Add afkkick mod
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mods/afkkick/COPYING
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mods/afkkick/COPYING
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23
mods/afkkick/README.md
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mods/afkkick/README.md
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Afk Kick mod for Minetest by GunshipPenguin
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Kicks players after they are Afk for an amount of time. By default,
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players are kicked after five minutes, although this can be configured.
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Licence: CC0 (see COPYING file)
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This mod can be configured by changing the variables declared in the
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start of init.lua. The following is a brief explanation of each one.
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MAX_INACTIVE_TIME (default 300)
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Maximum amount of time that a player may remain AFK (in seconds)
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before being kicked.
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CHECK_INTERVAL (default 1)
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Time between checks for inactivity (In seconds)
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WARN_TIME (default 20)
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Number of seconds remaining before being kicked that a player will
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start to be warned via chat message.
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mods/afkkick/init.lua
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mods/afkkick/init.lua
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--[[
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Afk Kick mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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local MAX_INACTIVE_TIME = 300
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local CHECK_INTERVAL = 1
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local WARN_TIME = 20
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local players = {}
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local checkTimer = 0
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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lastAction = minetest.get_gametime()
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}
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_on_chat_message(function(playerName, message)
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players[playerName]["lastAction"] = minetest.get_gametime()
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end)
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minetest.register_globalstep(function(dtime)
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local currGameTime = minetest.get_gametime()
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--Loop through each player in players
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for playerName,_ in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player then
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--Check for inactivity once every CHECK_INTERVAL seconds
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checkTimer = checkTimer + dtime
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if checkTimer > CHECK_INTERVAL then
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checkTimer = 0
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--Kick player if he/she has been inactive for longer than MAX_INACTIVE_TIME seconds
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME < currGameTime then
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minetest.kick_player(playerName, "Kicked for inactivity")
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end
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--Warn player if he/she has less than WARN_TIME seconds to move or be kicked
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if players[playerName]["lastAction"] + MAX_INACTIVE_TIME - WARN_TIME < currGameTime then
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minetest.chat_send_player(playerName, "Warning, you have " .. tostring(players[playerName]["lastAction"] + MAX_INACTIVE_TIME - currGameTime) .. " seconds to move or be kicked")
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end
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end
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--Check if this player is doing an action
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for _,keyPressed in pairs(player:get_player_control()) do
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if keyPressed then
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players[playerName]["lastAction"] = currGameTime
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end
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end
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end
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end
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end)
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