Split ctf_team_base init.lua into multiple files
This commit is contained in:
parent
ddc9d88a03
commit
6c6f150b91
4 changed files with 227 additions and 225 deletions
45
mods/ctf_team_base/api.lua
Normal file
45
mods/ctf_team_base/api.lua
Normal file
|
@ -0,0 +1,45 @@
|
||||||
|
|
||||||
|
ctf_team_base = {}
|
||||||
|
function ctf_team_base.place(color, pos)
|
||||||
|
-- Spawn ind base
|
||||||
|
for x = pos.x - 2, pos.x + 2 do
|
||||||
|
for z = pos.z - 2, pos.z + 2 do
|
||||||
|
minetest.set_node({ x = x, y = pos.y - 1, z = z},
|
||||||
|
{name = "ctf_team_base:ind_cobble"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Check for trees
|
||||||
|
for y = pos.y, pos.y + 3 do
|
||||||
|
for x = pos.x - 3, pos.x + 3 do
|
||||||
|
for z = pos.z - 3, pos.z + 3 do
|
||||||
|
local pos = {x=x, y=y, z=z}
|
||||||
|
if minetest.get_node(pos).name == "default:tree" then
|
||||||
|
minetest.set_node(pos, {name="air"})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Spawn chest
|
||||||
|
local chest = {name = "ctf_team_base:chest_" .. color}
|
||||||
|
local dz = 2
|
||||||
|
if pos.z < 0 then
|
||||||
|
dz = -2
|
||||||
|
chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
|
||||||
|
end
|
||||||
|
local pos = {
|
||||||
|
x = pos.x,
|
||||||
|
y = pos.y,
|
||||||
|
z = pos.z + dz
|
||||||
|
}
|
||||||
|
minetest.set_node(pos, chest)
|
||||||
|
local inv = minetest.get_meta(pos):get_inventory()
|
||||||
|
inv:add_item("main", ItemStack("default:cobble 99"))
|
||||||
|
inv:add_item("main", ItemStack("default:cobble 99"))
|
||||||
|
inv:add_item("main", ItemStack("default:cobble 99"))
|
||||||
|
inv:add_item("main", ItemStack("default:wood 99"))
|
||||||
|
inv:add_item("main", ItemStack("default:stick 30"))
|
||||||
|
inv:add_item("main", ItemStack("default:glass 5"))
|
||||||
|
inv:add_item("main", ItemStack("default:torch 10"))
|
||||||
|
end
|
172
mods/ctf_team_base/chest.lua
Normal file
172
mods/ctf_team_base/chest.lua
Normal file
|
@ -0,0 +1,172 @@
|
||||||
|
local function max(a, b)
|
||||||
|
return (a > b) and a or b
|
||||||
|
end
|
||||||
|
|
||||||
|
local function get_is_player_pro(pstat)
|
||||||
|
local kd = pstat.kills / max(pstat.deaths, 1)
|
||||||
|
return pstat.score > 1000 and kd > 1.5
|
||||||
|
end
|
||||||
|
|
||||||
|
local colors = {"red", "blue"}
|
||||||
|
local chest_name_to_team = {}
|
||||||
|
for _, chest_color in pairs(colors) do
|
||||||
|
chest_name_to_team["ctf_team_base:chest_" .. chest_color] = chest_color
|
||||||
|
minetest.register_node("ctf_team_base:chest_" .. chest_color, {
|
||||||
|
description = "Chest",
|
||||||
|
tiles = {
|
||||||
|
"default_chest_top_" .. chest_color .. ".png",
|
||||||
|
"default_chest_top_" .. chest_color .. ".png",
|
||||||
|
"default_chest_side_" .. chest_color .. ".png",
|
||||||
|
"default_chest_side_" .. chest_color .. ".png",
|
||||||
|
"default_chest_side_" .. chest_color .. ".png",
|
||||||
|
"default_chest_front_" .. chest_color .. ".png"},
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
groups = {immortal = 1, team_chest=1},
|
||||||
|
legacy_facedir_simple = true,
|
||||||
|
is_ground_content = false,
|
||||||
|
sounds = default.node_sound_wood_defaults(),
|
||||||
|
on_construct = function(pos)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
meta:set_string("infotext", "Chest")
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
inv:set_size("main", 5*4)
|
||||||
|
inv:set_size("pro", 3*4)
|
||||||
|
end,
|
||||||
|
on_rightclick = function(pos, node, player)
|
||||||
|
if chest_color ~= ctf.player(player:get_player_name()).team then
|
||||||
|
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local territory_owner = ctf.get_territory_owner(pos)
|
||||||
|
if chest_color ~= territory_owner then
|
||||||
|
ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. chest_color)
|
||||||
|
minetest.set_node(pos, "ctf_team_base:chest_" .. territory_owner)
|
||||||
|
end
|
||||||
|
|
||||||
|
local formspec = table.concat({
|
||||||
|
"size[8,9]",
|
||||||
|
default.gui_bg,
|
||||||
|
default.gui_bg_img,
|
||||||
|
default.gui_slots,
|
||||||
|
"list[current_player;main;0,4.85;8,1;]",
|
||||||
|
"list[current_player;main;0,6.08;8,3;8]",
|
||||||
|
}, "")
|
||||||
|
|
||||||
|
local pstat = ctf_stats.player(player:get_player_name())
|
||||||
|
if not pstat or not pstat.score or pstat.score < 10 then
|
||||||
|
local msg = "You need at least 10 score to access the team chest.\n" ..
|
||||||
|
"Try killing an enemy player, or at least attempting to capture the flag.\n" ..
|
||||||
|
"Find resources in chests scattered around the map."
|
||||||
|
formspec = formspec .. "label[1,1;" .. minetest.formspec_escape(msg) .. "]"
|
||||||
|
minetest.show_formspec(player:get_player_name(), "ctf_team_base:no_access", formspec)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local is_pro = get_is_player_pro(pstat)
|
||||||
|
local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
|
||||||
|
|
||||||
|
formspec = formspec ..
|
||||||
|
"label[0,-0.2;" .. minetest.formspec_escape("Any team member can take from here") .. "]" ..
|
||||||
|
"list[" .. chestinv .. ";main;0,0.3;5,4;]" ..
|
||||||
|
"background[5,-0.2;3.15,4.7;ctf_team_base_pro_only.png;false]" ..
|
||||||
|
"list[" .. chestinv .. ";pro;5,0.3;3,4;]"
|
||||||
|
|
||||||
|
if is_pro then
|
||||||
|
formspec = formspec .. "listring[current_name;pro]" ..
|
||||||
|
"label[5,-0.2;" .. minetest.formspec_escape("Pro players only (1k+ score, good KD)") .. "]"
|
||||||
|
else
|
||||||
|
formspec = formspec .. "listring[current_name;pro]" ..
|
||||||
|
"label[5,-0.2;" .. minetest.formspec_escape("You need 1k+ score and good KD") .. "]"
|
||||||
|
end
|
||||||
|
|
||||||
|
formspec = formspec ..
|
||||||
|
"listring[current_name;main]" ..
|
||||||
|
"listring[current_player;main]" ..
|
||||||
|
default.get_hotbar_bg(0,4.85)
|
||||||
|
|
||||||
|
minetest.show_formspec(player:get_player_name(), "ctf_team_base:chest", formspec)
|
||||||
|
end,
|
||||||
|
|
||||||
|
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
||||||
|
to_list, to_index, count, player)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
if chest_color ~= ctf.player(player:get_player_name()).team then
|
||||||
|
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local pstat = ctf_stats.player(player:get_player_name())
|
||||||
|
if not pstat or not pstat.score or pstat.score < 10 then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if (from_list ~= "pro" and to_list ~= "pro") or get_is_player_pro(pstat) then
|
||||||
|
return count
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
if chest_color ~= ctf.player(player:get_player_name()).team then
|
||||||
|
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local pstat = ctf_stats.player(player:get_player_name())
|
||||||
|
if not pstat or not pstat.score or pstat.score < 10 then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if listname ~= "pro" or get_is_player_pro(pstat) then
|
||||||
|
return stack:get_count()
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
if chest_color ~= ctf.player(player:get_player_name()).team then
|
||||||
|
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local pstat = ctf_stats.player(player:get_player_name())
|
||||||
|
if not pstat or not pstat.score or pstat.score < 10 then
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
if listname ~= "pro" or get_is_player_pro(pstat) then
|
||||||
|
return stack:get_count()
|
||||||
|
else
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
can_dig = function(pos, player)
|
||||||
|
return false
|
||||||
|
end,
|
||||||
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
minetest.log("action", player:get_player_name() ..
|
||||||
|
" moves " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " to chest at " .. minetest.pos_to_string(pos))
|
||||||
|
end,
|
||||||
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
minetest.log("action", player:get_player_name() ..
|
||||||
|
" takes " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " from chest at " .. minetest.pos_to_string(pos))
|
||||||
|
end
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
nodenames = {"group:team_chest"},
|
||||||
|
interval = 10, -- Run every 10 seconds
|
||||||
|
chance = 1, -- Select every 1 in 50 nodes
|
||||||
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||||
|
local current_owner = assert(chest_name_to_team[node.name])
|
||||||
|
|
||||||
|
local territory_owner = ctf.get_territory_owner(pos)
|
||||||
|
if territory_owner and current_owner ~= territory_owner then
|
||||||
|
ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. current_owner)
|
||||||
|
minetest.set_node(pos, { name = "ctf_team_base:chest_" .. territory_owner })
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
|
@ -1,225 +1,3 @@
|
||||||
minetest.register_node("ctf_team_base:ind_cobble", {
|
dofile(minetest.get_modpath("ctf_team_base") .. "/api.lua")
|
||||||
description = "Cobblestone",
|
dofile(minetest.get_modpath("ctf_team_base") .. "/chest.lua")
|
||||||
tiles = {"default_cobble.png"},
|
dofile(minetest.get_modpath("ctf_team_base") .. "/nodes.lua")
|
||||||
is_ground_content = false,
|
|
||||||
groups = {immortal = 1},
|
|
||||||
sounds = default.node_sound_stone_defaults(),
|
|
||||||
})
|
|
||||||
|
|
||||||
local function max(a, b)
|
|
||||||
return (a > b) and a or b
|
|
||||||
end
|
|
||||||
|
|
||||||
local function get_is_player_pro(pstat)
|
|
||||||
local kd = pstat.kills / max(pstat.deaths, 1)
|
|
||||||
return pstat.score > 1000 and kd > 1.5
|
|
||||||
end
|
|
||||||
|
|
||||||
local colors = {"red", "blue"}
|
|
||||||
local chest_name_to_team = {}
|
|
||||||
for _, chest_color in pairs(colors) do
|
|
||||||
chest_name_to_team["ctf_team_base:chest_" .. chest_color] = chest_color
|
|
||||||
minetest.register_node("ctf_team_base:chest_" .. chest_color, {
|
|
||||||
description = "Chest",
|
|
||||||
tiles = {
|
|
||||||
"default_chest_top_" .. chest_color .. ".png",
|
|
||||||
"default_chest_top_" .. chest_color .. ".png",
|
|
||||||
"default_chest_side_" .. chest_color .. ".png",
|
|
||||||
"default_chest_side_" .. chest_color .. ".png",
|
|
||||||
"default_chest_side_" .. chest_color .. ".png",
|
|
||||||
"default_chest_front_" .. chest_color .. ".png"},
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
groups = {immortal = 1, team_chest=1},
|
|
||||||
legacy_facedir_simple = true,
|
|
||||||
is_ground_content = false,
|
|
||||||
sounds = default.node_sound_wood_defaults(),
|
|
||||||
on_construct = function(pos)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
meta:set_string("infotext", "Chest")
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
inv:set_size("main", 5*4)
|
|
||||||
inv:set_size("pro", 3*4)
|
|
||||||
end,
|
|
||||||
on_rightclick = function(pos, node, player)
|
|
||||||
if chest_color ~= ctf.player(player:get_player_name()).team then
|
|
||||||
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local territory_owner = ctf.get_territory_owner(pos)
|
|
||||||
if chest_color ~= territory_owner then
|
|
||||||
ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. chest_color)
|
|
||||||
minetest.set_node(pos, "ctf_team_base:chest_" .. territory_owner)
|
|
||||||
end
|
|
||||||
|
|
||||||
local formspec = table.concat({
|
|
||||||
"size[8,9]",
|
|
||||||
default.gui_bg,
|
|
||||||
default.gui_bg_img,
|
|
||||||
default.gui_slots,
|
|
||||||
"list[current_player;main;0,4.85;8,1;]",
|
|
||||||
"list[current_player;main;0,6.08;8,3;8]",
|
|
||||||
}, "")
|
|
||||||
|
|
||||||
local pstat = ctf_stats.player(player:get_player_name())
|
|
||||||
if not pstat or not pstat.score or pstat.score < 10 then
|
|
||||||
local msg = "You need at least 10 score to access the team chest.\n" ..
|
|
||||||
"Try killing an enemy player, or at least attempting to capture the flag.\n" ..
|
|
||||||
"Find resources in chests scattered around the map."
|
|
||||||
formspec = formspec .. "label[1,1;" .. minetest.formspec_escape(msg) .. "]"
|
|
||||||
minetest.show_formspec(player:get_player_name(), "ctf_team_base:no_access", formspec)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local is_pro = get_is_player_pro(pstat)
|
|
||||||
local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
|
|
||||||
|
|
||||||
formspec = formspec ..
|
|
||||||
"label[0,-0.2;" .. minetest.formspec_escape("Any team member can take from here") .. "]" ..
|
|
||||||
"list[" .. chestinv .. ";main;0,0.3;5,4;]" ..
|
|
||||||
"background[5,-0.2;3.15,4.7;ctf_team_base_pro_only.png;false]" ..
|
|
||||||
"list[" .. chestinv .. ";pro;5,0.3;3,4;]"
|
|
||||||
|
|
||||||
if is_pro then
|
|
||||||
formspec = formspec .. "listring[current_name;pro]" ..
|
|
||||||
"label[5,-0.2;" .. minetest.formspec_escape("Pro players only (1k+ score, good KD)") .. "]"
|
|
||||||
else
|
|
||||||
formspec = formspec .. "listring[current_name;pro]" ..
|
|
||||||
"label[5,-0.2;" .. minetest.formspec_escape("You need 1k+ score and good KD") .. "]"
|
|
||||||
end
|
|
||||||
|
|
||||||
formspec = formspec ..
|
|
||||||
"listring[current_name;main]" ..
|
|
||||||
"listring[current_player;main]" ..
|
|
||||||
default.get_hotbar_bg(0,4.85)
|
|
||||||
|
|
||||||
minetest.show_formspec(player:get_player_name(), "ctf_team_base:chest", formspec)
|
|
||||||
end,
|
|
||||||
|
|
||||||
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
||||||
to_list, to_index, count, player)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
if chest_color ~= ctf.player(player:get_player_name()).team then
|
|
||||||
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
local pstat = ctf_stats.player(player:get_player_name())
|
|
||||||
if not pstat or not pstat.score or pstat.score < 10 then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
if (from_list ~= "pro" and to_list ~= "pro") or get_is_player_pro(pstat) then
|
|
||||||
return count
|
|
||||||
else
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
if chest_color ~= ctf.player(player:get_player_name()).team then
|
|
||||||
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
local pstat = ctf_stats.player(player:get_player_name())
|
|
||||||
if not pstat or not pstat.score or pstat.score < 10 then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
if listname ~= "pro" or get_is_player_pro(pstat) then
|
|
||||||
return stack:get_count()
|
|
||||||
else
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
if chest_color ~= ctf.player(player:get_player_name()).team then
|
|
||||||
minetest.chat_send_player(player:get_player_name(), "You're not on team " .. chest_color)
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
local pstat = ctf_stats.player(player:get_player_name())
|
|
||||||
if not pstat or not pstat.score or pstat.score < 10 then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
if listname ~= "pro" or get_is_player_pro(pstat) then
|
|
||||||
return stack:get_count()
|
|
||||||
else
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
can_dig = function(pos, player)
|
|
||||||
return false
|
|
||||||
end,
|
|
||||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
minetest.log("action", player:get_player_name() ..
|
|
||||||
" moves " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " to chest at " .. minetest.pos_to_string(pos))
|
|
||||||
end,
|
|
||||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
minetest.log("action", player:get_player_name() ..
|
|
||||||
" takes " .. (stack:get_name() or "stuff") .. " " .. (stack:get_count() or 0) .. " from chest at " .. minetest.pos_to_string(pos))
|
|
||||||
end
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
nodenames = {"group:team_chest"},
|
|
||||||
interval = 10, -- Run every 10 seconds
|
|
||||||
chance = 1, -- Select every 1 in 50 nodes
|
|
||||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
||||||
local current_owner = assert(chest_name_to_team[node.name])
|
|
||||||
|
|
||||||
local territory_owner = ctf.get_territory_owner(pos)
|
|
||||||
if territory_owner and current_owner ~= territory_owner then
|
|
||||||
ctf.warning("ctf_team_base", "Wrong chest, changing to " .. territory_owner .. " from " .. current_owner)
|
|
||||||
minetest.set_node(pos, { name = "ctf_team_base:chest_" .. territory_owner })
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
ctf_team_base = {}
|
|
||||||
function ctf_team_base.place(color, pos)
|
|
||||||
-- Spawn ind base
|
|
||||||
for x = pos.x - 2, pos.x + 2 do
|
|
||||||
for z = pos.z - 2, pos.z + 2 do
|
|
||||||
minetest.set_node({ x = x, y = pos.y - 1, z = z},
|
|
||||||
{name = "ctf_team_base:ind_cobble"})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Check for trees
|
|
||||||
for y = pos.y, pos.y + 3 do
|
|
||||||
for x = pos.x - 3, pos.x + 3 do
|
|
||||||
for z = pos.z - 3, pos.z + 3 do
|
|
||||||
local pos = {x=x, y=y, z=z}
|
|
||||||
if minetest.get_node(pos).name == "default:tree" then
|
|
||||||
minetest.set_node(pos, {name="air"})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Spawn chest
|
|
||||||
local chest = {name = "ctf_team_base:chest_" .. color}
|
|
||||||
local dz = 2
|
|
||||||
if pos.z < 0 then
|
|
||||||
dz = -2
|
|
||||||
chest.param2 = minetest.dir_to_facedir({x=0,y=0,z=-1})
|
|
||||||
end
|
|
||||||
local pos = {
|
|
||||||
x = pos.x,
|
|
||||||
y = pos.y,
|
|
||||||
z = pos.z + dz
|
|
||||||
}
|
|
||||||
minetest.set_node(pos, chest)
|
|
||||||
local inv = minetest.get_meta(pos):get_inventory()
|
|
||||||
inv:add_item("main", ItemStack("default:cobble 99"))
|
|
||||||
inv:add_item("main", ItemStack("default:cobble 99"))
|
|
||||||
inv:add_item("main", ItemStack("default:cobble 99"))
|
|
||||||
inv:add_item("main", ItemStack("default:wood 99"))
|
|
||||||
inv:add_item("main", ItemStack("default:stick 30"))
|
|
||||||
inv:add_item("main", ItemStack("default:glass 5"))
|
|
||||||
inv:add_item("main", ItemStack("default:torch 10"))
|
|
||||||
end
|
|
||||||
|
|
7
mods/ctf_team_base/nodes.lua
Normal file
7
mods/ctf_team_base/nodes.lua
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
minetest.register_node("ctf_team_base:ind_cobble", {
|
||||||
|
description = "Cobblestone",
|
||||||
|
tiles = {"default_cobble.png"},
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = {immortal = 1},
|
||||||
|
sounds = default.node_sound_stone_defaults(),
|
||||||
|
})
|
Loading…
Reference in a new issue