Add ctf_markers mod

This commit is contained in:
Anand S 2019-03-06 18:39:22 +05:30 committed by rubenwardy
parent 1a2948b359
commit 67975e74c7
3 changed files with 134 additions and 2 deletions

View file

@ -0,0 +1,128 @@
-- Locally cache list of team members when adding
-- marker, because the members in the team needn't
-- be the same within an extended duration of time
local teams = {}
local visibility_time = 10
-- Convenience function that returns passed
-- string enclosed by color escape codes
local function msg(str)
if not str then
return
end
return minetest.colorize("#ABCDEF", str)
end
-- Remove waypoint element for valid players in team tname
local function remove_marker(tname)
for name, hud in pairs(teams[tname].players) do
local player = minetest.get_player_by_name(name)
if player then
player:hud_remove(hud)
end
end
teams[tname] = nil
end
-- Add waypoint element to all players in the same team as name
local function add_marker(name, tname, pos, str)
local player = minetest.get_player_by_name(name)
if not player then
return
end
local team = ctf.team(tname)
teams[tname] = {
players = {},
time = 0
}
for pname, _ in pairs(team.players) do
local tplayer = minetest.get_player_by_name(pname)
if tplayer then
teams[tname].players[pname] = tplayer:hud_add({
hud_elem_type = "waypoint",
name = str,
number = ctf.flag_colors[team.data.color],
world_pos = pos
})
end
minetest.chat_send_player(pname,
msg("Player " .. name .. " placed a marker!"))
end
end
minetest.register_globalstep(function(dtime)
for tname, team in pairs(teams) do
-- Increment time of team marker
local time = team.time + dtime
teams[tname].time = time
-- If time > visibility_time, destroy team marker
if time >= visibility_time then
remove_marker(tname)
end
end
end)
minetest.register_chatcommand("m", {
param = "[Optional description]",
description = "Allows players to share the location of where " ..
"they're looking at with their team-mates.",
privs = { interact = true },
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return
end
-- Calculate marker pos
local dir = player:get_look_dir()
local p1 = vector.add(player:get_pos(),
{ x = 0, y = player:get_properties().eye_height, z = 0})
p1 = vector.add(p1, dir)
local p2 = vector.add(p1, vector.multiply(dir, 500))
local pointed = minetest.raycast(p1, p2, true, true):next()
if not pointed then
minetest.chat_send_player(name, msg("Pointed thing out of range!"))
return
end
local tname = ctf.player(name).team
-- Handle waypoint string
local str = (param and param:trim() ~= "") and param or name .. "'s marker"
if pointed.type == "object" then
local concat
local obj = pointed.ref
if obj:is_player() then
concat = obj:get_player_name()
else
local entity = obj:get_luaentity()
-- If obj is item entity, append item description and count to str.
-- Fallback to itemstring if description doesn't exist
if entity.name == "__builtin:item" then
local stack = ItemStack(entity.itemstring)
local itemdef = minetest.registered_items[stack:get_name()]
concat = itemdef.description or entity.itemstring
concat = concat .. " " .. stack:get_count()
else
-- Pointed thing is a trivial entity, abort
minetest.chat_send_player(name,
msg("Invalid marker position. Please try again."))
return
end
end
str = concat and str .. " <" .. concat .. ">"
end
str = "[" .. str .. "]"
-- Remove existing marker if it exists
if teams[tname] then
remove_marker(tname)
end
add_marker(name, tname, minetest.get_pointed_thing_position(pointed), str)
end
})

View file

@ -0,0 +1,3 @@
name = ctf_marker
description = A chat-command allows team-mates to quickly know what a player is pointing at.
depends = ctf

View file

@ -49,7 +49,7 @@ function random_messages.read_messages()
random_messages.messages = {
"To talk to only your team, start your messages with /t. For example, /t Hello team!",
"Use medkits to gradually restore your health.",
"Moving or fighting while healing will interrupt the healing process.",
"Moving or fighting while using medkits will interrupt the healing process.",
"Steel swords do more damage than guns, but you need to be up close.",
"Gain more score by killing more than you die, or by capturing the flag.",
"You gain more score the better the opponent you defeat.",
@ -68,7 +68,8 @@ function random_messages.read_messages()
"Help your team claim victory by storing extra weapons in the team chest, and never taking more than you need.",
"Excessive spawn-killing is a direct violation of the rules - appropriate punishments will be given.",
"Use /r to check your score and rank, and /rankings to see the league tables.",
"Use bandages on team-mates to heal them by 3-4 HP if their health is below 15 HP."
"Use bandages on team-mates to heal them by 3-4 HP if their health is below 15 HP.",
"Use /m to add a team marker at pointed location, that's visible only to team-mates."
}
end