Rewrite sprinting

This commit is contained in:
rubenwardy 2018-01-09 02:17:03 +00:00
parent 961f2e38d9
commit 872150c0ca
7 changed files with 135 additions and 435 deletions

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@ -10,6 +10,7 @@ regen_interval = 6
regen_amount = 1 regen_amount = 1
random_messages_interval = 60 random_messages_interval = 60
water_level = 38 water_level = 38
sprint_stamina = 5
# #
# CTF_PVP_ENGINE # CTF_PVP_ENGINE

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@ -1,121 +0,0 @@
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7
mods/sprint/LICENSE.txt Normal file
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@ -0,0 +1,7 @@
Copyright 2018 by rubenwardy and GunshipPenguin
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -1,62 +1,31 @@
Sprint Mod For Minetest by GunshipPenguin # Sprint Mod For minetest
Allows the player to sprint by either double tapping w or pressing e. Allows players to sprint by holding E, by default increasing their travel speed
By default, sprinting will make the player travel 80% faster and by 80% and their jump speed by 10%. Also adds a stamina bar that goes down when
allow him/her to jump 10% higher. Also adds a stamina bar that goes the player sprints and goes up they're not sprinting.
down when the player sprints and goes up when he/she isn't
sprinting.
This mod is compatible with the HUD bars [hudbars] mod, but does This mod is compatible with the HUD bars [hudbars] mod, but does not depend on
not depend on it. In this care, a green HUD bar will be displayed, it. In this case, a green HUD bar will be displayed, also showing a number.
also showing a number. If this mod is not present, a standard statbar with 0-20 “half-arrows” is shown,
If this mod is not present, a standard statbar with 0-20 which is a bit more coarse than the HUD bar version.
“half-arrows” is shown, which is a bit more coarse than the HUD
bar version.
This mod is by rubenwardy, and is based on a mod by GunshipPenguin but heavily
rewritten to be more performant.
Licence: CC0 (see COPYING file) License: MIT (see license.txt)
--- ## Settings
This mod can be configured by changing the variables declared in 1.0 represents normal speed so 1.5 would mean that a sprinting player would
the start of init.lua. The following is a brief explanation of each travel 50% faster than a walking player and 2.4 would mean that a sprinting
one. player would travel 140% faster than a walking player.
SPRINT_METHOD (default 1) * `sprint_speed`- 1 is normal walking speed, defaults to 1.8.
* `sprint_jump` - 1 is normal jump speed, defaults to 1.1.
* `sprint_stamina` - How long the sprint lasts in seconds, defaults to 20.
* `sprint_heal_rate` - Multiply this by the stamina to get how long it takes to recharge, defaults to 0.5.
* `sprint_min` - The minimum value at which you can start sprinting, defaults to 0.5.
What a player has to do to start sprinting. 0 = double tap w, 1 = press e. ## Recharging when the sprint key is down
Note that if you have the fast privlige, and have the fast
speed turned on, you will run very, very fast. You can toggle this
by pressing j.
SPRINT_SPEED (default 1.5) Follow the instructions in comments marked by `##number##`.
How fast the player will move when sprinting as opposed to normal
movement speed. 1.0 represents normal speed so 1.5 would mean that a
sprinting player would travel 50% faster than a walking player and
2.4 would mean that a sprinting player would travel 140% faster than
a walking player.
SPRINT_JUMP (default 1.1)
How high the player will jump when sprinting as opposed to normal
jump height. Same as SPRINT_SPEED, just controls jump height while
sprinting rather than speed.
SPRINT_STAMINA (default 20)
How long the player can sprint for in seconds. Each player has a
stamina variable assigned to them, it is initially set to
SPRINT_STAMINA and can go no higher. When the player is sprinting,
this variable ticks down once each second, and when it reaches 0,
the player stops sprinting. It ticks back up when the player isn't
sprinting and stops at SPRINT_STAMINA. Set this to a huge value if
you want unlimited sprinting.
SPRINT_TIMEOUT (default 0.5)
Only used if SPRINT_METHOD = 0.
How much time the player has after releasing w, to press w again and
start sprinting. Setting this too high will result in unwanted
sprinting and setting it too low will result in it being
difficult/impossible to sprint.

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@ -1,104 +0,0 @@
--[[
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
]]
local players = {}
local staminaHud = {}
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
sprinting = false,
timeOut = 0,
stamina = SPRINT_STAMINA,
shouldSprint = false,
}
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
players[playerName].hud = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=24, y=24},
text = "sprint_stamina_icon.png",
number = 20,
alignment = {x=0,y=1},
offset = {x=-263, y=-110},
}
)
end
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
end)
minetest.register_globalstep(function(dtime)
--Get the gametime
local gameTime = minetest.get_gametime()
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
--Check if the player should be sprinting
if player:get_player_control()["aux1"] and player:get_player_control()["up"] then
players[playerName]["shouldSprint"] = true
else
players[playerName]["shouldSprint"] = false
end
--Adjust player states
if players[playerName]["shouldSprint"] == true then --Stopped
setSprinting(playerName, true)
elseif players[playerName]["shouldSprint"] == false then
setSprinting(playerName, false)
end
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
if playerInfo["sprinting"] == true then
playerInfo["stamina"] = playerInfo["stamina"] - dtime
if playerInfo["stamina"] <= 0 then
playerInfo["stamina"] = 0
setSprinting(playerName, false)
end
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
elseif playerInfo["sprinting"] == false and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime / 2
end
-- Cap stamina at SPRINT_STAMINA
if playerInfo["stamina"] > SPRINT_STAMINA then
playerInfo["stamina"] = SPRINT_STAMINA
end
--Update the players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
player:hud_change(playerInfo["hud"], "number", numBars)
end
end
end
end)
function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
local player = minetest.get_player_by_name(playerName)
if players[playerName] then
players[playerName]["sprinting"] = sprinting
if sprinting == true then
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
elseif sprinting == false then
player:set_physics_override({speed=1.0,jump=1.0})
end
return true
end
return false
end

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@ -1,34 +1,117 @@
--[[ -- Sprint mod by rubenwardy. License: MIT.
Sprint mod for Minetest by GunshipPenguin -- Heavily modified from a mod by GunshipPenguin
To the extent possible under law, the author(s) -- Config, see README.md
have dedicated all copyright and related and neighboring rights local MOD_WALK = tonumber(minetest.settings:get("sprint_speed") or 1.8)
to this software to the public domain worldwide. This software is local MOD_JUMP = tonumber(minetest.settings:get("sprint_jump") or 1.1)
distributed without any warranty. local STAMINA_MAX = tonumber(minetest.settings:get("sprint_stamina") or 20)
]] local HEAL_RATE = tonumber(minetest.settings:get("sprint_heal_rate") or 0.5)
local MIN_SPRINT = tonumber(minetest.settings:get("sprint_min") or 0.5)
--Configuration variables, these are all explained in README.md local SPRINT_MODIFIERS = {
SPRINT_METHOD = 1 [true] = { speed = MOD_WALK, jump = MOD_JUMP },
SPRINT_SPEED = 1.8 [false] = { speed = 1.0, jump = 1.0 },
SPRINT_JUMP = 1.1 }
SPRINT_STAMINA = 5
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
if minetest.get_modpath("hudbars") ~= nil then if minetest.get_modpath("hudbars") ~= nil then
hb.register_hudbar("sprint", 0xFFFFFF, "Stamina", hb.register_hudbar("sprint", 0xFFFFFF, "Stamina",
{ bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" }, { bar = "sprint_stamina_bar.png", icon = "sprint_stamina_icon.png" },
SPRINT_STAMINA, SPRINT_STAMINA, STAMINA_MAX, STAMINA_MAX,
false, "%s: %.1f/%.1f") false, "%s: %.1f/%.1f")
SPRINT_HUDBARS_USED = true SPRINT_HUDBARS_USED = true
else else
SPRINT_HUDBARS_USED = false SPRINT_HUDBARS_USED = false
end end
if SPRINT_METHOD == 0 then local players = {}
dofile(minetest.get_modpath("sprint") .. "/wsprint.lua") local staminaHud = {}
elseif SPRINT_METHOD == 1 then
dofile(minetest.get_modpath("sprint") .. "/esprint.lua") local function setSprinting(player, info, sprinting)
else if info.sprinting ~= sprinting then
minetest.log("error", "Sprint Mod - SPRINT_METHOD is not set properly, using e to sprint") player:set_physics_override(SPRINT_MODIFIERS[sprinting])
dofile(minetest.get_modpath("sprint") .. "/esprint.lua") end
info.sprinting = sprinting
end end
minetest.register_globalstep(function(dtime)
for name, info in pairs(players) do
local player = minetest.get_player_by_name(name)
if not player then
players[name] = nil
else
-- ##?## You can enable recharging when the E key is pressed by
-- following these instructions.
--Check if the player should be sprinting
local controls = player:get_player_control()
local sprintRequested = controls.aux1 and controls.up
-- ##1## replace info.sprintRequested with info.sprinting
if sprintRequested ~= info.sprintRequested then
if sprintRequested and info.stamina > MIN_SPRINT then
setSprinting(player, info, true)
end
if not sprintRequested then
setSprinting(player, info, false)
end
end
info.sprintRequested = sprintRequested
local staminaChanged = false
if info.sprinting then
info.stamina = info.stamina - dtime
staminaChanged = true
if info.stamina <= 0 then
info.stamina = 0
setSprinting(player, info, false)
end
-- ##2## remove `not info.sprintRequested and`
elseif not info.sprintRequested and info.stamina < STAMINA_MAX then
info.stamina = info.stamina + dtime * HEAL_RATE
staminaChanged = true
if info.stamina > STAMINA_MAX then
info.stamina = STAMINA_MAX
end
end
if staminaChanged then
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", info.stamina)
else
local numBars = (info.stamina / STAMINA_MAX) * 20
player:hud_change(info.hud, "number", numBars)
end
end
end
end
end)
minetest.register_on_joinplayer(function(player)
local info = {
sprinting = false, -- Is the player actually sprinting?
stamina = STAMINA_MAX, -- integer, the stamina we have left
sprintRequested = false, -- is the sprint key down / etc?
}
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
info.hud = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5, y=1},
size = {x=24, y=24},
text = "sprint_stamina_icon.png",
number = 20,
alignment = {x=0, y=1},
offset = {x=-263, y=-110},
})
end
players[player:get_player_name()] = info
end)
minetest.register_on_leaveplayer(function(player)
players[player:get_player_name()] = nil
end)

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@ -1,135 +0,0 @@
--[[
Sprint mod for Minetest by GunshipPenguin
To the extent possible under law, the author(s)
have dedicated all copyright and related and neighboring rights
to this software to the public domain worldwide. This software is
distributed without any warranty.
]]
local players = {}
local staminaHud = {}
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = {
state = 0,
timeOut = 0,
stamina = SPRINT_STAMINA,
moving = false,
}
if SPRINT_HUDBARS_USED then
hb.init_hudbar(player, "sprint")
else
players[playerName].hud = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1},
size = {x=24, y=24},
text = "sprint_stamina_icon.png",
number = 20,
alignment = {x=0,y=1},
offset = {x=-263, y=-110},
}
)
end
end)
minetest.register_on_leaveplayer(function(player)
local playerName = player:get_player_name()
players[playerName] = nil
end)
minetest.register_globalstep(function(dtime)
--Get the gametime
local gameTime = minetest.get_gametime()
--Loop through all connected players
for playerName,playerInfo in pairs(players) do
local player = minetest.get_player_by_name(playerName)
if player ~= nil then
--Check if they are moving or not
players[playerName]["moving"] = player:get_player_control()["up"]
--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
if playerInfo["state"] == 2 then
if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
players[playerName]["timeOut"] = nil
setState(playerName, 0)
end
--If the player is sprinting, create particles behind him/her
elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
local numParticles = math.random(1, 2)
local playerPos = player:getpos()
local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
if playerNode["name"] ~= "air" then
for i=1, numParticles, 1 do
minetest.add_particle({
pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
vel = {x=0, y=5, z=0},
acc = {x=0, y=-13, z=0},
expirationtime = math.random(),
size = math.random()+0.5,
collisiondetection = true,
vertical = false,
texture = "sprint_particle.png",
})
end
end
end
--Adjust player states
if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
setState(playerName, 0)
elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
setState(playerName, 1)
elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
setState(playerName, 2)
elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
setState(playerName, 3)
end
--Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
if playerInfo["state"] == 3 then
playerInfo["stamina"] = playerInfo["stamina"] - dtime
if playerInfo["stamina"] <= 0 then
playerInfo["stamina"] = 0
setState(playerName, 0)
end
--Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
playerInfo["stamina"] = playerInfo["stamina"] + dtime
end
-- Cap stamina at SPRINT_STAMINA
if playerInfo["stamina"] > SPRINT_STAMINA then
playerInfo["stamina"] = SPRINT_STAMINA
end
--Update the players's hud sprint stamina bar
if SPRINT_HUDBARS_USED then
hb.change_hudbar(player, "sprint", playerInfo["stamina"])
else
local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
player:hud_change(playerInfo["hud"], "number", numBars)
end
end
end
end)
function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
local player = minetest.get_player_by_name(playerName)
local gameTime = minetest.get_gametime()
if players[playerName] then
players[playerName]["state"] = state
if state == 0 then--Stopped
player:set_physics_override({speed=1.0,jump=1.0})
elseif state == 2 then --Primed
players[playerName]["timeOut"] = gameTime
elseif state == 3 then --Sprinting
player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
end
return true
end
return false
end