Increase availability of items
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2 changed files with 13 additions and 13 deletions
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@ -12,8 +12,8 @@ treasurer.register_treasure("default:shovel_steel",0.3,5,{1,10})
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treasurer.register_treasure("shooter:crossbow",0.5,2,{1,5})
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treasurer.register_treasure("shooter:pistol",0.4,2,{1,5})
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treasurer.register_treasure("shooter:rifle",0.1,2,{1,2})
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treasurer.register_treasure("shooter:shotgun",0.05,2,1)
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treasurer.register_treasure("shooter:shotgun",0.04,2,1)
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treasurer.register_treasure("shooter:grenade",0.08,2,1)
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treasurer.register_treasure("shooter:machine_gun",0.01,2,1)
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treasurer.register_treasure("shooter:machine_gun",0.02,2,1)
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treasurer.register_treasure("shooter:ammo",0.3,2,{1,10})
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treasurer.register_treasure("shooter:arrow_white",0.5,2,{1,10})
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treasurer.register_treasure("shooter:arrow_white",0.5,2,{2,18})
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@ -78,7 +78,7 @@ minetest.register_node("tsm_chests:chest", {
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--[[ here are some configuration variables ]]
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local chests_per_chunk = 6 -- number of chests per chunk. 15 is a bit high, an actual mod might have a lower number
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local chests_per_chunk = 13 -- number of chests per chunk. 15 is a bit high, an actual mod might have a lower number
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local h_min = -1 -- minimum chest spawning height, relative to water_level
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local h_max = 64-43 -- maximum chest spawning height, relative to water_level
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local t_min = 3 -- minimum amount of treasures found in a chest
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