diff --git a/mods/ctf/ctf_map/ctf_map_core/base.lua b/mods/ctf/ctf_map/ctf_map_core/base.lua index b431168..dce97e8 100644 --- a/mods/ctf/ctf_map/ctf_map_core/base.lua +++ b/mods/ctf/ctf_map/ctf_map_core/base.lua @@ -34,12 +34,13 @@ function ctf_map.place_base(color, pos) minetest.set_node(pos3, chest) local inv = minetest.get_meta(pos3):get_inventory() inv:add_item("main", ItemStack("default:cobble 99")) - inv:add_item("main", ItemStack("default:cobble 99")) - inv:add_item("main", ItemStack("default:cobble 99")) + inv:add_item("main", ItemStack("ctf_map:reinforced_cobble 50")) + inv:add_item("main", ItemStack("ctf_traps:damage_cobble 40")) inv:add_item("main", ItemStack("default:wood 99")) inv:add_item("main", ItemStack("default:stick 30")) inv:add_item("main", ItemStack("default:glass 5")) inv:add_item("main", ItemStack("default:torch 10")) + inv:add_item("main", ItemStack("doors:door_steel 2")) end -- Override ctf.get_spawn to implement random spawns