Add join_fs: rules, disable/enable blood
This commit is contained in:
parent
304799fde6
commit
58a785b1dd
5 changed files with 258 additions and 11 deletions
69
mods/join_fs/api.lua
Normal file
69
mods/join_fs/api.lua
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@ -0,0 +1,69 @@
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join_fs = {
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slides = {},
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players = {}
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}
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function join_fs.load()
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local filepath = minetest.get_worldpath() .. "/join_fs.txt"
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local file = io.open(filepath, "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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join_fs.players = table.players
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return
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end
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end
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end
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function join_fs.save()
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local filepath = minetest.get_worldpath() .. "/join_fs.txt"
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local file = io.open(filepath, "w")
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if file then
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file:write(minetest.serialize({
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players = join_fs.players
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}))
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file:close()
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else
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minetest.log("warning", "Failed to save join_fs player config!")
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end
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end
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minetest.register_on_shutdown(function()
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join_fs.save()
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end)
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function join_fs.confirm(name, sname)
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local player = join_fs.players[name]
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if not player then
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player = {}
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join_fs.players[name] = player
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end
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player[sname] = true
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join_fs.save()
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end
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function join_fs.register_slide(def)
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table.insert(join_fs.slides, def)
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return def.name
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end
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function join_fs.show_next_slide(player)
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for _, def in pairs(join_fs.slides) do
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local pids = join_fs.players[player:get_player_name()] or {}
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if not pids[def.name] and def.should_show(player) then
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def.show(player)
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break
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end
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end
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end
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join_fs.load()
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minetest.register_on_joinplayer(function (player)
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local name = player:get_player_name()
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minetest.after(0.5, function()
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local player = minetest.get_player_by_name(name)
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if player then
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join_fs.show_next_slide(player)
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end
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end)
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end)
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1
mods/join_fs/depends.txt
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1
mods/join_fs/depends.txt
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@ -0,0 +1 @@
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shooter
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100
mods/join_fs/init.lua
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100
mods/join_fs/init.lua
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@ -0,0 +1,100 @@
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dofile(minetest.get_modpath("join_fs") .. "/api.lua")
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-- Rules slide from agreerules
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join_fs.register_slide({
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name = "rules",
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should_show = function(player)
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return not minetest.check_player_privs(player:get_player_name(), {interact=true})
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end,
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show = function(player)
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local msgs = {
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"Welcome to Capture the Flag!",
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"Developed, hosted, and moderated by rubenwardy.",
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" tip: use /vote_next to skip to the next round",
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",By playing on this server you agree to these rules:",
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"1. Be nice. eg: No (excessive or bad) swearing",
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"2. No dating",
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"3. Don't be a cheater",
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" (No hacked clients or griefing/sabotage of team)",
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"4. Don't impersonate other community members",
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"Failure to follow these rules may result in a kick or ban",
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" (temp or permanent) depending on severity."}
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local fs = ""
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for _, line in pairs(msgs) do
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if fs ~= "" then
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fs = fs .. ","
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end
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fs = fs .. minetest.formspec_escape(line)
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end
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fs = "size[8,9] textlist[0.1,0.1;7.8,7;rules;" .. fs .. "]"
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fs = fs .. " button_exit[0.5,7;3.5,2;yes;" ..
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minetest.formspec_escape("Yes, let me play!") .. "]"
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fs = fs .. " button[4,7;3.5,2;no;" ..
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minetest.formspec_escape("No, get me out of here!") .. "]"
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minetest.show_formspec(player:get_player_name(), "join_fs:rules", fs)
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end
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})
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minetest.register_on_player_receive_fields(function(player, form, fields)
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if form == "join_fs:rules" then
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local name = player:get_player_name()
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if fields.rules then
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return true
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elseif not fields.yes or fields.no then
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minetest.kick_player(name,
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"You need to agree to the rules to play on this server. " ..
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"Please rejoin and confirm another time.")
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return true
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end
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local privs = minetest.get_player_privs(name)
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privs.shout = true
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privs.interact = true
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minetest.set_player_privs(name, privs)
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minetest.chat_send_player(name, "Welcome "..name.."! You have now permission to play!")
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join_fs.confirm(name, "rules")
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join_fs.show_next_slide(player)
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end
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end)
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local slide_blood = join_fs.register_slide({
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name = "blood",
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should_show = function(player)
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return true
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end,
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show = function(player)
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local fs = "size[8,1.75]label[0,0;Would you like to see blood splatters when using a gun?]"
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fs = fs .. " button_exit[0.5,0.5;3.5,2;yes;" ..
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minetest.formspec_escape("Yes: Enable blood") .. "]"
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fs = fs .. " button_exit[4,0.5;3.5,2;no;" ..
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minetest.formspec_escape("No: Disable blood") .. "]"
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minetest.show_formspec(player:get_player_name(), "join_fs:blood", fs)
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end
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})
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minetest.register_on_player_receive_fields(function(player, form, fields)
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if form == "join_fs:blood" then
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local name = player:get_player_name()
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if fields.yes then
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shooter:enable_blood(name)
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minetest.chat_send_player(name, "You have choosen to see blood!")
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elseif fields.no then
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shooter:disable_blood(name)
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minetest.chat_send_player(name, "You will no longer see blood!")
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else
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minetest.chat_send_player(name, "You need to choose an option!")
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join_fs.show_next_slide(player)
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return true
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end
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join_fs.confirm(name, "blood")
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join_fs.show_next_slide(player)
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end
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end)
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@ -23,3 +23,5 @@ end
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if SHOOTER_ENABLE_TURRETS == true then
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dofile(modpath.."/turret.lua")
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end
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shooter:load_player_config()
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@ -5,6 +5,7 @@ shooter = {
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shots = {},
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update_time = 0,
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reload_time = 0,
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players_enabled_blood = {}
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}
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SHOOTER_ADMIN_WEAPONS = false
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@ -70,18 +71,92 @@ local function get_particle_pos(p, v, d)
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return vector.add(p, vector.multiply(v, {x=d, y=d, z=d}))
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end
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function shooter:spawn_particles(pos, texture)
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if SHOOTER_ENABLE_PARTICLE_FX == true then
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if type(texture) ~= "string" then
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texture = SHOOTER_EXPLOSION_TEXTURE
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function shooter:load_player_config()
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local filepath = minetest.get_worldpath() .. "/shooter_player_config.txt"
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local file = io.open(filepath, "r")
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if file then
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local table = minetest.deserialize(file:read("*all"))
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if type(table) == "table" then
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self.players_enabled_blood = table.eblood
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return
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end
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local spread = {x=0.1, y=0.1, z=0.1}
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minetest.add_particlespawner(15, 0.3,
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vector.subtract(pos, spread), vector.add(pos, spread),
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{x=-1, y=1, z=-1}, {x=1, y=2, z=1},
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{x=-2, y=-2, z=-2}, {x=2, y=-2, z=2},
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0.1, 0.75, 1, 2, false, texture
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)
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end
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end
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function shooter:save_player_config()
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local filepath = minetest.get_worldpath() .. "/shooter_player_config.txt"
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local file = io.open(filepath, "w")
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if file then
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file:write(minetest.serialize({
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eblood = self.players_enabled_blood
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}))
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file:close()
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else
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minetest.log("warning", "Failed to save shooter player config!")
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end
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end
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minetest.register_on_shutdown(function()
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shooter:save_player_config()
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end)
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function shooter:enable_blood(name)
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self.players_enabled_blood[name] = true
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end
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function shooter:disable_blood(name)
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self.players_enabled_blood[name] = nil
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end
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function shooter:spawn_particles(pos, texture)
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if not SHOOTER_ENABLE_PARTICLE_FX then
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return
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end
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if type(texture) ~= "string" then
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texture = SHOOTER_EXPLOSION_TEXTURE
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end
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local spread = {x=0.1, y=0.1, z=0.1}
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if texture == SHOOTER_EXPLOSION_TEXTURE then
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if shooter.players_enabled_blood[name] then
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minetest.add_particlespawner({
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amount = 15,
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time = 0.3,
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minpos = vector.subtract(pos, spread),
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maxpos = vector.add(pos, spread),
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minvel = {x=-1, y=1, z=-1},
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maxvel = {x=1, y=2, z=1},
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minacc = {x=-2, y=-2, z=-2},
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maxacc = {x=2, y=-2, z=2},
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minexptime = 0.1,
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maxexptime = 0.75,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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texture = texture,
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playername = name
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})
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end
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end
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else
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minetest.add_particlespawner({
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amount = 15,
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time = 0.3,
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minpos = vector.subtract(pos, spread),
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maxpos = vector.add(pos, spread),
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minvel = {x=-1, y=1, z=-1},
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maxvel = {x=1, y=2, z=1},
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minacc = {x=-2, y=-2, z=-2},
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maxacc = {x=2, y=-2, z=2},
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minexptime = 0.1,
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maxexptime = 0.75,
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minsize = 1,
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maxsize = 2,
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collisiondetection = false,
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texture = texture
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})
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end
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end
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