Rewrite sprinting
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7 changed files with 135 additions and 435 deletions
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@ -10,6 +10,7 @@ regen_interval = 6
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regen_amount = 1
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regen_amount = 1
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random_messages_interval = 60
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random_messages_interval = 60
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water_level = 38
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water_level = 38
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sprint_stamina = 5
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#
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#
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# CTF_PVP_ENGINE
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# CTF_PVP_ENGINE
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@ -1,121 +0,0 @@
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Creative Commons Legal Code
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7
mods/sprint/LICENSE.txt
Normal file
7
mods/sprint/LICENSE.txt
Normal file
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@ -0,0 +1,7 @@
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Copyright 2018 by rubenwardy and GunshipPenguin
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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@ -1,62 +1,31 @@
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Sprint Mod For Minetest by GunshipPenguin
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# Sprint Mod For minetest
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Allows the player to sprint by either double tapping w or pressing e.
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Allows players to sprint by holding E, by default increasing their travel speed
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By default, sprinting will make the player travel 80% faster and
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by 80% and their jump speed by 10%. Also adds a stamina bar that goes down when
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allow him/her to jump 10% higher. Also adds a stamina bar that goes
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the player sprints and goes up they're not sprinting.
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down when the player sprints and goes up when he/she isn't
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sprinting.
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This mod is compatible with the HUD bars [hudbars] mod, but does
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This mod is compatible with the HUD bars [hudbars] mod, but does not depend on
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not depend on it. In this care, a green HUD bar will be displayed,
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it. In this case, a green HUD bar will be displayed, also showing a number.
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also showing a number.
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If this mod is not present, a standard statbar with 0-20 “half-arrows” is shown,
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If this mod is not present, a standard statbar with 0-20
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which is a bit more coarse than the HUD bar version.
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“half-arrows” is shown, which is a bit more coarse than the HUD
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bar version.
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This mod is by rubenwardy, and is based on a mod by GunshipPenguin but heavily
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rewritten to be more performant.
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Licence: CC0 (see COPYING file)
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License: MIT (see license.txt)
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---
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## Settings
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This mod can be configured by changing the variables declared in
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1.0 represents normal speed so 1.5 would mean that a sprinting player would
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the start of init.lua. The following is a brief explanation of each
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travel 50% faster than a walking player and 2.4 would mean that a sprinting
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one.
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player would travel 140% faster than a walking player.
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SPRINT_METHOD (default 1)
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* `sprint_speed`- 1 is normal walking speed, defaults to 1.8.
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* `sprint_jump` - 1 is normal jump speed, defaults to 1.1.
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* `sprint_stamina` - How long the sprint lasts in seconds, defaults to 20.
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* `sprint_heal_rate` - Multiply this by the stamina to get how long it takes to recharge, defaults to 0.5.
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* `sprint_min` - The minimum value at which you can start sprinting, defaults to 0.5.
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What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
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## Recharging when the sprint key is down
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Note that if you have the fast privlige, and have the fast
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speed turned on, you will run very, very fast. You can toggle this
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by pressing j.
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SPRINT_SPEED (default 1.5)
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Follow the instructions in comments marked by `##number##`.
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How fast the player will move when sprinting as opposed to normal
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movement speed. 1.0 represents normal speed so 1.5 would mean that a
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sprinting player would travel 50% faster than a walking player and
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2.4 would mean that a sprinting player would travel 140% faster than
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a walking player.
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SPRINT_JUMP (default 1.1)
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How high the player will jump when sprinting as opposed to normal
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jump height. Same as SPRINT_SPEED, just controls jump height while
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sprinting rather than speed.
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SPRINT_STAMINA (default 20)
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How long the player can sprint for in seconds. Each player has a
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stamina variable assigned to them, it is initially set to
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SPRINT_STAMINA and can go no higher. When the player is sprinting,
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this variable ticks down once each second, and when it reaches 0,
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the player stops sprinting. It ticks back up when the player isn't
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sprinting and stops at SPRINT_STAMINA. Set this to a huge value if
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you want unlimited sprinting.
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SPRINT_TIMEOUT (default 0.5)
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Only used if SPRINT_METHOD = 0.
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How much time the player has after releasing w, to press w again and
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start sprinting. Setting this too high will result in unwanted
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sprinting and setting it too low will result in it being
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difficult/impossible to sprint.
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@ -1,104 +0,0 @@
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--[[
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Sprint mod for Minetest by GunshipPenguin
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To the extent possible under law, the author(s)
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have dedicated all copyright and related and neighboring rights
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to this software to the public domain worldwide. This software is
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distributed without any warranty.
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]]
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local players = {}
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local staminaHud = {}
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minetest.register_on_joinplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = {
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sprinting = false,
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timeOut = 0,
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stamina = SPRINT_STAMINA,
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shouldSprint = false,
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}
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if SPRINT_HUDBARS_USED then
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hb.init_hudbar(player, "sprint")
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else
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players[playerName].hud = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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size = {x=24, y=24},
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text = "sprint_stamina_icon.png",
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number = 20,
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alignment = {x=0,y=1},
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offset = {x=-263, y=-110},
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}
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)
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local playerName = player:get_player_name()
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players[playerName] = nil
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end)
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minetest.register_globalstep(function(dtime)
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--Get the gametime
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local gameTime = minetest.get_gametime()
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--Loop through all connected players
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for playerName,playerInfo in pairs(players) do
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local player = minetest.get_player_by_name(playerName)
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if player ~= nil then
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--Check if the player should be sprinting
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if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
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players[playerName]["shouldSprint"] = true
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else
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players[playerName]["shouldSprint"] = false
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end
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--Adjust player states
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if players[playerName]["shouldSprint"] == true then --Stopped
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setSprinting(playerName, true)
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elseif players[playerName]["shouldSprint"] == false then
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setSprinting(playerName, false)
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end
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--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
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if playerInfo["sprinting"] == true then
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playerInfo["stamina"] = playerInfo["stamina"] - dtime
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if playerInfo["stamina"] <= 0 then
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playerInfo["stamina"] = 0
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setSprinting(playerName, false)
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end
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--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
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elseif playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
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playerInfo["stamina"] = playerInfo["stamina"] + dtime / 2
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end
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-- Cap stamina at SPRINT_STAMINA
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if playerInfo["stamina"] > SPRINT_STAMINA then
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playerInfo["stamina"] = SPRINT_STAMINA
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end
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--Update the players's hud sprint stamina bar
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if SPRINT_HUDBARS_USED then
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hb.change_hudbar(player, "sprint", playerInfo["stamina"])
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else
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local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
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player:hud_change(playerInfo["hud"], "number", numBars)
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end
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end
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end
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end)
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function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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if sprinting == true then
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player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
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elseif sprinting == false then
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player:set_physics_override({speed=1.0,jump=1.0})
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end
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return true
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end
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return false
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end
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@ -1,34 +1,117 @@
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--[[
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-- Sprint mod by rubenwardy. License: MIT.
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Sprint mod for Minetest by GunshipPenguin
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-- Heavily modified from a mod by GunshipPenguin
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To the extent possible under law, the author(s)
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-- Config, see README.md
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have dedicated all copyright and related and neighboring rights
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local MOD_WALK = tonumber(minetest.settings:get("sprint_speed") or 1.8)
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to this software to the public domain worldwide. This software is
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local MOD_JUMP = tonumber(minetest.settings:get("sprint_jump") or 1.1)
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distributed without any warranty.
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local STAMINA_MAX = tonumber(minetest.settings:get("sprint_stamina") or 20)
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]]
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local HEAL_RATE = tonumber(minetest.settings:get("sprint_heal_rate") or 0.5)
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local MIN_SPRINT = tonumber(minetest.settings:get("sprint_min") or 0.5)
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--Configuration variables, these are all explained in README.md
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local SPRINT_MODIFIERS = {
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SPRINT_METHOD = 1
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[true] = { speed = MOD_WALK, jump = MOD_JUMP },
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SPRINT_SPEED = 1.8
|
[false] = { speed = 1.0, jump = 1.0 },
|
||||||
SPRINT_JUMP = 1.1
|
}
|
||||||
SPRINT_STAMINA = 5
|
|
||||||
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
|
|
||||||
|
|
||||||
if minetest.get_modpath("hudbars") ~= nil then
|
if minetest.get_modpath("hudbars") ~= nil then
|
||||||
hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
|
hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
|
||||||
{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" },
|
{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" },
|
||||||
SPRINT_STAMINA, SPRINT_STAMINA,
|
STAMINA_MAX, STAMINA_MAX,
|
||||||
false, "%s: %.1f/%.1f")
|
false, "%s: %.1f/%.1f")
|
||||||
|
|
||||||
SPRINT_HUDBARS_USED = true
|
SPRINT_HUDBARS_USED = true
|
||||||
else
|
else
|
||||||
SPRINT_HUDBARS_USED = false
|
SPRINT_HUDBARS_USED = false
|
||||||
end
|
end
|
||||||
|
|
||||||
if SPRINT_METHOD == 0 then
|
local players = {}
|
||||||
dofile(minetest.get_modpath("sprint") .. "/wsprint.lua")
|
local staminaHud = {}
|
||||||
elseif SPRINT_METHOD == 1 then
|
|
||||||
dofile(minetest.get_modpath("sprint") .. "/esprint.lua")
|
local function setSprinting(player, info, sprinting)
|
||||||
else
|
if info.sprinting ~= sprinting then
|
||||||
minetest.log("error", "Sprint Mod - SPRINT_METHOD is not set properly, using e to sprint")
|
player:set_physics_override(SPRINT_MODIFIERS[sprinting])
|
||||||
dofile(minetest.get_modpath("sprint") .. "/esprint.lua")
|
|
||||||
end
|
end
|
||||||
|
info.sprinting = sprinting
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
for name, info in pairs(players) do
|
||||||
|
local player = minetest.get_player_by_name(name)
|
||||||
|
if not player then
|
||||||
|
players[name] = nil
|
||||||
|
else
|
||||||
|
-- ##?## You can enable recharging when the E key is pressed by
|
||||||
|
-- following these instructions.
|
||||||
|
|
||||||
|
--Check if the player should be sprinting
|
||||||
|
local controls = player:get_player_control()
|
||||||
|
local sprintRequested = controls.aux1 and controls.up
|
||||||
|
-- ##1## replace info.sprintRequested with info.sprinting
|
||||||
|
if sprintRequested ~= info.sprintRequested then
|
||||||
|
if sprintRequested and info.stamina > MIN_SPRINT then
|
||||||
|
setSprinting(player, info, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not sprintRequested then
|
||||||
|
setSprinting(player, info, false)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
info.sprintRequested = sprintRequested
|
||||||
|
|
||||||
|
local staminaChanged = false
|
||||||
|
if info.sprinting then
|
||||||
|
info.stamina = info.stamina - dtime
|
||||||
|
staminaChanged = true
|
||||||
|
if info.stamina <= 0 then
|
||||||
|
info.stamina = 0
|
||||||
|
setSprinting(player, info, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- ##2## remove `not info.sprintRequested and`
|
||||||
|
elseif not info.sprintRequested and info.stamina < STAMINA_MAX then
|
||||||
|
info.stamina = info.stamina + dtime * HEAL_RATE
|
||||||
|
staminaChanged = true
|
||||||
|
if info.stamina > STAMINA_MAX then
|
||||||
|
info.stamina = STAMINA_MAX
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if staminaChanged then
|
||||||
|
if SPRINT_HUDBARS_USED then
|
||||||
|
hb.change_hudbar(player, "sprint", info.stamina)
|
||||||
|
else
|
||||||
|
local numBars = (info.stamina / STAMINA_MAX) * 20
|
||||||
|
player:hud_change(info.hud, "number", numBars)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_joinplayer(function(player)
|
||||||
|
local info = {
|
||||||
|
sprinting = false, -- Is the player actually sprinting?
|
||||||
|
stamina = STAMINA_MAX, -- integer, the stamina we have left
|
||||||
|
sprintRequested = false, -- is the sprint key down / etc?
|
||||||
|
}
|
||||||
|
|
||||||
|
if SPRINT_HUDBARS_USED then
|
||||||
|
hb.init_hudbar(player, "sprint")
|
||||||
|
else
|
||||||
|
info.hud = player:hud_add({
|
||||||
|
hud_elem_type = "statbar",
|
||||||
|
position = {x=0.5, y=1},
|
||||||
|
size = {x=24, y=24},
|
||||||
|
text = "sprint_stamina_icon.png",
|
||||||
|
number = 20,
|
||||||
|
alignment = {x=0, y=1},
|
||||||
|
offset = {x=-263, y=-110},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
|
players[player:get_player_name()] = info
|
||||||
|
end)
|
||||||
|
|
||||||
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
players[player:get_player_name()] = nil
|
||||||
|
end)
|
||||||
|
|
|
@ -1,135 +0,0 @@
|
||||||
--[[
|
|
||||||
Sprint mod for Minetest by GunshipPenguin
|
|
||||||
|
|
||||||
To the extent possible under law, the author(s)
|
|
||||||
have dedicated all copyright and related and neighboring rights
|
|
||||||
to this software to the public domain worldwide. This software is
|
|
||||||
distributed without any warranty.
|
|
||||||
]]
|
|
||||||
|
|
||||||
local players = {}
|
|
||||||
local staminaHud = {}
|
|
||||||
|
|
||||||
minetest.register_on_joinplayer(function(player)
|
|
||||||
local playerName = player:get_player_name()
|
|
||||||
players[playerName] = {
|
|
||||||
state = 0,
|
|
||||||
timeOut = 0,
|
|
||||||
stamina = SPRINT_STAMINA,
|
|
||||||
moving = false,
|
|
||||||
}
|
|
||||||
|
|
||||||
if SPRINT_HUDBARS_USED then
|
|
||||||
hb.init_hudbar(player, "sprint")
|
|
||||||
else
|
|
||||||
players[playerName].hud = player:hud_add({
|
|
||||||
hud_elem_type = "statbar",
|
|
||||||
position = {x=0.5,y=1},
|
|
||||||
size = {x=24, y=24},
|
|
||||||
text = "sprint_stamina_icon.png",
|
|
||||||
number = 20,
|
|
||||||
alignment = {x=0,y=1},
|
|
||||||
offset = {x=-263, y=-110},
|
|
||||||
}
|
|
||||||
)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
|
||||||
local playerName = player:get_player_name()
|
|
||||||
players[playerName] = nil
|
|
||||||
end)
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
--Get the gametime
|
|
||||||
local gameTime = minetest.get_gametime()
|
|
||||||
|
|
||||||
--Loop through all connected players
|
|
||||||
for playerName,playerInfo in pairs(players) do
|
|
||||||
local player = minetest.get_player_by_name(playerName)
|
|
||||||
if player ~= nil then
|
|
||||||
--Check if they are moving or not
|
|
||||||
players[playerName]["moving"] = player:get_player_control()["up"]
|
|
||||||
|
|
||||||
--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
|
|
||||||
if playerInfo["state"] == 2 then
|
|
||||||
if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
|
|
||||||
players[playerName]["timeOut"] = nil
|
|
||||||
setState(playerName, 0)
|
|
||||||
end
|
|
||||||
|
|
||||||
--If the player is sprinting, create particles behind him/her
|
|
||||||
elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
|
|
||||||
local numParticles = math.random(1, 2)
|
|
||||||
local playerPos = player:getpos()
|
|
||||||
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
|
|
||||||
if playerNode["name"] ~= "air" then
|
|
||||||
for i=1, numParticles, 1 do
|
|
||||||
minetest.add_particle({
|
|
||||||
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
|
|
||||||
vel = {x=0, y=5, z=0},
|
|
||||||
acc = {x=0, y=-13, z=0},
|
|
||||||
expirationtime = math.random(),
|
|
||||||
size = math.random()+0.5,
|
|
||||||
collisiondetection = true,
|
|
||||||
vertical = false,
|
|
||||||
texture = "sprint_particle.png",
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--Adjust player states
|
|
||||||
if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
|
|
||||||
setState(playerName, 0)
|
|
||||||
elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
|
|
||||||
setState(playerName, 1)
|
|
||||||
elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
|
|
||||||
setState(playerName, 2)
|
|
||||||
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
|
|
||||||
setState(playerName, 3)
|
|
||||||
end
|
|
||||||
|
|
||||||
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
|
|
||||||
if playerInfo["state"] == 3 then
|
|
||||||
playerInfo["stamina"] = playerInfo["stamina"] - dtime
|
|
||||||
if playerInfo["stamina"] <= 0 then
|
|
||||||
playerInfo["stamina"] = 0
|
|
||||||
setState(playerName, 0)
|
|
||||||
end
|
|
||||||
|
|
||||||
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
|
|
||||||
elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
|
|
||||||
playerInfo["stamina"] = playerInfo["stamina"] + dtime
|
|
||||||
end
|
|
||||||
-- Cap stamina at SPRINT_STAMINA
|
|
||||||
if playerInfo["stamina"] > SPRINT_STAMINA then
|
|
||||||
playerInfo["stamina"] = SPRINT_STAMINA
|
|
||||||
end
|
|
||||||
|
|
||||||
--Update the players's hud sprint stamina bar
|
|
||||||
|
|
||||||
if SPRINT_HUDBARS_USED then
|
|
||||||
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
|
|
||||||
else
|
|
||||||
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
|
|
||||||
player:hud_change(playerInfo["hud"], "number", numBars)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
|
|
||||||
local player = minetest.get_player_by_name(playerName)
|
|
||||||
local gameTime = minetest.get_gametime()
|
|
||||||
if players[playerName] then
|
|
||||||
players[playerName]["state"] = state
|
|
||||||
if state == 0 then--Stopped
|
|
||||||
player:set_physics_override({speed=1.0,jump=1.0})
|
|
||||||
elseif state == 2 then --Primed
|
|
||||||
players[playerName]["timeOut"] = gameTime
|
|
||||||
elseif state == 3 then --Sprinting
|
|
||||||
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
Loading…
Reference in a new issue