Fix texurepacks being able to hide grenade smoke (#876)

* Fix texurepacks being able to hide grenade smoke

* Update smoke texture
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LoneWolfHT 2021-05-04 10:05:14 -07:00 committed by GitHub
parent 6700266ff6
commit 6d5f046d41
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 11 additions and 11 deletions

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@ -120,24 +120,24 @@ grenades.register_grenade("grenades:smoke", {
minetest.after(SMOKE_GRENADE_TIME, minetest.sound_stop, hiss)
for i = 0, 5, 1 do
for i = 0, 4, 1 do
minetest.add_particlespawner({
amount = 40,
time = SMOKE_GRENADE_TIME + 3,
minpos = vector.subtract(pos, 2),
maxpos = vector.add(pos, 2),
minvel = {x = 0, y = 2, z = 0},
maxvel = {x = 0, y = 3, z = 0},
minacc = {x = 1, y = 0.2, z = 1},
maxacc = {x = 1, y = 0.2, z = 1},
minpos = vector.new(pos.x-4, pos.y+1, pos.z-4),
maxpos = vector.new(pos.x+4, pos.y+2, pos.z+4),
minvel = vector.new(-1, 0, -1),
maxvel = vector.new(1, 0.3, 1),
minacc = vector.new(-1, 0, -1),
maxacc = vector.new(1, 1, 1),
minexptime = 1,
maxexptime = 1,
minsize = 125,
maxsize = 140,
maxexptime = 2,
minsize = 50,
maxsize = 40,
collisiondetection = false,
collision_removal = false,
vertical = false,
texture = "grenades_smoke.png",
texture = "grenades_smoke.png^[noalpha^[colorize:#" .. math.random(7, 9)*111 ..":255^grenades_smoke.png",
})
end
end,

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