Add darkness_nerf until MTE fixes their lighting

This commit is contained in:
LoneWolfHT 2020-11-18 09:29:39 -08:00
parent ce9760c7c8
commit 82d9226d08
2 changed files with 26 additions and 0 deletions

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minetest.register_on_joinplayer(function(player)
player:set_properties({glow = 3})
end)
local MIN_GLOW = 8
minetest.register_on_mods_loaded(function()
local itemdef = minetest.registered_entities["__builtin:item"]
local old_set_item = itemdef.set_item
itemdef.set_item = function(self, itemstring)
old_set_item(self, itemstring)
local iname = itemstring or self.itemstring
iname = ItemStack(iname):get_name()
if not minetest.registered_items[iname] or (minetest.registered_items[iname].light_source or 0) < MIN_GLOW then
self.object:set_properties({glow = MIN_GLOW})
else
self.object:set_properties({glow = minetest.registered_items[iname].light_source})
end
end
minetest.register_entity(":__builtin:item", itemdef)
end)

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name = darkness_nerf
depends = default