Fix medkits not allocating deaths/score after death (#749)
* Fix medkits preventing kills or score from being given on death * Remove HUD
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1 changed files with 4 additions and 2 deletions
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@ -130,9 +130,11 @@ end)
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-- If player takes damage while healing,
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-- If player takes damage while healing,
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-- stop regen and revert back to original state
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-- stop regen and revert back to original state
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minetest.register_on_player_hpchange(function(player, hp, reason)
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minetest.register_on_player_hpchange(function(player, hp, reason)
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local name = player:get_player_name()
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if hp < 0 then
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if hp < 0 then
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if players[player:get_player_name()] then
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if players[name] then
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stop_healing(player, "damage")
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player:hud_remove(players[name].hud)
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players[name] = nil -- Don't use stop_healing(), it uses set_hp() and won't allocate deaths or score properly
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end
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end
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if reason and reason.type == "punch" then
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if reason and reason.type == "punch" then
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local hitter = reason.object
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local hitter = reason.object
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