Replace deprecated settings_* API methods

This commit is contained in:
ClobberXD 2018-12-31 04:38:25 +05:30 committed by rubenwardy
parent f2c864ac04
commit 904c47dea2
15 changed files with 29 additions and 33 deletions

View file

@ -30,7 +30,7 @@ function chatplus.init()
end end
function chatplus.setting(name) function chatplus.setting(name)
local get = minetest.setting_get("chatplus_" .. name) local get = minetest.settings:get("chatplus_" .. name)
if get then if get then
return get return get
elseif chatplus._defsettings[name]~= nil then elseif chatplus._defsettings[name]~= nil then

@ -1 +1 @@
Subproject commit 6f5bcd05d678811c86b6836786f97f3aafa67ffe Subproject commit d341978b909b9fad5133c288e01930ffeaf9a9be

View file

@ -310,7 +310,7 @@ function default.register_ores()
}) })
end end
local WATER_H = tonumber(minetest.setting_get("water_level")) local WATER_H = tonumber(minetest.settings:get("water_level"))
-- --

View file

@ -20,7 +20,7 @@ local function drop(pos, itemstack)
if obj then if obj then
obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)}) obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)})
local remi = minetest.setting_get("remove_items") local remi = minetest.settings:get("remove_items")
if minetest.is_yes(remi) then if minetest.is_yes(remi) then
obj:remove() obj:remove()
end end

View file

@ -58,8 +58,8 @@ function gauges.add_HP_gauge(name)
end end
-- If health_bars not defined or set to true -- If health_bars not defined or set to true
if minetest.setting_getbool("health_bars") ~= false and if minetest.settings:get_bool("health_bars") ~= false and
minetest.setting_getbool("enable_damage") then minetest.settings:get_bool("enable_damage") then
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
minetest.after(2, gauges.add_HP_gauge, player:get_player_name()) minetest.after(2, gauges.add_HP_gauge, player:get_player_name())
end) end)

View file

@ -1,8 +1,8 @@
local regen_interval = tonumber(minetest.setting_get("regen_interval")) local regen_interval = tonumber(minetest.settings:get("regen_interval"))
if regen_interval <= 0 then if regen_interval <= 0 then
regen_interval = 6 regen_interval = 6
end end
local regen_amount = tonumber(minetest.setting_get("regen_amount")) local regen_amount = tonumber(minetest.settings:get("regen_amount"))
if regen_amount <= 0 then if regen_amount <= 0 then
regen_amount = 1 regen_amount = 1
end end

View file

@ -27,13 +27,13 @@ function table.random( t ) -- luacheck: ignore
end end
function random_messages.initialize() --Set the interval in minetest.conf. function random_messages.initialize() --Set the interval in minetest.conf.
minetest.setting_set("random_messages_interval",60) minetest.settings:set("random_messages_interval",60)
minetest.setting_save(); minetest.settings:write();
return 60 return 60
end end
function random_messages.set_interval() --Read the interval from minetest.conf and set it if it doesn't exist function random_messages.set_interval() --Read the interval from minetest.conf and set it if it doesn't exist
MESSAGE_INTERVAL = tonumber(minetest.setting_get("random_messages_interval")) or random_messages.initialize() MESSAGE_INTERVAL = tonumber(minetest.settings:get("random_messages_interval")) or random_messages.initialize()
end end
function random_messages.check_params(name,func,params) function random_messages.check_params(name,func,params)

View file

@ -179,7 +179,7 @@ for _, color in pairs(dye_basecolors) do
groups = {not_in_creative_inventory=1}, groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
minetest.sound_play("shooter_click", {object=user}) minetest.sound_play("shooter_click", {object=user})
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(65535/SHOOTER_CROSSBOW_USES) itemstack:add_wear(65535/SHOOTER_CROSSBOW_USES)
end end
itemstack = "shooter:crossbow 1 "..itemstack:get_wear() itemstack = "shooter:crossbow 1 "..itemstack:get_wear()
@ -244,7 +244,7 @@ minetest.register_tool("shooter:crossbow", {
local color = string.match(stack:get_name(), "shooter:arrow_(%a+)") local color = string.match(stack:get_name(), "shooter:arrow_(%a+)")
if color then if color then
minetest.sound_play("shooter_reload", {object=user}) minetest.sound_play("shooter_reload", {object=user})
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "shooter:arrow_"..color.." 1") inv:remove_item("main", "shooter:arrow_"..color.." 1")
end end
return "shooter:crossbow_loaded_"..color.." 1 "..itemstack:get_wear() return "shooter:crossbow_loaded_"..color.." 1 "..itemstack:get_wear()
@ -252,7 +252,7 @@ minetest.register_tool("shooter:crossbow", {
for _, color in pairs(dye_basecolors) do for _, color in pairs(dye_basecolors) do
if inv:contains_item("main", "shooter:arrow_"..color) then if inv:contains_item("main", "shooter:arrow_"..color) then
minetest.sound_play("shooter_reload", {object=user}) minetest.sound_play("shooter_reload", {object=user})
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "shooter:arrow_"..color.." 1") inv:remove_item("main", "shooter:arrow_"..color.." 1")
end end
return "shooter:crossbow_loaded_"..color.." 1 "..itemstack:get_wear() return "shooter:crossbow_loaded_"..color.." 1 "..itemstack:get_wear()

View file

@ -104,7 +104,7 @@ minetest.register_tool("shooter:flaregun", {
minetest.sound_play("shooter_click", {object=user}) minetest.sound_play("shooter_click", {object=user})
return itemstack return itemstack
end end
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "shooter:flare 1") inv:remove_item("main", "shooter:flare 1")
itemstack:add_wear(65535/100) itemstack:add_wear(65535/100)
end end
@ -144,4 +144,3 @@ if SHOOTER_ENABLE_CRAFTING == true then
}, },
}) })
end end

View file

@ -4,7 +4,7 @@ local function throw_hook(itemstack, user, vel)
local dir = user:get_look_dir() local dir = user:get_look_dir()
local yaw = user:get_look_yaw() local yaw = user:get_look_yaw()
if pos and dir and yaw then if pos and dir and yaw then
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(65535/100) itemstack:add_wear(65535/100)
end end
pos.y = pos.y + 1.5 pos.y = pos.y + 1.5
@ -84,7 +84,7 @@ minetest.register_tool("shooter:grapple_gun", {
inventory_image = "shooter_hook_gun.png", inventory_image = "shooter_hook_gun.png",
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
local inv = user:get_inventory() local inv = user:get_inventory()
if inv:contains_item("main", "shooter:grapple_hook") and if inv:contains_item("main", "shooter:grapple_hook") and
inv:contains_item("main", "tnt:gunpowder") then inv:contains_item("main", "tnt:gunpowder") then
inv:remove_item("main", "tnt:gunpowder") inv:remove_item("main", "tnt:gunpowder")
minetest.sound_play("shooter_reload", {object=user}) minetest.sound_play("shooter_reload", {object=user})
@ -129,4 +129,3 @@ if SHOOTER_ENABLE_CRAFTING == true then
}, },
}) })
end end

View file

@ -40,7 +40,7 @@ minetest.register_tool("shooter:grenade", {
description = "Grenade", description = "Grenade",
inventory_image = "shooter_hand_grenade.png", inventory_image = "shooter_hand_grenade.png",
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
itemstack = "" itemstack = ""
end end
-- clarification for future readers: grenade can be used only if player points at nothing (line 47) -- clarification for future readers: grenade can be used only if player points at nothing (line 47)

View file

@ -46,7 +46,7 @@ minetest.register_tool("shooter:rocket_gun_loaded", {
inventory_image = "shooter_rocket_gun_loaded.png", inventory_image = "shooter_rocket_gun_loaded.png",
groups = {not_in_creative_inventory=1}, groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(65535/50) itemstack:add_wear(65535/50)
end end
itemstack = "shooter:rocket_gun 1 "..itemstack:get_wear() itemstack = "shooter:rocket_gun 1 "..itemstack:get_wear()
@ -85,7 +85,7 @@ minetest.register_tool("shooter:rocket_gun", {
local inv = user:get_inventory() local inv = user:get_inventory()
if inv:contains_item("main", "shooter:rocket") then if inv:contains_item("main", "shooter:rocket") then
minetest.sound_play("shooter_reload", {object=user}) minetest.sound_play("shooter_reload", {object=user})
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "shooter:rocket 1") inv:remove_item("main", "shooter:rocket 1")
end end
itemstack = "shooter:rocket_gun_loaded 1 "..itemstack:get_wear() itemstack = "shooter:rocket_gun_loaded 1 "..itemstack:get_wear()
@ -111,4 +111,3 @@ if SHOOTER_ENABLE_CRAFTING == true then
}, },
}) })
end end

View file

@ -50,7 +50,7 @@ minetest.register_entity("shooter:tnt_entity", {
end, end,
get_staticdata = function(self) get_staticdata = function(self)
return "expired" return "expired"
end, end,
}) })
minetest.register_entity("shooter:turret_entity", { minetest.register_entity("shooter:turret_entity", {
@ -92,7 +92,7 @@ minetest.register_entity("shooter:turret_entity", {
self.timer = self.timer + dtime self.timer = self.timer + dtime
if self.timer < 0.1 then if self.timer < 0.1 then
return return
end end
if self.player then if self.player then
local pitch = self.pitch local pitch = self.pitch
local yaw = self.object:getyaw() local yaw = self.object:getyaw()
@ -122,7 +122,7 @@ minetest.register_entity("shooter:turret_entity", {
end end
if pitch < 0 then if pitch < 0 then
pitch = 0 pitch = 0
elseif pitch > 90 then elseif pitch > 90 then
pitch = 90 pitch = 90
end end
if self.pitch ~= pitch then if self.pitch ~= pitch then
@ -148,7 +148,7 @@ minetest.register_entity("shooter:turret_entity", {
return return
end end
minetest.sound_play("shooter_shotgun", {object=self.object}) minetest.sound_play("shooter_shotgun", {object=self.object})
if not minetest.setting_getbool("creative_mode") then if not minetest.settings:get_bool("creative_mode") then
inv:remove_item("main", "tnt:tnt") inv:remove_item("main", "tnt:tnt")
end end
local pitch = math.rad(self.pitch - 40) local pitch = math.rad(self.pitch - 40)
@ -263,4 +263,3 @@ if SHOOTER_ENABLE_CRAFTING == true then
}, },
}) })
end end

View file

@ -83,7 +83,7 @@ local h_max = 40 -- maximum chest spawning height, relative to water_level
local t_min = 4 -- minimum amount of treasures found in a chest local t_min = 4 -- minimum amount of treasures found in a chest
local t_max = 7 -- maximum amount of treasures found in a chest local t_max = 7 -- maximum amount of treasures found in a chest
local water_level = tonumber(minetest.setting_get("water_level")) local water_level = tonumber(minetest.settings:get("water_level"))
local get_node = minetest.get_node local get_node = minetest.get_node
local function findGroundLevel(pos, y_min, y_max) local function findGroundLevel(pos, y_min, y_max)

View file

@ -4,8 +4,8 @@ vote = {
} }
function vote.new_vote(creator, voteset) function vote.new_vote(creator, voteset)
local max_votes = tonumber(minetest.setting_get("vote.maximum_active")) or 1 local max_votes = tonumber(minetest.settings:get("vote.maximum_active")) or 1
local max_queue = tonumber(minetest.setting_get("vote.maximum_active")) or 0 local max_queue = tonumber(minetest.settings:get("vote.maximum_active")) or 0
if #vote.active < max_votes then if #vote.active < max_votes then
vote.start_vote(voteset) vote.start_vote(voteset)
@ -90,7 +90,7 @@ function vote.end_vote(voteset)
voteset:on_result(result, voteset.results) voteset:on_result(result, voteset.results)
end end
local max_votes = tonumber(minetest.setting_get("vote.maximum_active")) or 1 local max_votes = tonumber(minetest.settings:get("vote.maximum_active")) or 1
if #vote.active < max_votes and #vote.queue > 0 then if #vote.active < max_votes and #vote.queue > 0 then
local nextvote = table.remove(vote.queue, 1) local nextvote = table.remove(vote.queue, 1)
vote.start_vote(nextvote) vote.start_vote(nextvote)
@ -308,7 +308,7 @@ minetest.register_chatcommand("abstain", {
end end
}) })
local set = minetest.setting_get("vote.kick_vote") local set = minetest.settings:get("vote.kick_vote")
if set == nil or minetest.is_yes(set) then if set == nil or minetest.is_yes(set) then
dofile(minetest.get_modpath("vote") .. "/vote_kick.lua") dofile(minetest.get_modpath("vote") .. "/vote_kick.lua")
end end