From 87bd6078565d3181b6a44af03c7b8ebc58195564 Mon Sep 17 00:00:00 2001 From: LoneWolfHT Date: Sun, 14 Feb 2021 11:16:39 -0800 Subject: [PATCH] Fix combat not ending on death --- mods/pvp/anticoward/init.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/mods/pvp/anticoward/init.lua b/mods/pvp/anticoward/init.lua index 238ba29..cfa55c0 100644 --- a/mods/pvp/anticoward/init.lua +++ b/mods/pvp/anticoward/init.lua @@ -83,11 +83,6 @@ minetest.register_on_dieplayer(function(player, reason) last_attacker:hud_remove(potential_cowards[hname].hud or 0) potential_cowards[hname] = nil end - - if potential_cowards[pname] then - player:hud_remove(potential_cowards[pname].hud or 0) - potential_cowards[pname] = nil - end else for victim in pairs(potential_cowards) do if potential_cowards[victim].puncher == pname then @@ -103,6 +98,11 @@ minetest.register_on_dieplayer(function(player, reason) end end end + + if potential_cowards[pname] then + player:hud_remove(potential_cowards[pname].hud or 0) + potential_cowards[pname] = nil + end end) minetest.register_on_leaveplayer(function(player, timeout)