Fix collision boxes of dead players not being restored on new match (#508)

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ANAND 2019-11-15 14:07:49 +05:30 committed by GitHub
parent 2c08fa4056
commit 67be903881
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GPG key ID: 4AEE18F83AFDEB23
2 changed files with 20 additions and 6 deletions

View file

@ -2,14 +2,27 @@ local collision_box = {}
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name()
if not collision_box[name] then
collision_box[name] = player:get_properties().collisionbox
end
player:set_properties({collisionbox = {0,0,0, 0,0,0}})
collision_box[name] = player:get_properties().collisionbox
player:set_properties({ collisionbox = { 0,0,0, 0,0,0 } })
end)
minetest.register_on_respawnplayer(function(player)
player:set_properties({collisionbox = collision_box[player:get_player_name()]})
local name = player:get_player_name()
player:set_properties({ collisionbox = collision_box[name] })
collision_box[name] = nil
end)
ctf_match.register_on_new_match(function()
-- Loop through all dead players and manually reset
-- collision box, because on_respawnplayer isn't called
-- when the player is respawned at the start of a new match
for name, box in pairs(collision_box) do
local player = minetest.get_player_by_name(name)
if player then
player:set_properties({ collisionbox = box })
end
collision_box[name] = nil
end
end)
minetest.register_on_leaveplayer(function(player)

View file

@ -1,2 +1,3 @@
name = collisionbox
description = Changes the collision box of player on death to allow no obstructions when looting or fighting another player.
depends = ctf_match
description = Removes the collision box of a player on death to prevent obstructing other players.