Give knights a sword with a special ability (#711)

This commit is contained in:
LoneWolfHT 2020-12-07 11:26:12 -08:00 committed by GitHub
parent 98fec72b33
commit 779cb41de4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 109 additions and 10 deletions

View File

@ -17,7 +17,8 @@ globals = {
"ctf_colors", "hudkit", "default", "treasurer", "ChatCmdBuilder", "ctf_map",
"ctf_match", "ctf_stats", "ctf_treasure", "ctf_playertag", "chatplus", "irc",
"armor", "vote", "give_initial_stuff", "hud_score", "physics", "tsm_chests",
"armor", "shooter", "grenades", "ctf_classes", "ctf_bandages", "ctf_respawn_immunity"
"armor", "shooter", "grenades", "ctf_classes", "ctf_bandages", "ctf_respawn_immunity",
"ctf_marker",
}
read_globals = {

View File

@ -11,7 +11,7 @@ ctf_classes.register("knight", {
melee_bonus = 1,
initial_stuff = {
"default:sword_steel",
"ctf_classes:sword_steel",
},
allowed_guns = {

View File

@ -26,3 +26,99 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
return hp_change
end, true)
local sword_special_timer = {}
local SWORD_SPECIAL_COOLDOWN = 40
local function sword_special_timer_func(pname, timeleft)
sword_special_timer[pname] = timeleft
if timeleft - 10 >= 0 then
minetest.after(10, sword_special_timer_func, pname, timeleft - 10)
else
sword_special_timer[pname] = nil
end
end
minetest.register_tool("ctf_classes:sword_steel", {
description = "Knight's Sword\nRightclick enemies/items/air to place marker\nMark enemies to show all enemies in area",
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=1,
groupcaps={
snappy={times={[1]=2.5, [2]=1.20, [3]=0.35}, uses=0, maxlevel=2},
},
damage_groups = {fleshy=6},
punch_attack_uses = 0,
},
sound = {breaks = "default_tool_breaks"},
on_place = function(itemstack, placer, pointed_thing)
local pname = placer:get_player_name()
if not pointed_thing then return end
if sword_special_timer[pname] then
minetest.chat_send_player(pname, "You can't place a marker yet (>"..sword_special_timer[pname].."s left)")
if pointed_thing.type == "node" then
return minetest.item_place(itemstack, placer, pointed_thing)
else
return
end
end
local pteam = ctf.player(pname).team
if pointed_thing.type == "object" and pointed_thing.ref:is_player() then
if ctf_match.is_in_build_time() then return end
local enemies = {}
local pos = pointed_thing.ref:get_pos()
sword_special_timer[pname] = SWORD_SPECIAL_COOLDOWN
sword_special_timer_func(pname, SWORD_SPECIAL_COOLDOWN)
for _, p in pairs(minetest.get_connected_players()) do
local name = p:get_player_name()
if pteam ~= ctf.player(name).team and
vector.distance(p:get_pos(), pos) <= 10 then
table.insert(enemies, name)
end
end
if #enemies > 0 then
ctf_marker.remove_marker(pteam)
ctf_marker.add_marker(pname, pteam, pos, ("[Enemies Found!: <%s>]"):format(table.concat(enemies, ", ")))
end
return
end
if pointed_thing.type == "node" then
return minetest.item_place(itemstack, placer, pointed_thing)
end
sword_special_timer[pname] = 20
sword_special_timer_func(pname, 20)
minetest.registered_chatcommands["m"].func(pname, "Marked with "..pname.."'s sword")
end,
on_secondary_use = function(itemstack, user, pointed_thing)
if pointed_thing then
minetest.registered_tools["ctf_classes:sword_steel"].on_place(itemstack, user, pointed_thing)
end
end,
})
minetest.register_on_leaveplayer(function(player)
sword_special_timer[player:get_player_name()] = nil
end)
ctf_match.register_on_new_match(function()
sword_special_timer = {}
end)
ctf.register_on_new_game(function()
sword_special_timer = {}
end)

View File

@ -1,3 +1,3 @@
name = ctf_classes
depends = ctf, ctf_flag, ctf_colors, ctf_map_core, ctf_stats, ctf_bandages, physics, shooter, hpregen, give_initial_stuff, dropondie, crafting, sniper_rifles, grenades, furnace, ctf_respawn_immunity
depends = ctf, ctf_flag, ctf_colors, ctf_map_core, ctf_stats, ctf_bandages, physics, shooter, hpregen, give_initial_stuff, dropondie, crafting, sniper_rifles, grenades, furnace, ctf_respawn_immunity, ctf_marker, ctf_match
description = Adds classes, including knight, shooter, and medic

View File

@ -1,3 +1,5 @@
ctf_marker = {}
-- Locally cache list of team members when adding
-- marker, because the members in the team needn't
-- be the same within an extended duration of time
@ -14,7 +16,9 @@ local function msg(str)
end
-- Remove waypoint element for valid players in team tname
local function remove_marker(tname)
function ctf_marker.remove_marker(tname)
if not teams[tname] then return end
for name, hud in pairs(teams[tname].players) do
local player = minetest.get_player_by_name(name)
if player then
@ -25,7 +29,7 @@ local function remove_marker(tname)
end
-- Add waypoint element to all players in the same team as name
local function add_marker(name, tname, pos, str)
function ctf_marker.add_marker(name, tname, pos, str)
local player = minetest.get_player_by_name(name)
if not player then
return
@ -63,7 +67,7 @@ minetest.register_globalstep(function(dtime)
-- If time > visibility_time, destroy team marker
if time >= visibility_time then
remove_marker(tname)
ctf_marker.remove_marker(tname)
end
end
end)
@ -125,10 +129,8 @@ minetest.register_chatcommand("m", {
str = "[" .. str .. "]"
-- Remove existing marker if it exists
if teams[tname] then
remove_marker(tname)
end
ctf_marker.remove_marker(tname)
add_marker(name, tname, minetest.get_pointed_thing_position(pointed), str)
ctf_marker.add_marker(name, tname, minetest.get_pointed_thing_position(pointed), str)
end
})