Readd team base
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parent
db49f82790
commit
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4 changed files with 43 additions and 48 deletions
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@ -1,4 +1,5 @@
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default
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default
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ctf_team_base?
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ctf?
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ctf?
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ctf_match?
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ctf_match?
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worldedit?
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worldedit?
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@ -38,6 +38,8 @@ function ctf_map.place_map(map)
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minetest.log("error", "Placing " .. value.chests.n .. " chests from " ..
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minetest.log("error", "Placing " .. value.chests.n .. " chests from " ..
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minetest.pos_to_string(value.chests.from) .. " to "..
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minetest.pos_to_string(value.chests.from) .. " to "..
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minetest.pos_to_string(value.chests.to))
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minetest.pos_to_string(value.chests.to))
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ctf_team_base.place(value.color, value.pos)
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end
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end
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end
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end
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@ -1,5 +1,4 @@
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ctf
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ctf
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ctf_flag
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ctf_flag
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ctf_match
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ctf_match
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ctf_barrier
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ctf_stats
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ctf_stats
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@ -181,55 +181,48 @@ minetest.register_abm({
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end
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end
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})
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})
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minetest.register_on_generated(function(minp, maxp, seed)
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ctf_team_base = {}
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for tname, team in pairs(ctf.teams) do
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function ctf_team_base.place(color, pos)
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for _, flag in pairs(team.flags) do
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-- Spawn ind base
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if minp.x <= flag.x and maxp.x >= flag.x and
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for x = pos.x - 2, pos.x + 2 do
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minp.y <= flag.y and maxp.y >= flag.y and
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for z = pos.z - 2, pos.z + 2 do
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minp.z <= flag.z and maxp.z >= flag.z then
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minetest.set_node({ x = x, y = pos.y - 1, z = z},
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-- Spawn ind base
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{name = "default:cobble"})
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for x = flag.x - 2, flag.x + 2 do
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end
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for z = flag.z - 2, flag.z + 2 do
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end
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minetest.set_node({ x = x, y = flag.y - 1, z = z},
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minetest.set_node({ x = pos.x, y = pos.y - 1, z = pos.z},
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{name = "default:cobble"})
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{name = "ctf_barrier:ind_stone"})
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end
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end
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minetest.set_node({ x = flag.x, y = flag.y - 1, z = flag.z},
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{name = "ctf_barrier:ind_stone"})
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-- Check for trees
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-- Check for trees
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for y = flag.y, flag.y + 3 do
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for y = pos.y, pos.y + 3 do
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for x = flag.x - 3, flag.x + 3 do
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for x = pos.x - 3, pos.x + 3 do
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for z = flag.z - 3, flag.z + 3 do
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for z = pos.z - 3, pos.z + 3 do
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local pos = {x=x, y=y, z=z}
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local pos = {x=x, y=y, z=z}
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if minetest.get_node(pos).name == "default:tree" then
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if minetest.get_node(pos).name == "default:tree" then
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minetest.set_node(pos, {name="air"})
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minetest.set_node(pos, {name="air"})
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end
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end
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end
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end
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end
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-- Spawn chest
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local chest = {name = "ctf_team_base:chest_" .. team.data.color}
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local dz = 2
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if flag.z < 0 then
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dz = -2
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chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
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end
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local pos = {
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x = flag.x,
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y = flag.y,
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z = flag.z + dz
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}
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minetest.set_node(pos, chest)
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local inv = minetest.get_meta(pos):get_inventory()
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:wood 99"))
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inv:add_item("main", ItemStack("default:glass 5"))
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inv:add_item("main", ItemStack("default:torch 10"))
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end
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end
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end
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end
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end
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end
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end)
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-- Spawn chest
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local chest = {name = "ctf_team_base:chest_" .. color}
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local dz = 2
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if pos.z < 0 then
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dz = -2
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chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
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end
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local pos = {
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x = pos.x,
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y = pos.y,
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z = pos.z + dz
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}
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minetest.set_node(pos, chest)
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local inv = minetest.get_meta(pos):get_inventory()
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:wood 99"))
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inv:add_item("main", ItemStack("default:glass 5"))
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inv:add_item("main", ItemStack("default:torch 10"))
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end
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