Replace chat with HUD events, add BS 5 palette (#848)
* Replace chat with HUD events, add BS 5 palette * Use HUD events for paxel too * Move paxel_stop function up
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e40d1e666a
commit
87f7212f43
9 changed files with 106 additions and 34 deletions
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@ -22,7 +22,19 @@ minetest.register_craftitem("ctf_bandages:bandage", {
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local hp = object:get_hp()
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local limit = ctf_bandages.heal_percent * object:get_properties().hp_max
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if hp > 0 and hp < limit then
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if hp <= 0 then
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hud_event.new(name, {
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name = "ctf_bandages:dead",
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color = "warning",
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value = pname .. " is dead!",
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})
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elseif hp >= limit then
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hud_event.new(name, {
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name = "ctf_bandages:limit",
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color = "warning",
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value = pname .. " already has " .. limit .. " HP!",
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})
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else
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local hp_add = math.random(3,4)
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kill_assist.add_heal_assist(pname, hp_add)
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@ -33,14 +45,18 @@ minetest.register_craftitem("ctf_bandages:bandage", {
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end
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object:set_hp(hp)
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minetest.chat_send_player(pname, minetest.colorize("#C1FF44", name .. " has healed you!"))
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return itemstack
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else
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minetest.chat_send_player(name, pname .. " has " .. hp .. " HP. You can't heal them.")
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hud_event.new(pname, {
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name = "ctf_bandages:heal",
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color = 0xC1FF44,
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value = name .. " healed you!",
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})
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end
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else
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minetest.chat_send_player(name, pname.." isn't in your team!")
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hud_event.new(name, {
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name = "ctf_bandages:team",
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color = "warning",
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value = pname .. " isn't in your team!",
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})
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end
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end,
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})
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@ -148,6 +148,15 @@ local function isdiggable(name)
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)
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end
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local function paxel_stop(pname, reason)
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hud_event.new(pname, {
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name = "ctf_classes:paxel_stop",
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color = "success",
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value = table.concat({"Pillar digging stopped", reason, "- wait " .. DIG_COOLDOWN .. "s"}, " "),
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})
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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end
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local function remove_pillar(pos, pname)
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local name = minetest.get_node(pos).name
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@ -161,13 +170,11 @@ local function remove_pillar(pos, pname)
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pos.y = pos.y + 1
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minetest.after(DIG_SPEED, remove_pillar, pos, pname)
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else
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minetest.chat_send_player(pname, "Pillar digging stopped, too far away from digging pos. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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paxel_stop(pname, "at too far away node")
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end
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end
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else
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minetest.chat_send_player(pname, "Pillar digging stopped at undiggable node. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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paxel_stop(pname, "at undiggable node")
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end
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end
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@ -191,20 +198,39 @@ minetest.register_tool("ctf_classes:paxel_bronze", {
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if pointed_thing.type == "node" then
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local pname = placer:get_player_name()
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if not isdiggable(minetest.get_node(pointed_thing.under).name) or ctf_match.is_in_build_time() then
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minetest.chat_send_player(pname, "Can't dig node or build time active")
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if not isdiggable(minetest.get_node(pointed_thing.under).name) then
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hud_event.new(pname, {
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name = "ctf_classes:paxel_undiggable",
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color = "warning",
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value = "Can't paxel node!",
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})
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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if ctf_match.is_in_build_time() then
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hud_event.new(pname, {
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name = "ctf_classes:paxel_build_time",
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color = "warning",
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value = "Build time active!",
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})
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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if not diggers[pname] then
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minetest.chat_send_player(pname, "Pillar digging started")
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hud_event.new(pname, {
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name = "ctf_classes:paxel_start",
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color = "primary",
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value = "Pillar digging started",
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})
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diggers[pname] = true
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remove_pillar(pointed_thing.under, pname)
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elseif type(diggers[pname]) ~= "table" then
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minetest.chat_send_player(pname, "Pillar digging stopped. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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paxel_stop(pname)
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else
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minetest.chat_send_player(pname, "You can't activate yet")
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hud_event.new(pname, {
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name = "ctf_classes:paxel_timer",
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color = "warning",
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value = "You can't activate yet!",
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})
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end
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end
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end,
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@ -216,8 +242,7 @@ minetest.register_tool("ctf_classes:paxel_bronze", {
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minetest.after(2, function()
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if user and user:get_player_control().RMB then
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if diggers[pname] and type(diggers[pname]) ~= "table" then
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minetest.chat_send_player(pname, "Pillar digging stopped. Can activate again in "..DIG_COOLDOWN.." seconds")
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diggers[pname] = minetest.after(DIG_COOLDOWN, function() diggers[pname] = nil end)
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paxel_stop(pname)
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end
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end
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end)
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@ -84,8 +84,11 @@ function minetest.is_protected(pos, name, ...)
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local flag, distSQ = ctf_flag.get_nearest(pos)
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if flag and pos.y >= flag.y - 1 and distSQ < rs then
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minetest.chat_send_player(name,
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"Too close to the flag to build! Leave at least " .. r .. " blocks around the flag.")
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hud_event.new(name, {
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name = "ctf_bandages:team",
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color = "warning",
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value = "Too close to the flag to build (< " .. r .. " nodes) !",
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})
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return true
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else
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return old_is_protected(pos, name, ...)
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@ -66,7 +66,11 @@ local old_can_attack = ctf.can_attack
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function ctf.can_attack(player, hitter, ...)
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if ctf_match.is_in_build_time() then
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if hitter:is_player() then
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minetest.chat_send_player(hitter:get_player_name(), "Match hasn't started yet!")
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hud_event.new(hitter:get_player_name(), {
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name = "ctf_match:buildtime_hit",
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color = "warning",
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value = "Match hasn't started yet!",
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})
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end
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return false
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end
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@ -44,14 +44,20 @@ function ctf.can_attack(player, hitter, ...)
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local hname = hitter:get_player_name()
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if ctf_respawn_immunity.is_immune(player) then
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minetest.chat_send_player(hname, minetest.colorize("#EE8822", pname ..
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" just respawned or joined," .. " and is immune to attacks!"))
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hud_event.new(hname, {
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name = "ctf_respawn_immunity:hit",
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color = 0xEE8822,
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value = pname .. " has respawn immunity!",
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})
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return false
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end
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if ctf_respawn_immunity.is_immune(hitter) then
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minetest.chat_send_player(hname, minetest.colorize("#FF8C00",
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"Your immunity has ended because you attacked a player"))
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hud_event.new(hname, {
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name = "ctf_respawn_immunity:end",
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color = 0xFF8C00,
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value = "Your immunity has ended!",
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})
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immune_players[hname] = nil
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ctf_respawn_immunity.update_effects(hitter)
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end
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@ -5,6 +5,18 @@ local players = {}
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local duration = 7
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local max = 3
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local next_check = 10000000
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-- Bootstrap 5 palette
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local colors = {
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primary = 0x0D6EFD,
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secondary = 0x6C757D,
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success = 0x198754,
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info = 0x0DCAF0,
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warning = 0xFFC107,
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danger = 0xDC3545,
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light = 0xF8F9FA,
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dark = 0x212529,
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}
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hud_event.colors = colors
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local function update(name)
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local player = minetest.get_player_by_name(name)
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@ -52,6 +64,8 @@ function hud_event.new(name, def)
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error("hud_event: Invalid HUD event element definition", 2)
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end
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def.color = colors[def.color] or def.color
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local player = minetest.get_player_by_name(name)
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if not player then
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return
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@ -71,8 +71,11 @@ local function stop_healing(player, interrupted)
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players[name] = nil
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if interrupted then
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minetest.chat_send_player(name, minetest.colorize("#FF4444",
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"Your healing was interrupted"..reason_handler(interrupted)))
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hud_event.new(name, {
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name = "medkits:interrupt",
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color = 0xFF4444,
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value = "Your healing was interrupted" .. reason_handler(interrupted),
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})
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player:set_hp(info.hp)
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player:get_inventory():add_item("main", ItemStack("medkits:medkit 1"))
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end
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@ -2,8 +2,6 @@
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local players = {}
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local blocks_per_second = 5
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local resend_notification_seconds = 10
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-- Bootstrap 4 "warning" color
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local warning_color = 0xFFC107
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minetest.register_on_joinplayer(function(player)
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-- player has to wait after join before they can place a node
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@ -22,7 +20,7 @@ minetest.register_on_placenode(function(pos, _newnode, placer, oldnode, _itemsta
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-- This should happen rarely
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hud_event.new(name, {
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name = "place_limit:unpointable",
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color = warning_color,
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color = "warning",
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value = "Block not pointable (dug/replaced)!",
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})
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minetest.set_node(pos, oldnode)
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@ -39,7 +37,7 @@ minetest.register_on_placenode(function(pos, _newnode, placer, oldnode, _itemsta
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if (time - placements.last_notification_sent) / 1e6 >= resend_notification_seconds then
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hud_event.new(name, {
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name = "place_limit:speed",
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color = warning_color,
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color = "warning",
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value = "Placing too fast!",
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})
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placements.last_notification_sent = time
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@ -163,8 +163,11 @@ function minetest.is_protected(pos, name, info, ...)
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local flag, distSQ = ctf_flag.get_nearest(pos)
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if flag and pos.y >= flag.y - 1 and distSQ < rs then
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minetest.chat_send_player(name,
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"You can't shoot blocks within "..r.." nodes of a flag!")
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hud_event.new(name, {
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name = "sniper_rifles:hit_base",
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color = "warning",
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value = "You can't shoot blocks within " .. r .. " nodes of a flag!",
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})
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return true
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else
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return old_is_protected(pos, name, info, ...)
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