From 88e26cf561bd702b4b03c14b018183279e9ec419 Mon Sep 17 00:00:00 2001 From: "-sniper- (minetest)" <47271658+JostP@users.noreply.github.com> Date: Mon, 28 Sep 2020 18:16:45 +0200 Subject: [PATCH] Fix mistake in Map maker's README (#681) * Fix epic mistake in Map maker's README * Add YT tutorial link and place flags line * Move YT tutorial to top of the README --- mods/ctf/ctf_map/map_maker/README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/mods/ctf/ctf_map/map_maker/README.md b/mods/ctf/ctf_map/map_maker/README.md index 2494bec..6dc8630 100644 --- a/mods/ctf/ctf_map/map_maker/README.md +++ b/mods/ctf/ctf_map/map_maker/README.md @@ -2,6 +2,10 @@ ## Creating a new map +### Youtube tutorial +https://youtu.be/orBsC9wViUw + + ### 1. Dependencies * Minetest 5.0.0 or later. @@ -25,7 +29,7 @@ There are multiple ways do this, this is the simplest in most cases. * Set backend to "dummy". * Save. * Using worldedit, select the area. -* Type `/gui`, and click "From WE" then "To WE". +* Type `/gui`, and click `Player pos` then `From WE` and then `To WE`. * Check that the center location is the right place for the barrier to go. * Check that the bounds extend far enough. @@ -35,6 +39,7 @@ There are multiple ways do this, this is the simplest in most cases. If the barrier is X=0, then it will placed with every node of the barrier having X=0. If the barrier is Z=0, then it will placed with every node of the barrier having Z=0. * Click "place barrier". Note that this command does not have an undo. +* After placing barriers you should place 2 flags where you want bases to be. You get flags in `/gui` --> `Giveme flags` ### 5. Meta data @@ -46,6 +51,7 @@ There are multiple ways do this, this is the simplest in most cases. * Copy the resultant folder from `worlddir/schems/` into `ctf_map/ctf_map_core/maps/`. * Profit! + ## Documentation ### Map meta