shooter: Fix incorrect eye_height used (#386)
This commit is contained in:
commit
682f63d74b
1 changed files with 5 additions and 4 deletions
|
@ -26,6 +26,7 @@ SHOOTER_ALLOW_PLAYERS = true
|
|||
SHOOTER_OBJECT_RELOAD_TIME = 1
|
||||
SHOOTER_OBJECT_UPDATE_TIME = 0.25
|
||||
SHOOTER_ROUNDS_UPDATE_TIME = 0.4
|
||||
SHOOTER_EYE_HEIGHT = 1.47
|
||||
SHOOTER_PLAYER_OFFSET = {x=0, y=1, z=0}
|
||||
SHOOTER_ENTITY_OFFSET = {x=0, y=0, z=0}
|
||||
SHOOTER_ENTITIES = {}
|
||||
|
@ -271,7 +272,7 @@ function shooter:fire_weapon(user, pointed_thing, def)
|
|||
if not v1 or not p1 then
|
||||
return
|
||||
end
|
||||
minetest.add_particle({x=p1.x, y=p1.y + 1.6, z=p1.z},
|
||||
minetest.add_particle({x=p1.x, y=p1.y + SHOOTER_EYE_HEIGHT, z=p1.z},
|
||||
vector.multiply(v1, {x=30, y=30, z=30}),
|
||||
{x=0, y=0, z=0}, 0.5, 0.25,
|
||||
false, def.particle
|
||||
|
@ -285,14 +286,14 @@ function shooter:fire_weapon(user, pointed_thing, def)
|
|||
object:punch(user, nil, def.tool_caps, v1)
|
||||
local p2 = object:getpos()
|
||||
local pp = get_particle_pos(p1, v1, vector.distance(p1, p2))
|
||||
pp.y = pp.y + 1.75
|
||||
pp.y = pp.y + SHOOTER_EYE_HEIGHT
|
||||
shooter:spawn_particles(pp, SHOOTER_EXPLOSION_TEXTURE)
|
||||
end
|
||||
else
|
||||
shooter:update_objects()
|
||||
table.insert(shooter.rounds, {
|
||||
name = def.name,
|
||||
pos = vector.add(p1, {x=0, y=1.75, z=0}),
|
||||
pos = vector.add(p1, {x=0, y=SHOOTER_EYE_HEIGHT, z=0}),
|
||||
ray = v1,
|
||||
dist = 0,
|
||||
def = def,
|
||||
|
@ -399,7 +400,7 @@ function shooter:blast(pos, radius, fleshy, distance, user)
|
|||
local dist = vector.distance(obj_pos, pos)
|
||||
local damage = (fleshy * 0.5 ^ dist) * 3
|
||||
if dist ~= 0 then
|
||||
obj_pos.y = obj_pos.y + 1.7
|
||||
obj_pos.y = obj_pos.y + SHOOTER_EYE_HEIGHT
|
||||
blast_pos = {x=pos.x, y=pos.y + 4, z=pos.z}
|
||||
if minetest.line_of_sight(obj_pos, blast_pos, 1) then
|
||||
obj:punch(user or obj, 2.0, {
|
||||
|
|
Loading…
Reference in a new issue