ctf_stats: Add support for retrieving stats by rank (#454)
This commit is contained in:
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1f10fd9e22
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6b33c8e9cc
4 changed files with 197 additions and 139 deletions
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@ -2,47 +2,53 @@
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-- Helpers --
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-------------
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local function return_as_chat_result(to, name)
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local players = {}
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for pname, pstat in pairs(ctf_stats.players) do
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pstat.name = pname
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pstat.color = nil
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table.insert(players, pstat)
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end
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local function return_as_chat_result(to, target)
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local players = ctf_stats.get_ordered_players()
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table.sort(players, function(one, two)
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return one.score > two.score
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end)
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local place = -1
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local me = nil
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local name, place, stat
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if type(target) == "number" then
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place = target
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stat = players[target]
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name = stat.name
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elseif type(target) == "string" then
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-- If target is a string, search through the player stats for a match
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name = target
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for i = 1, #players do
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local pstat = players[i]
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if pstat.name == name then
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me = pstat
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stat = pstat
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place = i
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break
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end
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end
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-- If stat does not exist yet, set place to size of players + 1
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if place < 1 then
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place = #players + 1
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end
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local you_are_in = (to == name) and "You are in " or name .. " is in "
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local result = you_are_in .. place .. " place.\n"
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if me then
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local kd = me.kills
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if me.deaths > 1 then
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kd = kd / me.deaths
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else
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error("Invalid type passed to return_as_chat_result!", 2)
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end
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result = result .. "Kills: " .. me.kills ..
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" | Deaths: " .. me.deaths ..
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-- Build return string
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local result = (to == name and "You are in " or name .. " is in ") ..
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place .. " place.\n"
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if stat then
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local kd = stat.kills
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if stat.deaths > 1 then
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kd = kd / stat.deaths
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end
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result = result ..
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"Kills: " .. stat.kills ..
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" | Deaths: " .. stat.deaths ..
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" | K/D: " .. math.floor(kd * 10) / 10 ..
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"\nBounty kills: " .. me.bounty_kills ..
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" | Captures: " .. me.captures ..
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" | Attempts: " .. me.attempts ..
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"\nScore: " .. math.floor(me.score)
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"\nBounty kills: " .. stat.bounty_kills ..
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" | Captures: " .. stat.captures ..
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" | Attempts: " .. stat.attempts ..
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"\nScore: " .. math.floor(stat.score)
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end
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return true, result
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return result
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end
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-------------------
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@ -62,56 +68,57 @@ minetest.register_chatcommand("summary", {
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})
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minetest.register_chatcommand("r", {
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params = "[<name>]",
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description = "Display rankings of yourself or another player as a chat result.",
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params = "[<name> | <rank>]",
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description = "Display rankings of yourself, or another player or rank, as a chat result.",
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func = function(name, param)
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local target
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if param ~= "" then
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param = param:trim()
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if ctf_stats.players[param] then
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target = param
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minetest.log("action", name .. " ran /r " .. param)
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else
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return false, "Can't find player '" .. param .. "'"
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local target, error = ctf_stats.get_target(name, param)
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if not target then
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return false, error
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end
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else
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target = name
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minetest.log("action", name .. " ran /r")
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minetest.log("action", name .. " runs /r " .. param)
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return true, return_as_chat_result(name, target)
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end
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return return_as_chat_result(name, target)
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})
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minetest.register_chatcommand("rn", {
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params = "<rank>",
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description = "Display rankings of player at the specified rank.",
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func = function(name, param)
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if not param or param == "" then
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return false, "Empty arguments not allowed! Specify a rank."
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end
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param = tonumber(param)
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if not param then
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return false, "Argument isn't a valid number!"
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elseif param <= 0 or param > #ctf_stats.get_ordered_players() or
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param ~= math.floor(param) then
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return false, "Invalid number or number out of bounds!"
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-- TODO: This is the worst way to do it. FIX IT.
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end
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minetest.log("action", name .. " runs /rn " .. param)
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return true, return_as_chat_result(name, param)
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end
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})
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minetest.register_chatcommand("rankings", {
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params = "[<name>]",
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description = "Display rankings of yourself or another player.",
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params = "[<name> | <rank>]",
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description = "Display rankings of yourself, or another player or rank.",
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func = function(name, param)
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local target
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if param ~= "" then
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param = param:trim()
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if ctf_stats.players[param] then
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target = param
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minetest.log("action", name .. " ran /rankings " .. param)
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else
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return false, "Can't find player '" .. param .. "'"
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end
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else
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target = name
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minetest.log("action", name .. " ran /rankings")
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local target, error = ctf_stats.get_target(name, param)
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if not target then
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return false, error
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end
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minetest.log("action", name .. " runs /rankings " .. param)
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if not minetest.get_player_by_name(name) then
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return return_as_chat_result(name, target)
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return true, return_as_chat_result(name, target)
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else
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local players = {}
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for pname, pstat in pairs(ctf_stats.players) do
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pstat.name = pname
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pstat.color = nil
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table.insert(players, pstat)
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end
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local fs = ctf_stats.get_formspec("Player Rankings", players, 0, target)
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minetest.show_formspec(name, "ctf_stats:rankings", fs)
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minetest.show_formspec(name, "ctf_stats:rankings", ctf_stats.get_formspec(
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"Player Rankings", ctf_stats.get_ordered_players(), 0, target))
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return true
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end
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end
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})
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@ -1,3 +1,6 @@
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-- Number of entries to display in the player rankings table
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ctf_stats.rankings_display_count = 50
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-- Formspec element that governs table columns and their attributes
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local tablecolumns = {
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"tablecolumns[color;",
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@ -90,7 +93,7 @@ function ctf_stats.get_formspec_match_summary(stats, winner_team, winner_player,
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return ret
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end
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function ctf_stats.get_formspec(title, players, header, hlt_name)
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function ctf_stats.get_formspec(title, players, header, target)
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table.sort(players, function(one, two)
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return one.score > two.score
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end)
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@ -105,14 +108,25 @@ function ctf_stats.get_formspec(title, players, header, hlt_name)
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ret = ret .. "table[0.5,0;13.25,6.1;scores;"
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ret = ret .. "#ffffff,,Player,Kills,Deaths,K/D,Bounty Kills,Captures,Attempts,Score"
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local player_in_top_50 = false
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local hstat, hplace
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if type(target) == "number" then
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hstat = players[target]
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hplace = target
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elseif type(target) == "string" then
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for i, stat in pairs(players) do
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if stat.name == target then
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hplace = i
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hstat = stat
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break
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end
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end
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end
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for i = 1, math.min(#players, 50) do
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for i = 1, math.min(#players, ctf_stats.rankings_display_count) do
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local pstat = players[i]
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local color
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if hlt_name and pstat.name == hlt_name then
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if hplace == i then
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color = "#ffff00"
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player_in_top_50 = true
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else
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color = pstat.color or "#ffffff"
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end
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@ -134,45 +148,33 @@ function ctf_stats.get_formspec(title, players, header, hlt_name)
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end
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ret = ret .. ";-1]"
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-- If hlt_name not in top 50, add a separate table
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-- If target not in top 50, add a separate table
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-- This would result in the player's score displayed at the bottom
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-- of the list but yet be visible without having to scroll
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if hlt_name and not player_in_top_50 then
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local hlt_player, hlt_rank, hlt_kd
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for i = 1, #players do
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if players[i].name == hlt_name then
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hlt_player = players[i]
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hlt_rank = i
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break
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end
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end
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if hlt_player then
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hlt_kd = hlt_player.kills
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if hlt_player.deaths > 1 then
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hlt_kd = hlt_kd / hlt_player.deaths
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if hplace and hplace > ctf_stats.rankings_display_count then
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local h_kd = hstat.kills
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if hstat.deaths > 1 then
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h_kd = h_kd / hstat.deaths
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end
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ret = ret .. tablecolumns
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ret = ret .. "tableoptions[highlight=#00000000]"
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ret = ret .. "table[0.5,6.1;13.25,0.4;hlt_score;"
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ret = ret .. "#ffff00" ..
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"," .. hlt_rank ..
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"," .. hlt_player.name ..
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"," .. hlt_player.kills ..
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"," .. hlt_player.deaths ..
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"," .. math.floor(hlt_kd * 10) / 10 ..
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"," .. hlt_player.bounty_kills ..
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"," .. hlt_player.captures ..
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"," .. hlt_player.attempts ..
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"," .. math.floor(hlt_player.score * 10) / 10 .. ";-1]"
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end
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-- else
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-- ret = ret .. "box[0.5,6.1;13.25,0.4;#101010]"
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-- Adds a box where the extra table should be, in order to make it
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-- appear as an extension of the main table, but the color can't be
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-- matched, and looks slightly brighter or slightly darker than the table
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"," .. hplace ..
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"," .. hstat.name ..
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"," .. hstat.kills ..
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"," .. hstat.deaths ..
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"," .. math.floor(h_kd * 10) / 10 ..
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"," .. hstat.bounty_kills ..
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"," .. hstat.captures ..
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"," .. hstat.attempts ..
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"," .. math.floor(hstat.score * 10) / 10 .. ";-1]"
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--[[ else
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ret = ret .. "box[0.5,6.1;13.25,0.4;#101010]"
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Adds a box where the extra table should be, in order to make it
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appear as an extension of the main table, but the color can't be
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matched, and looks slightly brighter or slightly darker than the table]]
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end
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ret = ret .. "button_exit[10,6.5;3,1;close;Close]"
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return ret
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end
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function ctf_stats.get_html(title, players)
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table.sort(players, function(one, two)
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return one.score > two.score
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end)
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function ctf_stats.get_html(title)
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local players = ctf_stats.get_ordered_players()
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local ret = "<h1>" .. title .. "</h1>"
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ret = ret .. "<table>" ..
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"<tr><th></th>" ..
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@ -220,13 +219,6 @@ function ctf_stats.get_html(title, players)
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end
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function ctf_stats.html_to_file(filepath)
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local players = {}
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for name, pstat in pairs(ctf_stats.players) do
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pstat.name = name
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pstat.color = nil
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table.insert(players, pstat)
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end
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local html = ctf_stats.get_html("Player Rankings", players)
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local f = io.open(filepath, "w")
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f:write("<!doctype html>\n")
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f:write("<html><head>\n")
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@ -234,7 +226,7 @@ function ctf_stats.html_to_file(filepath)
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f:write("<title>Player Rankings</title>\n")
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f:write("<link rel=\"stylesheet\" href=\"score_style.css\">\n")
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f:write("</head><body>\n")
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f:write(html)
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f:write(ctf_stats.get_html("Player Rankings"))
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f:write("</body></html>\n")
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f:close()
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end
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@ -137,6 +137,64 @@ function ctf_stats.player(name)
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return player_stats, match_player_stats
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end
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function ctf_stats.get_ordered_players()
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local players = {}
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-- Copy player stats into new empty table
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for pname, pstat in pairs(ctf_stats.players) do
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pstat.name = pname
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pstat.color = nil
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table.insert(players, pstat)
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end
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-- Sort table in the order of descending scores
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table.sort(players, function(one, two)
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return one.score > two.score
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end)
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return players
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end
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function ctf_stats.get_target(name, param)
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param = param:trim()
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-- If param is not empty, check if it's a number or a string
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if param ~= "" then
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-- Order of the following checks are as given below:
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--
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-- * `param` is returned as a string if player's stats exists
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-- * If no matching stats exist, `param` is checked if it's a number
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-- * If `param` isn't a number, it is assumed to be invalid, and nil is returned
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-- * If `param` is a number, `param` is checked if out of bounds
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-- * If `param` is not out of bounds, `param` is returned as a number, else nil
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--
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-- This order of checks is important because, in the case of `param` matching
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-- both a number and a player name, it would be considered as a player name.
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-- Check if param matches a player name
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if ctf_stats.players[param] then
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return param
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else
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-- Check if param is a number
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local rank = tonumber(param)
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if rank then
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-- Check if param is within range
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-- TODO: Fix this hack by maintaining two tables - an ordered list, and a hashmap
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if rank <= 0 or rank > #ctf_stats.get_ordered_players() or
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rank ~= math.floor(rank) then
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return nil, "Invalid number or number out of bounds!"
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else
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return rank
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end
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else
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return nil, "Invalid player name specified!"
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end
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end
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else
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return name
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end
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end
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ctf.register_on_join_team(function(name, tname)
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ctf_stats.current[tname][name] = ctf_stats.current[tname][name] or {
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kills = 0,
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@ -69,6 +69,7 @@ function random_messages.read_messages()
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"Help your team claim victory by storing extra weapons in the team chest, and never taking more than you need.",
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"Excessive spawn-killing is a direct violation of the rules - appropriate punishments will be given.",
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"Use /r to check your score and rank, and /rankings to see the league tables.",
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"Use /r <number> or /rn <number> to check the rankings of the player in the given rank.",
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"Use bandages on team-mates to heal them by 3-4 HP if their health is below 15 HP.",
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"Use /m to add a team marker at pointed location, that's visible only to team-mates.",
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"Use /summary to check scores of the current match and the previous match.",
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