diff --git a/mods/default/legacy.lua b/mods/default/legacy.lua index a8c8ad5..a648a78 100644 --- a/mods/default/legacy.lua +++ b/mods/default/legacy.lua @@ -7,12 +7,12 @@ function default.register_falling_node(nodename, texture) minetest.log("error", debug.traceback()) minetest.log('error', "WARNING: default.register_falling_node is deprecated") if minetest.registered_nodes[nodename] then - minetest.registered_nodes[nodename].groups.falling_node = 1 + -- minetest.registered_nodes[nodename].groups.falling_node = 1 end end function default.spawn_falling_node(p, nodename) - spawn_falling_node(p, nodename) + -- spawn_falling_node(p, nodename) end -- Liquids diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index da3af7e..cbe8b65 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -465,21 +465,21 @@ minetest.register_node("default:dirt_with_rainforest_litter", { minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, - groups = {crumbly = 3, falling_node = 1, sand = 1}, + groups = {crumbly = 3, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:desert_sand", { description = "Desert Sand", tiles = {"default_desert_sand.png"}, - groups = {crumbly = 3, falling_node = 1, sand = 1}, + groups = {crumbly = 3, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:silver_sand", { description = "Silver Sand", tiles = {"default_silver_sand.png"}, - groups = {crumbly = 3, falling_node = 1, sand = 1}, + groups = {crumbly = 3, sand = 1}, sounds = default.node_sound_sand_defaults(), }) @@ -487,7 +487,7 @@ minetest.register_node("default:silver_sand", { minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, - groups = {crumbly = 2, falling_node = 1}, + groups = {crumbly = 2}, sounds = default.node_sound_gravel_defaults(), drop = { max_items = 1, @@ -522,7 +522,7 @@ minetest.register_node("default:snow", { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, - groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1, snowy = 1}, + groups = {crumbly = 3, puts_out_fire = 1, snowy = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.15}, dug = {name = "default_snow_footstep", gain = 0.2},