Fix chests being of wrong team

This commit is contained in:
rubenwardy 2017-10-12 18:55:27 +01:00
parent 0f57a53db5
commit 6a8e2bf0ea

View file

@ -47,18 +47,20 @@ local function get_is_player_pro(player)
end end
local colors = {"red", "blue"} local colors = {"red", "blue"}
for _, color in pairs(colors) do local chest_name_to_team = {}
minetest.register_node("ctf_team_base:chest_" .. color, { for _, chest_color in pairs(colors) do
chest_name_to_team["ctf_team_base:chest_" .. chest_color] = chest_color
minetest.register_node("ctf_team_base:chest_" .. chest_color, {
description = "Chest", description = "Chest",
tiles = { tiles = {
"default_chest_top_" .. color .. ".png", "default_chest_top_" .. chest_color .. ".png",
"default_chest_top_" .. color .. ".png", "default_chest_top_" .. chest_color .. ".png",
"default_chest_side_" .. color .. ".png", "default_chest_side_" .. chest_color .. ".png",
"default_chest_side_" .. color .. ".png", "default_chest_side_" .. chest_color .. ".png",
"default_chest_side_" .. color .. ".png", "default_chest_side_" .. chest_color .. ".png",
"default_chest_front_" .. color .. ".png"}, "default_chest_front_" .. chest_color .. ".png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = {immortal = 1}, groups = {immortal = 1, team_chest=1},
legacy_facedir_simple = true, legacy_facedir_simple = true,
is_ground_content = false, is_ground_content = false,
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
@ -70,13 +72,17 @@ for _, color in pairs(colors) do
inv:set_size("pro", 3*4) inv:set_size("pro", 3*4)
end, end,
on_rightclick = function(pos, node, player) on_rightclick = function(pos, node, player)
local meta = minetest.get_meta(pos) if chest_color ~= ctf.player(player:get_player_name()).team then
local owning_team = meta:get_string("owner_team") minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
if owning_team ~= ctf.player(player:get_player_name()).team then
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. owning_team)
return return
end end
local territory_owner = ctf.get_territory_owner(pos)
if chest_color ~= territory_owner then
ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. chest_color)
minetest.set_node(pos, "ctf_team_base:chest_" .. territory_owner)
end
local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
local is_pro = get_is_player_pro(player) local is_pro = get_is_player_pro(player)
@ -111,9 +117,8 @@ for _, color in pairs(colors) do
allow_metadata_inventory_move = function(pos, from_list, from_index, allow_metadata_inventory_move = function(pos, from_list, from_index,
to_list, to_index, count, player) to_list, to_index, count, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owning_team = meta:get_string("owner_team") if chest_color ~= ctf.player(player:get_player_name()).team then
if owning_team ~= ctf.player(player:get_player_name()).team then minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. owning_team)
return 0 return 0
end end
@ -124,10 +129,8 @@ for _, color in pairs(colors) do
end end
end, end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player) allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos) if chest_color ~= ctf.player(player:get_player_name()).team then
local owning_team = meta:get_string("owner_team") minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
if owning_team ~= ctf.player(player:get_player_name()).team then
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. owning_team)
return 0 return 0
end end
@ -139,9 +142,8 @@ for _, color in pairs(colors) do
end, end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player) allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local owning_team = meta:get_string("owner_team") if chest_color ~= ctf.player(player:get_player_name()).team then
if owning_team ~= ctf.player(player:get_player_name()).team then minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. owning_team)
return 0 return 0
end end
@ -165,6 +167,21 @@ for _, color in pairs(colors) do
}) })
end end
minetest.register_abm({
nodenames = {"group:team_chest"},
interval = 2, -- Run every 10 seconds
chance = 1, -- Select every 1 in 50 nodes
action = function(pos, node, active_object_count, active_object_count_wider)
local current_owner = assert(chest_name_to_team[node.name])
local territory_owner = ctf.get_territory_owner(pos)
if territory_owner and current_owner ~= territory_owner then
ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. current_owner)
minetest.set_node(pos, "ctf_team_base:chest_" .. territory_owner)
end
end
})
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
for tname, team in pairs(ctf.teams) do for tname, team in pairs(ctf.teams) do
for _, flag in pairs(team.flags) do for _, flag in pairs(team.flags) do
@ -206,9 +223,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
z = flag.z + dz z = flag.z + dz
} }
minetest.set_node(pos, chest) minetest.set_node(pos, chest)
local meta = minetest.get_meta(pos) local inv = minetest.get_meta(pos):get_inventory()
meta:set_string("owner_team", tname)
local inv = meta:get_inventory()
inv:add_item("main", ItemStack("default:cobble 99")) inv:add_item("main", ItemStack("default:cobble 99"))
inv:add_item("main", ItemStack("default:cobble 99")) inv:add_item("main", ItemStack("default:cobble 99"))
inv:add_item("main", ItemStack("default:cobble 99")) inv:add_item("main", ItemStack("default:cobble 99"))