Remove broken random spawn logic

This commit is contained in:
rubenwardy 2018-01-26 17:03:34 +00:00
parent 34969ec7d2
commit 8469e1ee09

View file

@ -1,40 +1,3 @@
local old = ctf.get_spawn
function ctf.get_spawn(tname)
local team = ctf.team(tname)
if team and #team.flags >= 1 then
local flag = team.flags[1]
local i = 0
local r = 6
while i < 6 do
i = i + 1
local pos = {x=0, z=0}
pos.x = flag.x + math.random() * 40 - 20
pos.z = math.random() * 30 + 49
if pos.x < -99 then
pos.x = -99
end
if pos.x > 99 then
pos.x = 99
end
if team.flags[1].z < 0 then
pos.z = -pos.z
end
local res = minetest.find_nodes_in_area_under_air(
{ x = pos.x - r, y = 2, z = pos.z - r},
{ x = pos.x + r, y = 17, z = pos.z + r},
{"default:dirt_with_grass"})
if #res > 0 then
res[1].y = res[1].y + 1
team.spawn = res[1]
return res[1]
end
end
return team.spawn or old(tname)
else
return team.spawn
end
end
local function max(a, b)
return (a > b) and a or b
end