Fix bug with players respawning as match ends
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df065cece1
commit
76db63ca4e
1 changed files with 22 additions and 8 deletions
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@ -57,6 +57,21 @@ minetest.register_on_mods_loaded(function()
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end)
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end)
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function ctf_respawn_delay.respawnplayer(name)
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local player = minetest.get_player_by_name(name)
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if not player then return end
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player:hud_remove(ctf_respawn_delay.players[name].hudid)
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player:set_properties({hp_max = ctf_respawn_delay.players[name].old_max})
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player:set_hp(ctf_respawn_delay.players[name].old_max)
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ctf_respawn_delay.players[name] = nil
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for k, func in ipairs(ctf_respawn_delay.registered_on_respawnplayers) do
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func(player)
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end
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end
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function respawnfunc(pname)
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local player = minetest.get_player_by_name(pname)
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@ -79,13 +94,12 @@ function respawnfunc(pname)
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minetest.after(RESPAWN_INTERVAL, respawnfunc, pname)
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else
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player:hud_remove(ctf_respawn_delay.players[pname].hudid)
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player:set_properties({hp_max = ctf_respawn_delay.players[pname].old_max})
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player:set_hp(ctf_respawn_delay.players[pname].old_max)
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ctf_respawn_delay.players[pname] = nil
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for k, func in ipairs(ctf_respawn_delay.registered_on_respawnplayers) do
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func(player)
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end
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ctf_respawn_delay.respawnplayer(pname)
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end
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end
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ctf_match.register_on_new_match(function()
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for name in pairs(ctf_respawn_delay.players) do
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ctf_respawn_delay.respawnplayer(name)
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end
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end)
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