Add random_messages
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4 changed files with 167 additions and 0 deletions
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@ -8,6 +8,7 @@ vote.kick_vote = false
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barrier = 102
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barrier = 102
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regen_interval = 10
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regen_interval = 10
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regen_amount = 1
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regen_amount = 1
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random_messages_interval = 60
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#
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#
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# CTF_PVP_ENGINE
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# CTF_PVP_ENGINE
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17
mods/random_messages/README.txt
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17
mods/random_messages/README.txt
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@ -0,0 +1,17 @@
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RandomMessages mod by arsdragonfly.
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Put your messages in (world directory)/random_messages,1 message per line.
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Messages can be all kinds of hints, mod usage, etc.
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Add/Remove messages on the fly:
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/rmessages viewmessages
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to see all the messages.
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/rmessages addmessage blah blah blah
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to add the random message blah blah blah.
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/rmessages removemessage 2
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to remove the 2nd random message in /rmessages viewmessages .
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In minetest.conf, random_messages_interval decides how often a message is sent.
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Released under CC0.
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Special thanks to:
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Michael Rasmussen (michael@jamhome.us)
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Enjoy it! ^_^
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arsdragonfly@gmail.com
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6/19/2013
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1
mods/random_messages/depends.txt
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1
mods/random_messages/depends.txt
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@ -0,0 +1 @@
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default
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148
mods/random_messages/init.lua
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148
mods/random_messages/init.lua
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@ -0,0 +1,148 @@
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--[[
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RandomMessages mod by arsdragonfly.
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arsdragonfly@gmail.com
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6/19/2013
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--]]
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--Time between two subsequent messages.
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local MESSAGE_INTERVAL = 0
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math.randomseed(os.time())
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random_messages = {}
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random_messages.messages = {} --This table contains all messages.
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function table.count( t )
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local i = 0
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for k in pairs( t ) do i = i + 1 end
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return i
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end
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function table.random( t )
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local rk = math.random( 1, table.count( t ) )
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local i = 1
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for k, v in pairs( t ) do
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if ( i == rk ) then return v, k end
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i = i + 1
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end
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end
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function random_messages.initialize() --Set the interval in minetest.conf.
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minetest.setting_set("random_messages_interval",120)
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minetest.setting_save();
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return 120
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end
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function random_messages.set_interval() --Read the interval from minetest.conf(set it if it doesn'st exist)
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MESSAGE_INTERVAL = tonumber(minetest.setting_get("random_messages_interval")) or random_messages.initialize()
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end
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function random_messages.check_params(name,func,params)
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local stat,msg = func(params)
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if not stat then
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minetest.chat_send_player(name,msg)
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return false
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end
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return true
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end
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function random_messages.read_messages()
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local line_number = 1
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local input = io.open(minetest.get_worldpath().."/random_messages","r")
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if not input then
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local output = io.open(minetest.get_worldpath().."/random_messages","w")
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output:write("To talk to only your team, start your messages with /t. For example, /t Hello team!\n")
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output:write("If the map is ruined, use /vote to start a new vote to skip the current match.\n")
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output:write("Eat apples to restore health quickly.\n")
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io.close(output)
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input = io.open(minetest.get_worldpath().."/random_messages","r")
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end
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for line in input:lines() do
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random_messages.messages[line_number] = line
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line_number = line_number + 1
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end
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io.close(input)
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end
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function random_messages.display_message(message_number)
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if random_messages.messages[message_number] then
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minetest.chat_send_all(random_messages.messages[message_number])
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end
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end
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function random_messages.show_message()
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random_messages.display_message(table.random(random_messages.messages))
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end
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function random_messages.list_messages()
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local str = ""
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for k,v in pairs(random_messages.messages) do
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str = str .. k .. " | " .. v .. "\n"
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end
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return str
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end
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function random_messages.remove_message(k)
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table.remove(random_messages.messages,k)
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random_messages.save_messages()
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end
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function random_messages.add_message(t)
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table.insert(random_messages.messages,table.concat(t," ",2))
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random_messages.save_messages()
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end
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function random_messages.save_messages()
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local output = io.open(minetest.get_worldpath().."/random_messages","w")
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for k,v in pairs(random_messages.messages) do
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output:write(v .. "\n")
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end
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io.close(output)
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end
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--When server starts:
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random_messages.set_interval()
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random_messages.read_messages()
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local TIMER = 0
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minetest.register_globalstep(function(dtime)
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TIMER = TIMER + dtime;
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if TIMER > MESSAGE_INTERVAL then
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random_messages.show_message()
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TIMER = 0
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end
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end)
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local register_chatcommand_table = {
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params = "viewmessages | removemessage <number> | addmessage <number>",
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privs = {server = true},
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description = "View and/or alter the server's random messages",
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func = function(name,param)
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local t = string.split(param, " ")
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if t[1] == "viewmessages" then
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minetest.chat_send_player(name,random_messages.list_messages())
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elseif t[1] == "removemessage" then
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if not random_messages.check_params(
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name,
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function (params)
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if not tonumber(params[2]) or
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random_messages.messages[tonumber(params[2])] == nil then
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return false,"ERROR: No such message."
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end
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return true
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end,
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t) then return end
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random_messages.remove_message(t[2])
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elseif t[1] == "addmessage" then
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if not t[2] then
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minetest.chat_send_player(name,"ERROR: No message.")
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else
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random_messages.add_message(t)
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end
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else
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minetest.chat_send_player(name,"ERROR: Invalid command.")
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end
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end
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}
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minetest.register_chatcommand("random_messages", register_chatcommand_table)
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minetest.register_chatcommand("rmessages", register_chatcommand_table)
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