Fix afkkick countdown notification
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1 changed files with 18 additions and 12 deletions
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@ -35,15 +35,26 @@ end)
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minetest.register_globalstep(function(dtime)
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local currGameTime = minetest.get_gametime()
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--Check for inactivity once every CHECK_INTERVAL seconds
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checkTimer = checkTimer + dtime
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local checkNow = checkTimer >= CHECK_INTERVAL
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if checkNow then
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checkTimer = checkTimer - CHECK_INTERVAL
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end
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--Loop through each player in players
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for playerName,_ in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player then
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--Check for inactivity once every CHECK_INTERVAL seconds
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checkTimer = checkTimer + dtime
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if checkTimer > CHECK_INTERVAL and not minetest.check_player_privs(player, { canafk = true }) then
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checkTimer = 0
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--Check if this player is doing an action
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for _,keyPressed in pairs(player:get_player_control()) do
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if keyPressed then
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players[playerName]["lastAction"] = currGameTime
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end
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end
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if checkNow and not minetest.check_player_privs(player, { canafk = true }) then
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--Kick player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
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minetest.kick_player(playerName, "Kicked for inactivity")
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@ -51,14 +62,9 @@ minetest.register_globalstep(function(dtime)
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--Warn player if he/she has less than WARN_TIME seconds to move or be kicked
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME - WARN_TIME < currGameTime then
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minetest.chat_send_player(playerName, minetest.colorize("#FF8C00", "Warning, you have " .. tostring(players[playerName]["lastAction"] + MAX_INACTIVE_TIME - currGameTime) .. " seconds to move or be kicked"))
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end
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end
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--Check if this player is doing an action
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for _,keyPressed in pairs(player:get_player_control()) do
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if keyPressed then
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players[playerName]["lastAction"] = currGameTime
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minetest.chat_send_player(playerName, minetest.colorize("#FF8C00", "Warning, you have " ..
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tostring(players[playerName]["lastAction"] + MAX_INACTIVE_TIME - currGameTime + 1) ..
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" seconds to move or be kicked"))
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end
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end
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end
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