Fix dropondie not taking map's initial stuff into account

This commit is contained in:
rubenwardy 2018-01-27 18:45:52 +00:00
parent 7836ba78c2
commit 8cbceb9e4d
3 changed files with 31 additions and 29 deletions

View file

@ -1,18 +1,26 @@
function give_initial_stuff(player)
minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
give_initial_stuff = {}
local items = ctf_map.map and ctf_map.map.initial_stuff or {
setmetatable(give_initial_stuff, {
__call = function(self, player)
minetest.log("action", "Giving initial stuff to player "..player:get_player_name())
local inv = player:get_inventory()
inv:set_list("main", {})
inv:set_list("craft", {})
local items = give_initial_stuff.get_stuff()
for _, item in pairs(items) do
inv:add_item("main", item)
end
end
})
function give_initial_stuff.get_stuff()
return ctf_map.map and ctf_map.map.initial_stuff or {
"default:pick_wood",
"default:sword_wood",
"default:torch 3",
}
for _, item in pairs(items) do
inv:add_item("main", item)
end
end
minetest.register_on_joinplayer(function(player)