Add physics modifiers wrapper mod for player physics overrides (#289)

Closes #288
This commit is contained in:
ANAND 2019-03-17 07:20:27 +05:30 committed by rubenwardy
parent 3e2b6c083b
commit 721290085d
3 changed files with 56 additions and 5 deletions

View file

@ -1,2 +1,3 @@
medkits
physics
hudbars?

View file

@ -7,10 +7,6 @@ local MOD_JUMP = tonumber(minetest.settings:get("sprint_jump") or 1.1)
local STAMINA_MAX = tonumber(minetest.settings:get("sprint_stamina") or 20)
local HEAL_RATE = tonumber(minetest.settings:get("sprint_heal_rate") or 0.5)
local MIN_SPRINT = tonumber(minetest.settings:get("sprint_min") or 0.5)
local SPRINT_MODIFIERS = {
[true] = { speed = MOD_WALK, jump = MOD_JUMP },
[false] = { speed = 1.0, jump = 1.0 },
}
if minetest.get_modpath("hudbars") ~= nil then
hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
@ -27,7 +23,14 @@ local players = {}
local function setSprinting(player, info, sprinting)
if info.sprinting ~= sprinting then
player:set_physics_override(SPRINT_MODIFIERS[sprinting])
if sprinting then
physics.set(player:get_player_name(), "sprint:sprint", {
speed = MOD_WALK,
jump = MOD_JUMP
})
else
physics.remove(player:get_player_name(), "sprint:sprint")
end
info.sprinting = sprinting
end
end