Display kill score as a HUD element (#182)
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d111d8673a
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2 changed files with 83 additions and 1 deletions
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@ -44,6 +44,9 @@ local function bounty_player(target)
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end
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end
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bounty_score = math.floor(bounty_score)
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bounty_score = math.floor(bounty_score)
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ctf_stats.current_bounty["name"] = bountied_player
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ctf_stats.current_bounty["score"] = bounty_score
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minetest.after(0.1, announce_all)
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minetest.after(0.1, announce_all)
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end
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end
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@ -70,6 +73,7 @@ minetest.after(math.random(500, 1000), bounty_find_new_target)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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if bountied_player == player:get_player_name() then
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if bountied_player == player:get_player_name() then
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bountied_player = nil
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bountied_player = nil
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ctf_stats.current_bounty = {}
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end
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end
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end)
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end)
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@ -92,6 +96,7 @@ ctf.register_on_killedplayer(function(victim, killer)
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ctf.needs_save = true
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ctf.needs_save = true
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end
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end
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bountied_player = nil
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bountied_player = nil
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ctf_stats.current_bounty = {}
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local msg = killer .. " has killed " .. victim .. " and received the prize!"
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local msg = killer .. " has killed " .. victim .. " and received the prize!"
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minetest.chat_send_all(msg)
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minetest.chat_send_all(msg)
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@ -268,10 +268,87 @@ local function calculateKillReward(victim, killer)
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return reward
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return reward
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end
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end
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ctf_stats.current_bounty = {}
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local hud_timer = {}
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local hud_main = {}
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local hud_bounty = {}
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local hud_duration = 2
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-- Called on every player kill
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-- Creates new HUD element or updates existing one
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local function showKillPoints(killer, bounty_kill, points)
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if not killer then
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return
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end
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local name = killer:get_player_name()
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local bounty = ctf_stats.current_bounty["score"]
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-- If HUD element already exists, update
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if hud_main[name] then
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killer:hud_change(hud_main[name], "text", points)
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if bounty_kill and hud_bounty[name] then
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killer:hud_change(hud_bounty[name], "text", "+ " .. bounty)
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end
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-- Else create a new one
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else
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hud_main[name] = killer:hud_add({
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hud_elem_type = "text",
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position = {x = 0.5, y = 1},
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alignment = {x = 0, y = 0},
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offset = {x = 0, y = -150},
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text = points,
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number = 0x00DD00
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})
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-- If victim was a bounty target, show bounty points too
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if bounty_kill then
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hud_bounty[name] = killer:hud_add({
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hud_elem_type = "text",
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position = {x = 0.5, y = 1},
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alignment = {x = 0, y = 0},
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offset = {x = 0, y = -120},
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text = "+ " .. bounty,
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number = 0xFF4444
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})
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end
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end
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-- Set duration for which the HUD element would be visible
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hud_timer[name] = os.time() + hud_duration
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end
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minetest.register_globalstep(function(dtime)
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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-- If no timer exists for player, return
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if not hud_timer[name] then
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return
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end
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-- If HUD element's visibility duration expired, remove it
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if hud_timer[name] <= os.time() then
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player:hud_remove(hud_main[name])
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hud_main[name] = nil
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-- If bounty score is displayed, remove that too
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if hud_bounty[name] then
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player:hud_remove(hud_bounty[name])
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hud_bounty[name] = nil
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end
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end
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end
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end)
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ctf.register_on_killedplayer(function(victim, killer)
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ctf.register_on_killedplayer(function(victim, killer)
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local main, match = ctf_stats.player(killer)
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local main, match = ctf_stats.player(killer)
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if main and match then
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if main and match then
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local reward = calculateKillReward(victim, killer)
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local reward = calculateKillReward(victim, killer)
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local bounty_kill = victim:get_player_name() ==
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ctf_stats.current_bounty["name"] and true or false
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showKillPoints(killer, bounty_kill, reward)
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main.kills = main.kills + 1
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main.kills = main.kills + 1
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main.score = main.score + reward
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main.score = main.score + reward
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match.kills = match.kills + 1
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match.kills = match.kills + 1
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@ -293,4 +370,4 @@ end)
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ctf_stats.load()
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ctf_stats.load()
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dofile(minetest.get_modpath("ctf_stats").."/gui.lua")
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dofile(minetest.get_modpath("ctf_stats") .. "/gui.lua")
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