Replace deprecated settings_* API methods

This commit is contained in:
ClobberXD 2018-12-31 04:38:25 +05:30 committed by rubenwardy
parent f2c864ac04
commit 904c47dea2
15 changed files with 29 additions and 33 deletions

View file

@ -179,7 +179,7 @@ for _, color in pairs(dye_basecolors) do
groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing)
minetest.sound_play("shooter_click", {object=user})
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(65535/SHOOTER_CROSSBOW_USES)
end
itemstack = "shooter:crossbow 1 "..itemstack:get_wear()
@ -244,7 +244,7 @@ minetest.register_tool("shooter:crossbow", {
local color = string.match(stack:get_name(), "shooter:arrow_(%a+)")
if color then
minetest.sound_play("shooter_reload", {object=user})
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "shooter:arrow_"..color.." 1")
end
return "shooter:crossbow_loaded_"..color.." 1 "..itemstack:get_wear()
@ -252,7 +252,7 @@ minetest.register_tool("shooter:crossbow", {
for _, color in pairs(dye_basecolors) do
if inv:contains_item("main", "shooter:arrow_"..color) then
minetest.sound_play("shooter_reload", {object=user})
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "shooter:arrow_"..color.." 1")
end
return "shooter:crossbow_loaded_"..color.." 1 "..itemstack:get_wear()

View file

@ -104,7 +104,7 @@ minetest.register_tool("shooter:flaregun", {
minetest.sound_play("shooter_click", {object=user})
return itemstack
end
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "shooter:flare 1")
itemstack:add_wear(65535/100)
end
@ -144,4 +144,3 @@ if SHOOTER_ENABLE_CRAFTING == true then
},
})
end

View file

@ -4,7 +4,7 @@ local function throw_hook(itemstack, user, vel)
local dir = user:get_look_dir()
local yaw = user:get_look_yaw()
if pos and dir and yaw then
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(65535/100)
end
pos.y = pos.y + 1.5
@ -84,7 +84,7 @@ minetest.register_tool("shooter:grapple_gun", {
inventory_image = "shooter_hook_gun.png",
on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory()
if inv:contains_item("main", "shooter:grapple_hook") and
if inv:contains_item("main", "shooter:grapple_hook") and
inv:contains_item("main", "tnt:gunpowder") then
inv:remove_item("main", "tnt:gunpowder")
minetest.sound_play("shooter_reload", {object=user})
@ -129,4 +129,3 @@ if SHOOTER_ENABLE_CRAFTING == true then
},
})
end

View file

@ -40,7 +40,7 @@ minetest.register_tool("shooter:grenade", {
description = "Grenade",
inventory_image = "shooter_hand_grenade.png",
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack = ""
end
-- clarification for future readers: grenade can be used only if player points at nothing (line 47)

View file

@ -46,7 +46,7 @@ minetest.register_tool("shooter:rocket_gun_loaded", {
inventory_image = "shooter_rocket_gun_loaded.png",
groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(65535/50)
end
itemstack = "shooter:rocket_gun 1 "..itemstack:get_wear()
@ -85,7 +85,7 @@ minetest.register_tool("shooter:rocket_gun", {
local inv = user:get_inventory()
if inv:contains_item("main", "shooter:rocket") then
minetest.sound_play("shooter_reload", {object=user})
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "shooter:rocket 1")
end
itemstack = "shooter:rocket_gun_loaded 1 "..itemstack:get_wear()
@ -111,4 +111,3 @@ if SHOOTER_ENABLE_CRAFTING == true then
},
})
end

View file

@ -50,7 +50,7 @@ minetest.register_entity("shooter:tnt_entity", {
end,
get_staticdata = function(self)
return "expired"
end,
end,
})
minetest.register_entity("shooter:turret_entity", {
@ -92,7 +92,7 @@ minetest.register_entity("shooter:turret_entity", {
self.timer = self.timer + dtime
if self.timer < 0.1 then
return
end
end
if self.player then
local pitch = self.pitch
local yaw = self.object:getyaw()
@ -122,7 +122,7 @@ minetest.register_entity("shooter:turret_entity", {
end
if pitch < 0 then
pitch = 0
elseif pitch > 90 then
elseif pitch > 90 then
pitch = 90
end
if self.pitch ~= pitch then
@ -148,7 +148,7 @@ minetest.register_entity("shooter:turret_entity", {
return
end
minetest.sound_play("shooter_shotgun", {object=self.object})
if not minetest.setting_getbool("creative_mode") then
if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "tnt:tnt")
end
local pitch = math.rad(self.pitch - 40)
@ -263,4 +263,3 @@ if SHOOTER_ENABLE_CRAFTING == true then
},
})
end