Update calls to ctf_colors.get_color (#396)
MT-CTF/ctf_pvp_engine#35. Also update ctf_pvp_engine submodule.
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4 changed files with 11 additions and 13 deletions
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@ -2,11 +2,10 @@ local bountied_player = nil
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local bounty_score = 0
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local function announce(name)
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local _, tcolor = ctf_colors.get_color(ctf.player(bountied_player))
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tcolor = tcolor:gsub("0x", "#")
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local tcolor = ctf_colors.get_color(ctf.player(bountied_player))
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minetest.chat_send_player(name,
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minetest.colorize("#fff326", "The next person to kill ") ..
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minetest.colorize(tcolor, bountied_player) ..
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minetest.colorize(tcolor.css, bountied_player) ..
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minetest.colorize("#fff326", " will receive " .. bounty_score .. " points!"))
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end
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@ -38,17 +38,17 @@ function ctf_events.update_row(i, player, name, tplayer, evt)
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-- One
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if evt.one then
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local _, tone_hex = ctf_colors.get_color(ctf.player(evt.one))
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local tcolor = ctf_colors.get_color(ctf.player(evt.one))
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if hud:exists(player, idx) then
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hud:change(player, idx, "text", evt.one)
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hud:change(player, idx, "number", tone_hex)
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hud:change(player, idx, "number", tcolor.hex)
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else
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local tmp = {
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hud_elem_type = "text",
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position = {x = 0, y = 0.8},
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scale = {x = 200, y = 100},
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text = evt.one,
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number = tone_hex,
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number = tcolor.hex,
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offset = {x = 145, y = -y_pos},
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alignment = {x = -1, y = 0}
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}
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@ -60,17 +60,17 @@ function ctf_events.update_row(i, player, name, tplayer, evt)
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-- Two
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if evt.two then
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local _, ttwo_hex = ctf_colors.get_color(ctf.player(evt.two))
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local tcolor = ctf_colors.get_color(ctf.player(evt.two))
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if hud:exists(player, idx2) then
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hud:change(player, idx2, "text", evt.two)
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hud:change(player, idx2, "number", ttwo_hex)
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hud:change(player, idx2, "number", tcolor.hex)
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else
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local tmp = {
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hud_elem_type = "text",
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position = {x = 0, y = 0.8},
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scale = {x = 200, y = 100},
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text = evt.two,
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number = ttwo_hex,
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number = tcolor.hex,
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offset = {x = 175, y = -y_pos},
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alignment = {x = 1, y = 0}
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}
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@ -1,10 +1,9 @@
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dofile(minetest.get_modpath("ctf_playertag") .. "/api.lua")
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ctf_flag.register_on_pick_up(function(attname, flag)
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local _, color = ctf_colors.get_color(ctf.player(attname))
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color = color:gsub("0x", "#")
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local tcolor = ctf_colors.get_color(ctf.player(attname))
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playertag.set(minetest.get_player_by_name(attname), playertag.TYPE_BUILTIN,
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color)
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tcolor.css)
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end)
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ctf_flag.register_on_drop(function(attname, flag)
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@ -1 +1 @@
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Subproject commit 48f309ee1da5d84df3c4c3da0d219de2f4a3c450
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Subproject commit 3d5421ae7ca4fd27a1712cba0a4c9c351183c12c
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