height: | Size: 616 B |
BIN
mods/ctf/ctf_flag/textures/flag_red.png
Normal file
After Width: | Height: | Size: 812 B |
BIN
mods/ctf/ctf_flag/textures/flag_red2.png
Normal file
After Width: | Height: | Size: 874 B |
BIN
mods/ctf/ctf_flag/textures/flag_silver.png
Normal file
After Width: | Height: | Size: 544 B |
BIN
mods/ctf/ctf_flag/textures/flag_silver2.png
Normal file
After Width: | Height: | Size: 567 B |
BIN
mods/ctf/ctf_flag/textures/flag_yellow.png
Normal file
After Width: | Height: | Size: 657 B |
BIN
mods/ctf/ctf_flag/textures/flag_yellow2.png
Normal file
After Width: | Height: | Size: 671 B |