Fix crash with shooter_hook
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1 changed files with 5 additions and 0 deletions
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@ -73,6 +73,11 @@ check_grapple("shooter_hook:grapple_hook")
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-- Override grappling hook entity to check if player has flag before teleporting
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-- Override grappling hook entity to check if player has flag before teleporting
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local old_grapple_step = minetest.registered_entities["shooter_hook:hook"].on_step
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local old_grapple_step = minetest.registered_entities["shooter_hook:hook"].on_step
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minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime, ...)
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minetest.registered_entities["shooter_hook:hook"].on_step = function(self, dtime, ...)
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-- User left the game. Life is no longer worth living for this poor hook
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if not self.user then
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self.object:remove()
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end
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-- Remove entity if player has flag
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-- Remove entity if player has flag
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-- This is to prevent players from firing the hook, and then punching the flag
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-- This is to prevent players from firing the hook, and then punching the flag
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if ctf_flag.has_flag(self.user) then
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if ctf_flag.has_flag(self.user) then
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