Deprecate /rankings me, always show player in rankings

- Deprecate `/rankings me`, `/rankings` is used to check own stats too.
- On `/rankings`, the league table is displayed with caller's stats highlighted in yellow.
  - If in top 50, stats are highlighted as-is.
  - If not in top 50, stats are appended to the bottom of the list.
This commit is contained in:
ClobberXD 2018-08-03 17:08:34 +05:30 committed by rubenwardy
parent da8c9b53aa
commit 65275185ba
2 changed files with 85 additions and 46 deletions

View file

@ -76,7 +76,7 @@ function ctf_stats.get_formspec_match_summary(stats, winner_team, winner_player,
return ret return ret
end end
function ctf_stats.get_formspec(title, players, header) function ctf_stats.get_formspec(title, players, header, hlt_name)
table.sort(players, function(one, two) table.sort(players, function(one, two)
return one.score > two.score return one.score > two.score
end) end)
@ -91,11 +91,19 @@ function ctf_stats.get_formspec(title, players, header)
ret = ret .. "table[0.5,0;11.25,6;scores;" ret = ret .. "table[0.5,0;11.25,6;scores;"
ret = ret .. "#ffffff,,Player,Kills,Deaths,K/D ratio,Bounty kills,Captures,Attempts,Score" ret = ret .. "#ffffff,,Player,Kills,Deaths,K/D ratio,Bounty kills,Captures,Attempts,Score"
for i = 1, #players do local player_in_top_50 = false
for i = 1, math.min(#players, 50) do
local pstat = players[i] local pstat = players[i]
local color = pstat.color or "#ffffff" local color
if hlt_name and pstat.name == hlt_name then
color = "#ffff00"
player_in_top_50 = true
else
color = pstat.color or "#ffffff"
end
local kd = pstat.kills local kd = pstat.kills
if pstat.deaths > 0 then if pstat.deaths > 1 then
kd = kd / pstat.deaths kd = kd / pstat.deaths
end end
ret = ret .. ret = ret ..
@ -109,11 +117,36 @@ function ctf_stats.get_formspec(title, players, header)
"," .. pstat.captures .. "," .. pstat.captures ..
"," .. pstat.attempts .. "," .. pstat.attempts ..
"," .. math.floor(pstat.score * 10) / 10 "," .. math.floor(pstat.score * 10) / 10
if i > 49 then end
if hlt_name and not player_in_top_50 then
local hlt_player, hlt_rank, hlt_kd
for i = 1, #players do
if players[i].name == hlt_name then
hlt_player = players[i]
hlt_rank = i
break break
end end
end end
hlt_kd = hlt_player.kills
if hlt_player.deaths > 1 then
hlt_kd = hlt_kd / hlt_player.deaths
end
ret = ret ..
"," .. "#ffff00" ..
"," .. hlt_rank ..
"," .. hlt_player.name ..
"," .. hlt_player.kills ..
"," .. hlt_player.deaths ..
"," .. math.floor(hlt_kd * 10) / 10 ..
"," .. hlt_player.bounty_kills ..
"," .. hlt_player.captures ..
"," .. hlt_player.attempts ..
"," .. math.floor(hlt_player.score * 10) / 10
end
ret = ret .. ";-1]" ret = ret .. ";-1]"
ret = ret .. "button_exit[0.5,6;3,1;close;Close]" ret = ret .. "button_exit[0.5,6;3,1;close;Close]"
ret = ret .. "container_end[]" ret = ret .. "container_end[]"
@ -128,18 +161,19 @@ function ctf_stats.get_html(title, players)
local ret = "<h1>" .. title .. "</h1>" local ret = "<h1>" .. title .. "</h1>"
ret = ret .. "<table>" .. ret = ret .. "<table>" ..
"<tr><th></th>" .. "<tr><th></th>" ..
"<th>username</th>" .. "<th>Player</th>" ..
"<th>kills</th>" .. "<th>Kills</th>" ..
"<th>deaths</th>" .. "<th>Deaths</th>" ..
"<th>K/D ratio</th>" .. "<th>K/D ratio</th>" ..
"<th>captures</th>" .. "<th>Bounty kills</th>" ..
"<th>attempts</th>" .. "<th>Captures</th>" ..
"<th>score</th></tr>" "<th>Attempts</th>" ..
"<th>Score</th></tr>"
for i = 1, #players do for i = 1, math.min(#players, 50) do
local pstat = players[i] local pstat = players[i]
local kd = pstat.kills local kd = pstat.kills
if pstat.deaths > 0 then if pstat.deaths > 1 then
kd = kd / pstat.deaths kd = kd / pstat.deaths
end end
ret = ret .. ret = ret ..
@ -148,12 +182,10 @@ function ctf_stats.get_html(title, players)
"</td><td>" .. pstat.kills .. "</td><td>" .. pstat.kills ..
"</td><td>" .. pstat.deaths .. "</td><td>" .. pstat.deaths ..
"</td><td>" .. math.floor(kd * 10) / 10 .. "</td><td>" .. math.floor(kd * 10) / 10 ..
"</td><td>" .. pstat.bounty_kills ..
"</td><td>" .. pstat.captures .. "</td><td>" .. pstat.captures ..
"</td><td>" .. pstat.attempts .. "</td><td>" .. pstat.attempts ..
"</td><td>" .. math.floor(pstat.score*10)/10 .. "</td></tr>" "</td><td>" .. math.floor(pstat.score*10)/10 .. "</td></tr>"
if i > 49 then
break
end
end end
ret = ret .. "</table>\n" ret = ret .. "</table>\n"
@ -205,16 +237,17 @@ local function send_as_chat_result(to, name)
if place < 1 then if place < 1 then
place = #players + 1 place = #players + 1
end end
local you_are_in = (to == name) and "You are in " or "They are in " local you_are_in = (to == name) and "You are in " or name .. " is in "
local result = you_are_in .. place .. " place.\n" local result = you_are_in .. place .. " place."
if me then if me then
local kd = me.kills local kd = me.kills
if me.deaths > 0 then if me.deaths > 1 then
kd = kd / me.deaths kd = kd / me.deaths
end end
result = result .. "Kills: " .. me.kills .. result = result .. "Kills: " .. me.kills ..
" | Deaths: " .. me.deaths .. " | Deaths: " .. me.deaths ..
" | K/D: " .. math.floor(kd * 10) / 10 .. " | K/D: " .. math.floor(kd * 10) / 10 ..
" | Bounty kills: " .. me.bounty_kills ..
" | Captures: " .. me.captures .. " | Captures: " .. me.captures ..
" | Attempts: " .. me.attempts .. " | Attempts: " .. me.attempts ..
" | Score: " .. math.floor(me.score) " | Score: " .. math.floor(me.score)
@ -224,14 +257,20 @@ end
minetest.register_chatcommand("rankings", { minetest.register_chatcommand("rankings", {
func = function(name, param) func = function(name, param)
if param == "me" then local target
return send_as_chat_result(name, name) if param ~= "" then
elseif param ~= "" then param = param:trim()
if ctf_stats.players[param:trim()] then if ctf_stats.players[param] then
return send_as_chat_result(name, param:trim()) target = param
else else
return false, "Can't find player '" .. param:trim() .. "'" return false, "Can't find player '" .. param .. "'"
end end
else
target = name
end
if not minetest.get_player_by_name(name) then
send_as_chat_result(name, target)
else else
local players = {} local players = {}
for pname, pstat in pairs(ctf_stats.players) do for pname, pstat in pairs(ctf_stats.players) do
@ -239,8 +278,8 @@ minetest.register_chatcommand("rankings", {
pstat.color = nil pstat.color = nil
table.insert(players, pstat) table.insert(players, pstat)
end end
local fs = ctf_stats.get_formspec("Player Rankings", players, 0)
fs = fs .. "label[3.5,6.2;Tip: to see where you are, type /rankings me]" local fs = ctf_stats.get_formspec("Player Rankings", players, 0, target)
minetest.show_formspec(name, "ctf_stats:rankings", fs) minetest.show_formspec(name, "ctf_stats:rankings", fs)
end end
end end

View file

@ -60,12 +60,12 @@ function random_messages.read_messages()
"Like CTF? Give feedback using /report, and consider donating at rubenwardy.com/donate", "Like CTF? Give feedback using /report, and consider donating at rubenwardy.com/donate",
"Map makers needed! Visit ctf.rubenwardy.com to get involved.", "Map makers needed! Visit ctf.rubenwardy.com to get involved.",
"Using limited resources for building structures that don't strengthen your base's defences is discouraged.", "Using limited resources for building structures that don't strengthen your base's defences is discouraged.",
"To report misbehaving players to moderators, please use /report NAME MESSAGE", "To report misbehaving players to moderators, please use /report <name> <action>",
"Swearing, trolling and being rude will not be tolerated and strict action will be taken.", "Swearing, trolling and being rude will not be tolerated and strict action will be taken.",
"Trapping team mates on purpose is strictly against the rules and you will be kicked / banned immediately.", "Trapping team mates on purpose is strictly against the rules and you will be kicked immediately.",
"Help your team claim victory by storing extra weapons in the team chest, and never taking more than you need.", "Help your team claim victory by storing extra weapons in the team chest, and never taking more than you need.",
"Note: The maximum number of apples in a stack has been reduced from 99 to 30.", "Excessive spawn-killing is a direct violation of the rules - appropriate punishments will be given.",
"Excessive spawn-killing is a direct violation of the rules - appropriate punishments will be given." "Check your score and your rank in the league tables using /rankings"
} }
end end