Misc bug/exploit fixes
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3 changed files with 8 additions and 8 deletions
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@ -68,7 +68,7 @@ local dont_heal = {}
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if reason.type == "drown" or reason.type == "mode_damage" then
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if reason.type == "drown" or reason.type == "node_damage" then
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dont_heal[name] = true
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dont_heal[name] = true
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elseif dont_heal[name] then
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elseif dont_heal[name] then
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dont_heal[name] = nil
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dont_heal[name] = nil
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@ -95,8 +95,8 @@ minetest.override_item("ctf_bandages:bandage", {
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local name = user:get_player_name()
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local name = user:get_player_name()
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if ctf.player(pname).team == ctf.player(name).team then
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if ctf.player(pname).team == ctf.player(name).team then
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local nodename = minetest.get_node(object:get_pos()).name
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local nodename = minetest.get_node(object:get_pos()).name
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if dont_heal[pname] or nodename:find("lava") or nodename:find("water") then
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if dont_heal[pname] or nodename:find("lava") or nodename:find("water") or nodename:find("spike") then
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return -- Can't heal players in lava/water
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return -- Can't heal players in lava/water/spikes
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end
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end
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local hp = object:get_hp()
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local hp = object:get_hp()
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@ -11,6 +11,10 @@ local COMBAT_TIMEOUT_TIME = 20
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minetest.register_on_punchplayer(function(player, hitter,
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minetest.register_on_punchplayer(function(player, hitter,
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time_from_last_punch, tool_capabilities, dir, damage)
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time_from_last_punch, tool_capabilities, dir, damage)
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if player and hitter then
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if player and hitter then
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if ctf_respawn_immunity.is_immune(player) or ctf_match.is_in_build_time() then
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return
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end
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local pname = player:get_player_name()
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local pname = player:get_player_name()
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local hname = hitter:get_player_name()
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local hname = hitter:get_player_name()
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@ -22,10 +26,6 @@ time_from_last_punch, tool_capabilities, dir, damage)
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return
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return
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end
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end
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if ctf_respawn_immunity.is_immune(player) then
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return
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end
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local hp = player:get_hp() - damage
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local hp = player:get_hp() - damage
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if hp <= 0 then
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if hp <= 0 then
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if potential_cowards[pname] then
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if potential_cowards[pname] then
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@ -1,2 +1,2 @@
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name = anticoward
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name = anticoward
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depends = ctf, ctf_classes
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depends = ctf, ctf_classes, ctf_match
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