Add pro-only area in chest
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parent
4514afdfe4
commit
82529b56e3
5 changed files with 70 additions and 20 deletions
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@ -41,6 +41,7 @@ local function calc_scores(players)
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return one.score > two.score
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end)
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end
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ctf_stats.calc_scores = calc_scores
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function ctf_stats.get_formspec(title, players)
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calc_scores(players)
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@ -53,7 +53,8 @@ function ctf_stats.player(name)
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kills = 0,
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deaths = 0,
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captures = 0,
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attempts = 0
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attempts = 0,
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score = -1,
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}
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ctf_stats.players[name] = player
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end
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@ -2,3 +2,4 @@ ctf
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ctf_flag
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ctf_match
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ctf_barrier
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ctf_stats
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@ -35,18 +35,16 @@ function ctf.get_spawn(tname)
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end
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end
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local chest_formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local function get_is_player_pro(player)
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local players = {}
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for pname, pstat in pairs(ctf_stats.players) do
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pstat.name = pname
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pstat.color = nil
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table.insert(players, pstat)
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end
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ctf_stats.calc_scores(players)
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return ctf_stats.player(player:get_player_name()).score > 0
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end
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local colors = {"red", "blue"}
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for _, color in pairs(colors) do
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@ -66,18 +64,67 @@ for _, color in pairs(colors) do
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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inv:set_size("main", 5*4)
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inv:set_size("pro", 3*4)
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end,
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can_dig = function(pos,player)
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return false
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on_rightclick = function(pos, node, player)
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local chestinv = "nodemeta:" .. pos.x .. "," .. pos.y .. "," .. pos.z
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local is_pro = get_is_player_pro(player)
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local formspec =
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"size[8,9]" ..
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"label[0,-0.2;" .. minetest.formspec_escape("Any player can take from here, including enemies") .. "]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[" .. chestinv .. ";main;0,0.3;5,4;]" ..
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"background[5,-0.2;3.15,4.7;ctf_team_base_pro_only.png;false]" ..
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"list[" .. chestinv .. ";pro;5,0.3;3,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]"
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if is_pro then
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("Pro players only (score 200+)") .. "]"
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else
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formspec = formspec .. "listring[current_name;pro]" ..
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"label[5,-0.2;" .. minetest.formspec_escape("You need more score (200+)") .. "]"
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end
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formspec = formspec ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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minetest.show_formspec(player:get_player_name(), "ctf_team_base:chest", formspec)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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if (from_list ~= "pro" and to_list ~= "pro") or get_is_player_pro(player) then
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return count
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else
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return 0
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end
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname ~= "pro" or get_is_player_pro(player) then
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return stack:get_count()
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else
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return 0
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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if listname ~= "pro" or get_is_player_pro(player) then
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return stack:get_count()
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else
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return 0
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end
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end,
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can_dig = function(pos, player)
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return false
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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BIN
mods/ctf_team_base/textures/ctf_team_base_pro_only.png
Normal file
BIN
mods/ctf_team_base/textures/ctf_team_base_pro_only.png
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After Width: | Height: | Size: 140 B |
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