Increase damage from crossbows and shotguns
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parent
bc1ba727eb
commit
45ef43d964
2 changed files with 3 additions and 5 deletions
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@ -1,5 +1,5 @@
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SHOOTER_CROSSBOW_USES = 50
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SHOOTER_ARROW_TOOL_CAPS = {damage_groups={fleshy=2}}
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SHOOTER_ARROW_TOOL_CAPS = {damage_groups={fleshy=7}}
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SHOOTER_ARROW_LIFETIME = 180 -- 3 minutes
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minetest.register_alias("shooter:arrow", "shooter:arrow_white")
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@ -200,7 +200,7 @@ for _, color in pairs(dye_basecolors) do
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obj:set_properties({
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textures = {get_texture("arrow_uv", color)}
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})
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minetest.sound_play("shooter_throw", {object=obj})
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minetest.sound_play("shooter_throw", {object=obj})
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local frame = get_animation_frame(dir)
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obj:setyaw(yaw + math.pi)
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obj:set_animation({x=frame, y=frame}, 0)
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@ -290,4 +290,3 @@ if SHOOTER_ENABLE_CRAFTING == true then
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end
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end
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end
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@ -33,7 +33,7 @@ shooter:register_weapon("shooter:shotgun", {
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spec = {
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range = 50,
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step = 15,
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tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=4}},
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tool_caps = {full_punch_interval=1.5, damage_groups={fleshy=6}},
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groups = {cracky=3, snappy=2, crumbly=2, choppy=2, fleshy=1, oddly_breakable_by_hand=1},
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sound = "shooter_shotgun",
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particle = "smoke_puff.png",
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@ -124,4 +124,3 @@ minetest.register_globalstep(function(dtime)
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shooter.time = 0
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end
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end)
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