Add hpregen for medics
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parent
34d891c6c5
commit
72c7563a85
4 changed files with 111 additions and 6 deletions
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@ -5,6 +5,7 @@ ctf_classes = {
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dofile(minetest.get_modpath("ctf_classes") .. "/api.lua")
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dofile(minetest.get_modpath("ctf_classes") .. "/gui.lua")
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dofile(minetest.get_modpath("ctf_classes") .. "/regen.lua")
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ctf_classes.register("knight", {
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description = "Knight",
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@ -67,9 +68,26 @@ local flags = {
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"ctf_flag:flag_top_blue",
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}
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for _, flag in pairs(flags) do
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for _, flagname in pairs(flags) do
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local old_func = minetest.registered_nodes[flagname].on_punch
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local function on_punch(pos, node, player, ...)
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if ctf_classes.get(player).name == "medic" then
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local flag = ctf_flag.get(pos)
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local team = ctf.player(player:get_player_name()).team
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if not flag or not flag.team or not team or team ~= flag.team then
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minetest.chat_send_player(player:get_player_name(),
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"Medics can't capture the flag!")
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return
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end
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end
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return old_func(pos, node, player, ...)
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end
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local function show(_, _, player)
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ctf_classes.show_gui(player:get_player_name(), player)
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end
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minetest.override_item(flag, { on_rightclick = show })
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minetest.override_item(flagname, {
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on_punch = on_punch,
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on_rightclick = show,
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})
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end
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75
mods/ctf/ctf_classes/regen.lua
Normal file
75
mods/ctf/ctf_classes/regen.lua
Normal file
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@ -0,0 +1,75 @@
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local regen_interval = tonumber(minetest.settings:get("regen_interval"))
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if regen_interval <= 0 then
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regen_interval = 6
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end
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local regen_amount = tonumber(minetest.settings:get("regen_amount"))
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if regen_amount <= 0 then
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regen_amount = 1
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end
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local function regen_update()
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local get = ctf_classes.get
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local players = minetest.get_connected_players()
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local medic_by_team = { red = {}, blue = {} }
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local tnames = {}
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local found_medic = false
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-- First get medic positions and team names
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for i=1, #players do
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local player = players[i]
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local pname = player:get_player_name()
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local class = get(player)
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local tname = ctf.player(pname).team
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tnames[pname] = tname
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if class.name == "medic" then
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if tname then
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medic_by_team[tname][#medic_by_team[tname] + 1] = player:get_pos()
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found_medic = true
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end
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end
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end
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if not found_medic then
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return
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end
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-- Next, update hp
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local function sqdist(a, b)
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local x = a.x - b.x
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local y = a.y - b.y
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local z = a.z - b.z
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return x*x + y*y + z*z
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end
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for i=1, #players do
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local player = players[i]
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local pname = player:get_player_name()
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local tname = tnames[pname]
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local hp = player:get_hp()
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local max_hp = player:get_properties().hp_max
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if tname and hp ~= max_hp and hp > 0 then
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local pos = player:get_pos()
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local medics = medic_by_team[tname]
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for j=1, #medics do
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if sqdist(pos, medics[j]) < 100 then
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hp = hp + regen_amount
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player:set_hp(hp)
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break
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end
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end
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end
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end
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end
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local update = regen_interval / 2
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minetest.register_globalstep(function(delta)
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update = update + delta
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if update < regen_interval then
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return
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end
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update = update - regen_interval
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regen_update()
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end)
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@ -34,7 +34,7 @@ function hp_bar:on_step(dtime)
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end
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local hp = math.floor(20 * wielder:get_hp() / wielder:get_properties().hp_max)
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local breath = math.floor(20 * wielder:get_breath() / wielder:get_properties().breath_max)
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local breath = math.floor(11 * wielder:get_breath() / wielder:get_properties().breath_max)
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self.object:set_properties({
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textures = {
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"health_" .. tostring(hp) .. ".png^breath_" .. tostring(breath) .. ".png",
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@ -15,9 +15,21 @@ local function regen_all()
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if newhp > player:get_properties().hp_max then
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newhp = player:get_properties().hp_max
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end
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if oldhp ~= newhp then
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player:set_hp(newhp)
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end
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end
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minetest.after(regen_interval, regen_all)
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end
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end
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minetest.after(regen_interval, regen_all)
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local update = 0
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minetest.register_globalstep(function(delta)
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update = update + delta
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if update < regen_interval then
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return
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end
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update = update - regen_interval
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regen_all()
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end)
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