Use an LVM to emerge map, place schematic, and fix lighting

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Anand S 2018-06-22 20:24:01 +05:30 committed by rubenwardy
parent 0e1525d282
commit 7732d0c23d
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@ -22,8 +22,8 @@ minetest.register_alias("default:grass_5", "air")
minetest.register_alias("default:bush_leaves", "air") minetest.register_alias("default:bush_leaves", "air")
minetest.register_alias("default:bush_stem", "air") minetest.register_alias("default:bush_stem", "air")
local max_r = 120 local max_r = 120
local max_h = 150
local mapdir = minetest.get_modpath("ctf_map") .. "/maps/" local mapdir = minetest.get_modpath("ctf_map") .. "/maps/"
ctf_map.map = nil ctf_map.map = nil
@ -49,45 +49,48 @@ end
function ctf_map.place_map(map) function ctf_map.place_map(map)
ctf_map.emerge_with_callbacks(nil, map.pos1, map.pos2, function() local schempath = mapdir .. map.schematic
local schempath = mapdir .. map.schematic
local res = minetest.place_schematic(map.pos1, schempath,
map.rotation == "z" and "0" or "90")
assert(res) --------------------------------------------------
-- LVM
for _, value in pairs(ctf_map.map.teams) do local vm = minetest.get_voxel_manip(map.pos1, map.pos2)
ctf_team_base.place(value.color, value.pos) local res = minetest.place_schematic_on_vmanip(vm, map.pos1, schempath,
map.rotation == "z" and "0" or "90")
assert(res)
vm:write_to_map()
--------------------------------------------------
for _, value in pairs(ctf_map.map.teams) do
ctf_team_base.place(value.color, value.pos)
end
local seed = minetest.get_mapgen_setting("seed")
for _, chestzone in pairs(ctf_map.map.chests) do
minetest.log("warning", "Placing " .. chestzone.n .. " chests from " ..
minetest.pos_to_string(chestzone.from) .. " to "..
minetest.pos_to_string(chestzone.to))
place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
end
minetest.after(2, function()
local msg = "Map: " .. map.name .. " by " .. map.author
if map.hint then
msg = msg .. "\n" .. map.hint
end end
minetest.chat_send_all(msg)
local seed = minetest.get_mapgen_setting("seed") if minetest.global_exists("irc") and irc.connected then
for _, chestzone in pairs(ctf_map.map.chests) do irc:say("Map: " .. map.name)
minetest.log("warning", "Placing " .. chestzone.n .. " chests from " ..
minetest.pos_to_string(chestzone.from) .. " to "..
minetest.pos_to_string(chestzone.to))
place_chests(chestzone.from, chestzone.to, seed, chestzone.n)
end end
end)
minetest.after(2, function()
local msg = "Map: " .. map.name .. " by " .. map.author
if map.hint then
msg = msg .. "\n" .. map.hint
end
minetest.chat_send_all(msg)
if minetest.global_exists("irc") and irc.connected then
irc:say("Map: " .. map.name)
end
end)
minetest.after(10, function()
minetest.fix_light(ctf_map.map.pos1, ctf_map.map.pos2)
end)
end, nil)
end end
function ctf_match.load_map_meta(idx, name) function ctf_match.load_map_meta(idx, name)
local offset = vector.new(600 * idx, 0, 0) local offset = vector.new(600 * idx, 0, 0)
local meta = Settings(mapdir .. name .. ".conf") local meta = Settings(mapdir .. name .. ".conf")
local initial_stuff = meta:get("initial_stuff") local initial_stuff = meta:get("initial_stuff")
local map = { local map = {
@ -105,10 +108,10 @@ function ctf_match.load_map_meta(idx, name)
chests = {}, chests = {},
} }
assert(map.r <= max_r) assert(map.r <= max_r and map.h <= max_h)
map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r }) map.pos1 = vector.add(offset, { x = -map.r, y = -map.h / 2, z = -map.r })
map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r }) map.pos2 = vector.add(offset, { x = map.r, y = map.h / 2, z = map.r })
-- Read teams from config -- Read teams from config
local i = 1 local i = 1