Add workaround for orphaned entities (increased delay)
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3 changed files with 9 additions and 5 deletions
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@ -61,7 +61,7 @@ end
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if minetest.setting_getbool("health_bars") ~= false and
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if minetest.setting_getbool("health_bars") ~= false and
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minetest.setting_getbool("enable_damage") then
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minetest.setting_getbool("enable_damage") then
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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minetest.after(1, gauges.add_HP_gauge, player:get_player_name())
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minetest.after(2, gauges.add_HP_gauge, player:get_player_name())
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end)
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end)
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end
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end
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@ -136,9 +136,14 @@ end
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minetest.after(10, step)
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minetest.after(10, step)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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minetest.after(2, function(name)
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player = minetest.get_player_by_name(name)
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if player then
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playertag.set(player, TYPE_ENTITY)
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playertag.set(player, TYPE_ENTITY)
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end
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end, player:get_player_name())
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end)
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end)
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minetest.register_on_leaveplayer(function (player)
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minetest.register_on_leaveplayer(function(player)
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remove_entity_tag(player)
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remove_entity_tag(player)
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end)
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end)
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@ -1,4 +1,4 @@
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WIELD3D_INIT_DELAY = 1
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WIELD3D_INIT_DELAY = 2
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WIELD3D_RETRY_TIME = 10
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WIELD3D_RETRY_TIME = 10
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WIELD3D_UPDATE_TIME = 1
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WIELD3D_UPDATE_TIME = 1
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@ -129,4 +129,3 @@ minetest.register_on_joinplayer(function(player)
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player_wielding[player:get_player_name()] = 0
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player_wielding[player:get_player_name()] = 0
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minetest.after(WIELD3D_INIT_DELAY, add_wield_entity, player)
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minetest.after(WIELD3D_INIT_DELAY, add_wield_entity, player)
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end)
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end)
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