Split ctf_team_base init.lua into multiple files
This commit is contained in:
parent
ddc9d88a03
commit
6c6f150b91
4 changed files with 227 additions and 225 deletions
45
mods/ctf_team_base/api.lua
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45
mods/ctf_team_base/api.lua
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@ -0,0 +1,45 @@
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ctf_team_base = {}
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function ctf_team_base.place(color, pos)
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-- Spawn ind base
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for x = pos.x - 2, pos.x + 2 do
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for z = pos.z - 2, pos.z + 2 do
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minetest.set_node({ x = x, y = pos.y - 1, z = z},
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{name = "ctf_team_base:ind_cobble"})
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end
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end
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-- Check for trees
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for y = pos.y, pos.y + 3 do
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for x = pos.x - 3, pos.x + 3 do
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for z = pos.z - 3, pos.z + 3 do
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local pos = {x=x, y=y, z=z}
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if minetest.get_node(pos).name == "default:tree" then
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minetest.set_node(pos, {name="air"})
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end
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end
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end
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end
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-- Spawn chest
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local chest = {name = "ctf_team_base:chest_" .. color}
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local dz = 2
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if pos.z < 0 then
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dz = -2
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chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
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end
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local pos = {
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x = pos.x,
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y = pos.y,
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z = pos.z + dz
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}
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minetest.set_node(pos, chest)
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local inv = minetest.get_meta(pos):get_inventory()
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:cobble 99"))
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inv:add_item("main", ItemStack("default:wood 99"))
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inv:add_item("main", ItemStack("default:stick 30"))
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inv:add_item("main", ItemStack("default:glass 5"))
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inv:add_item("main", ItemStack("default:torch 10"))
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end
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172
mods/ctf_team_base/chest.lua
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172
mods/ctf_team_base/chest.lua
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@ -0,0 +1,172 @@
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local function max(a, b)
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return (a > b) and a or b
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end
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local function get_is_player_pro(pstat)
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local kd = pstat.kills / max(pstat.deaths, 1)
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return pstat.score > 1000 and kd > 1.5
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end
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local colors = {"red", "blue"}
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local chest_name_to_team = {}
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for _, chest_color in pairs(colors) do
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chest_name_to_team["ctf_team_base:chest_" .. chest_color] = chest_color
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minetest.register_node("ctf_team_base:chest_" .. chest_color, {
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description = "Chest",
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tiles = {
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"default_chest_top_" .. chest_color .. ".png",
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"default_chest_top_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_front_" .. chest_color .. ".png"},
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paramtype2 = "facedir",
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groups = {immortal = 1, team_chest=1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 5*4)
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inv:set_size("pro", 3*4)
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end,
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on_rightclick = function(pos, node, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return
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end
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local territory_owner = ctf.get_territory_owner(pos)
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if chest_color ~= territory_owner then
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ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. chest_color)
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minetest.set_node(pos, "ctf_team_base:chest_" .. territory_owner)
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end
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local formspec = table.concat({
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"size[8,9]",
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default.gui_bg,
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default.gui_bg_img,
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default.gui_slots,
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"list[current_player;main;0,4.85;8,1;]",
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"list[current_player;main;0,6.08;8,3;8]",
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}, "")
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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local msg = "You need at least 10 score to access the team chest.\n" ..
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"Try killing an enemy player, or at least attempting to capture the flag.\n" ..
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"Find resources in chests scattered around the map."
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formspec = formspec .. "label[1,1;" .. minetest.formspec_escape(msg) .. "]"
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minetest.show_formspec(player:get_player_name(), "ctf_team_base:no_access", formspec)
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return
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end
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local is_pro = get_is_player_pro(pstat)
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local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
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formspec = formspec ..
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"label[0,-0.2;" .. minetest.formspec_escape("Any team member can take from here") .. "]" ..
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"list[" .. chestinv .. ";main;0,0.3;5,4;]" ..
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"background[5,-0.2;3.15,4.7;ctf_team_base_pro_only.png;false]" ..
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"list[" .. chestinv .. ";pro;5,0.3;3,4;]"
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if is_pro then
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("Pro players only (1k+ score, good KD)") .. "]"
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else
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("You need 1k+ score and good KD") .. "]"
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end
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formspec = formspec ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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minetest.show_formspec(player:get_player_name(), "ctf_team_base:chest", formspec)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if (from_list ~= "pro" and to_list ~= "pro") or get_is_player_pro(pstat) then
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return count
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else
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return 0
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if listname ~= "pro" or get_is_player_pro(pstat) then
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return stack:get_count()
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if listname ~= "pro" or get_is_player_pro(pstat) then
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return stack:get_count()
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else
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return 0
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end
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end,
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can_dig = function(pos, player)
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return false
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " from chest at " .. minetest.pos_to_string(pos))
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end
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})
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end
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minetest.register_abm({
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nodenames = {"group:team_chest"},
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interval = 10, -- Run every 10 seconds
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chance = 1, -- Select every 1 in 50 nodes
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action = function(pos, node, active_object_count, active_object_count_wider)
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local current_owner = assert(chest_name_to_team[node.name])
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local territory_owner = ctf.get_territory_owner(pos)
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if territory_owner and current_owner ~= territory_owner then
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ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. current_owner)
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minetest.set_node(pos, { name = "ctf_team_base:chest_" .. territory_owner })
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end
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end
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})
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@ -1,225 +1,3 @@
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minetest.register_node("ctf_team_base:ind_cobble", {
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description = "Cobblestone",
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tiles = {"default_cobble.png"},
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is_ground_content = false,
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groups = {immortal = 1},
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sounds = default.node_sound_stone_defaults(),
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})
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local function max(a, b)
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return (a > b) and a or b
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end
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local function get_is_player_pro(pstat)
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local kd = pstat.kills / max(pstat.deaths, 1)
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return pstat.score > 1000 and kd > 1.5
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end
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local colors = {"red", "blue"}
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local chest_name_to_team = {}
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for _, chest_color in pairs(colors) do
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chest_name_to_team["ctf_team_base:chest_" .. chest_color] = chest_color
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minetest.register_node("ctf_team_base:chest_" .. chest_color, {
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description = "Chest",
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tiles = {
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"default_chest_top_" .. chest_color .. ".png",
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"default_chest_top_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_side_" .. chest_color .. ".png",
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"default_chest_front_" .. chest_color .. ".png"},
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paramtype2 = "facedir",
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groups = {immortal = 1, team_chest=1},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 5*4)
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inv:set_size("pro", 3*4)
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end,
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on_rightclick = function(pos, node, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return
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end
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local territory_owner = ctf.get_territory_owner(pos)
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if chest_color ~= territory_owner then
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ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. chest_color)
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minetest.set_node(pos, "ctf_team_base:chest_" .. territory_owner)
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end
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local formspec = table.concat({
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"size[8,9]",
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default.gui_bg,
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default.gui_bg_img,
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default.gui_slots,
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"list[current_player;main;0,4.85;8,1;]",
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"list[current_player;main;0,6.08;8,3;8]",
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}, "")
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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local msg = "You need at least 10 score to access the team chest.\n" ..
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"Try killing an enemy player, or at least attempting to capture the flag.\n" ..
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"Find resources in chests scattered around the map."
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formspec = formspec .. "label[1,1;" .. minetest.formspec_escape(msg) .. "]"
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minetest.show_formspec(player:get_player_name(), "ctf_team_base:no_access", formspec)
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return
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end
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local is_pro = get_is_player_pro(pstat)
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local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
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formspec = formspec ..
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"label[0,-0.2;" .. minetest.formspec_escape("Any team member can take from here") .. "]" ..
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"list[" .. chestinv .. ";main;0,0.3;5,4;]" ..
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"background[5,-0.2;3.15,4.7;ctf_team_base_pro_only.png;false]" ..
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"list[" .. chestinv .. ";pro;5,0.3;3,4;]"
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if is_pro then
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("Pro players only (1k+ score, good KD)") .. "]"
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else
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("You need 1k+ score and good KD") .. "]"
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end
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formspec = formspec ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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minetest.show_formspec(player:get_player_name(), "ctf_team_base:chest", formspec)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if (from_list ~= "pro" and to_list ~= "pro") or get_is_player_pro(pstat) then
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return count
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else
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return 0
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if listname ~= "pro" or get_is_player_pro(pstat) then
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return stack:get_count()
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if chest_color ~= ctf.player(player:get_player_name()).team then
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minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
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return 0
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end
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local pstat = ctf_stats.player(player:get_player_name())
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if not pstat or not pstat.score or pstat.score < 10 then
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return 0
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end
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if listname ~= "pro" or get_is_player_pro(pstat) then
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return stack:get_count()
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else
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return 0
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end
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end,
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can_dig = function(pos, player)
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return false
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " from chest at " .. minetest.pos_to_string(pos))
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end
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})
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end
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minetest.register_abm({
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nodenames = {"group:team_chest"},
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interval = 10, -- Run every 10 seconds
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chance = 1, -- Select every 1 in 50 nodes
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action = function(pos, node, active_object_count, active_object_count_wider)
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local current_owner = assert(chest_name_to_team[node.name])
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local territory_owner = ctf.get_territory_owner(pos)
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if territory_owner and current_owner ~= territory_owner then
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ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. current_owner)
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minetest.set_node(pos, { name = "ctf_team_base:chest_" .. territory_owner })
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end
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end
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})
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ctf_team_base = {}
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function ctf_team_base.place(color, pos)
|
||||
-- Spawn ind base
|
||||
for x = pos.x - 2, pos.x + 2 do
|
||||
for z = pos.z - 2, pos.z + 2 do
|
||||
minetest.set_node({ x = x, y = pos.y - 1, z = z},
|
||||
{name = "ctf_team_base:ind_cobble"})
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for trees
|
||||
for y = pos.y, pos.y + 3 do
|
||||
for x = pos.x - 3, pos.x + 3 do
|
||||
for z = pos.z - 3, pos.z + 3 do
|
||||
local pos = {x=x, y=y, z=z}
|
||||
if minetest.get_node(pos).name == "default:tree" then
|
||||
minetest.set_node(pos, {name="air"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Spawn chest
|
||||
local chest = {name = "ctf_team_base:chest_" .. color}
|
||||
local dz = 2
|
||||
if pos.z < 0 then
|
||||
dz = -2
|
||||
chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
|
||||
end
|
||||
local pos = {
|
||||
x = pos.x,
|
||||
y = pos.y,
|
||||
z = pos.z + dz
|
||||
}
|
||||
minetest.set_node(pos, chest)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
inv:add_item("main", ItemStack("default:cobble 99"))
|
||||
inv:add_item("main", ItemStack("default:cobble 99"))
|
||||
inv:add_item("main", ItemStack("default:cobble 99"))
|
||||
inv:add_item("main", ItemStack("default:wood 99"))
|
||||
inv:add_item("main", ItemStack("default:stick 30"))
|
||||
inv:add_item("main", ItemStack("default:glass 5"))
|
||||
inv:add_item("main", ItemStack("default:torch 10"))
|
||||
end
|
||||
dofile(minetest.get_modpath("ctf_team_base") .. "/api.lua")
|
||||
dofile(minetest.get_modpath("ctf_team_base") .. "/chest.lua")
|
||||
dofile(minetest.get_modpath("ctf_team_base") .. "/nodes.lua")
|
||||
|
|
7
mods/ctf_team_base/nodes.lua
Normal file
7
mods/ctf_team_base/nodes.lua
Normal file
|
@ -0,0 +1,7 @@
|
|||
minetest.register_node("ctf_team_base:ind_cobble", {
|
||||
description = "Cobblestone",
|
||||
tiles = {"default_cobble.png"},
|
||||
is_ground_content = false,
|
||||
groups = {immortal = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
Loading…
Reference in a new issue