Add hud_score mod API

Fixes #72
This commit is contained in:
ANAND 2019-03-17 07:05:51 +05:30 committed by rubenwardy
parent f8b90c60a2
commit 5643fdf802
6 changed files with 178 additions and 17 deletions

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@ -1,3 +1,3 @@
ctf
ctf_stats
irc?
hud_score

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@ -86,26 +86,27 @@ minetest.register_on_joinplayer(function(player)
end)
ctf.register_on_killedplayer(function(victim, killer)
-- Suicide is not encouraged here at CTF
if victim == killer then
if victim ~= bountied_player or victim == killer then
return
end
if victim == bountied_player then
local main, match = ctf_stats.player(killer)
if main and match then
main.score = main.score + bounty_score
match.score = match.score + bounty_score
ctf.needs_save = true
end
bountied_player = nil
local msg = killer .. " has killed " .. victim .. " and received the prize!"
minetest.chat_send_all(msg)
local pstats, mstats = ctf_stats.player(killer)
pstats.bounty_kills = pstats.bounty_kills + 1
mstats.bounty_kills = mstats.bounty_kills + 1
local main, match = ctf_stats.player(killer)
if main and match then
main.score = main.score + bounty_score
match.score = match.score + bounty_score
main.bounty_kills = main.bounty_kills + 1
match.bounty_kills = match.bounty_kills + 1
ctf.needs_save = true
end
bountied_player = nil
local msg = killer .. " has killed " .. victim .. " and received the prize!"
minetest.chat_send_all(msg)
hud_score.new(killer, {
name = "ctf_bounty:prize",
color = 0x4444FF,
value = bounty_score
})
end)
minetest.register_privilege("bounty_admin")

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@ -299,6 +299,14 @@ ctf.register_on_killedplayer(function(victim, killer)
match.score = match.score + reward
match.kills_since_death = match.kills_since_death + 1
ctf.needs_save = true
reward = math.floor(reward * 100) / 100
hud_score.new(killer, {
name = "ctf_stats:kill_score",
color = "0x00FF00",
value = reward
})
end
end)

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@ -0,0 +1,47 @@
# `hud_score`
`hud_score` provides an API to display HUD score elements which can be used to
display kill scores, bounty scores, etc.
## Methods
- `hud_score.new(name, score_def)`: Adds a new HUD score element to player `name`.
- `name` [string]: Player name
- `score_def` [table]: HUD score element definition. See below.
## HUD score element definition
HUD score element definition table, passed to `hud_score.new`.
Example definition:
```lua
{
name = "ctf_stats:kill_score", -- Can be any arbitrary string
color = "0x00FF00", -- Should be compatible with Minetest's HUD def
value = 50, -- The actual number to be displayed
-- Field `time` is automatically added by `hud_score.new`
-- to keep track of element expiry
}
```
## `players` table
This is a table of tables, indexed by player names. This table holds the HUD
data of all online players. Each sub-table is a list of score tables, which
are added by `hud_score.new`.
```lua
local players = {
["name"] = {
[1] = <score_def>,
[2] = <score_def>,
[3] = <score_def>
...
},
["name2"] = {
...
},
...
}
```

102
mods/pvp/hud_score/init.lua Normal file
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@ -0,0 +1,102 @@
hud_score = {}
local hud = hudkit()
local players = {}
local duration = 5
local max = 6
local function update(name)
local player = minetest.get_player_by_name(name)
if not player then
return
end
-- Handle all elements marked for deletion
-- and rebuild table
local temp = {}
for _, def in ipairs(players[name]) do
if def.delete then
if hud:exists(player, def.name) then
hud:remove(player, def.name)
end
else
table.insert(temp, def)
end
end
for i, def in ipairs(temp) do
-- If not the top-most element, prefix with "+ "
local text = def.value
if i > 1 then
text = "+ " .. text
end
if hud:exists(player, def.name) then
hud:change(player, def.name, "text", text)
hud:change(player, def.name, "offset", {x = 0, y = i * 20})
else
hud:add(player, def.name, {
hud_elem_type = "text",
alignment = {x = 0, y = 0},
position = {x = 0.5, y = 0.6},
offset = {x = 0, y = i * 20},
number = def.color,
text = text
})
end
end
players[name] = temp
end
function hud_score.new(name, def)
local player = minetest.get_player_by_name(name)
if not player then
return
end
-- Verify HUD score element def
if not name or not def or type(def) ~= "table" or
not def.name or not def.value or not def.color then
error("hud_score: Invalid HUD score element definition", 2)
end
-- Store element expiration time in def.time
-- and append score element def to players[name]
def.time = os.time() + duration
table.insert(players[name], def)
-- If more than `max` active elements, mark oldest element for deletion
if #players[name] > max then
players[name][1].delete = true
end
update(name)
end
local modified
minetest.register_globalstep(function(dtime)
-- Loop through HUD score elements of all players
-- and remove them if they've expired
for name, hudset in pairs(players) do
modified = false
for i, def in pairs(hudset) do
if def.time < os.time() then
def.delete = true
modified = true
end
end
-- If a player's hudset was modified, update player's HUD
if modified then
update(name)
end
end
end)
minetest.register_on_joinplayer(function(player)
players[player:get_player_name()] = {}
end)
minetest.register_on_leaveplayer(function(player)
players[player:get_player_name()] = nil
end)

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@ -0,0 +1,3 @@
name = hud_score
description = API for displaying scores on HUD
depends = hudkit