Sword marker: Decrease cooldowns, fix trivial bug (#826)
* Improve sword markers * Fix timer * checks every 2 seconds * Edit string sent to chat * Clean up and increase sword special cooldown Co-authored-by: LoneWolfHT <lonewolf04361@gmail.com>
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1 changed files with 7 additions and 7 deletions
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@ -29,12 +29,12 @@ end, true)
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local sword_special_timer = {}
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local SWORD_SPECIAL_COOLDOWN = 40
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local SWORD_SPECIAL_COOLDOWN = 20
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local function sword_special_timer_func(pname, timeleft)
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sword_special_timer[pname] = timeleft
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if timeleft - 10 >= 0 then
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minetest.after(10, sword_special_timer_func, pname, timeleft - 10)
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if timeleft - 2 >= 0 then
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minetest.after(2, sword_special_timer_func, pname, timeleft - 2)
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else
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sword_special_timer[pname] = nil
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end
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@ -57,8 +57,8 @@ minetest.register_tool("ctf_classes:sword_bronze", {
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local pname = placer:get_player_name()
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if not pointed_thing then return end
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if sword_special_timer[pname] then
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minetest.chat_send_player(pname, "You can't place a marker yet (>"..sword_special_timer[pname].."s left)")
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if sword_special_timer[pname] and placer:get_player_control().sneak then
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minetest.chat_send_player(pname, "You have to wait "..sword_special_timer[pname].."s to place marker again")
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if pointed_thing.type == "node" then
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return minetest.item_place(itemstack, placer, pointed_thing)
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@ -102,8 +102,8 @@ minetest.register_tool("ctf_classes:sword_bronze", {
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-- Check if player is sneaking before placing marker
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if not placer:get_player_control().sneak then return end
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sword_special_timer[pname] = 20
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sword_special_timer_func(pname, 20)
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sword_special_timer[pname] = 4
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sword_special_timer_func(pname, 4)
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minetest.registered_chatcommands["m"].func(pname, "placed with sword")
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end,
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