Tweak and optimize medkits
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82c2477d70
commit
92c5600d7e
3 changed files with 19 additions and 15 deletions
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@ -23,5 +23,5 @@ function ctf_treasure.register_default_treasures()
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treasurer.register_treasure("shooter:arrow_white",0.5,2,{2,18})
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treasurer.register_treasure("ctf_bandages:bandage",0.3,5,{1,6})
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treasurer.register_treasure("medkits:medkit",0.8,5,{2,4})
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treasurer.register_treasure("medkits:medkit",0.8,5,2)
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end
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@ -47,7 +47,7 @@ minetest.register_globalstep(function(dtime)
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-- ##1## replace info.sprintRequested with info.sprinting
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if sprintRequested ~= info.sprintRequested then
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if sprintRequested and info.stamina > MIN_SPRINT
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and not is_healing(player:get_player_name()) then
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and not medkits.is_healing(player:get_player_name()) then
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setSprinting(player, info, true)
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elseif not sprintRequested then
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setSprinting(player, info, false)
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@ -1,16 +1,19 @@
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-- Table of tables indexed by player names, each having three fields:
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-- * HP at time of left-click + regen_max,
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-- * Max HP of player (generally 20)
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-- * ID of "healing effect" HUD element
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-- {
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-- hp: HP at time of left-click + regen_max,
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-- pos: Position of player while initiating the healing process
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-- hud: ID of "healing effect" HUD element
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-- }
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local players = {}
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local regen_max = 20 -- Max HP provided by one medkit
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local regen_interval = 0.3 -- Time in seconds between each iteration
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local regen_max = 20 -- Max HP provided by one medkit
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local regen_interval = 0.5 -- Time in seconds between each iteration
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local regen_timer = 0 -- Timer to keep track of regen_interval
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local regen_step = 1 -- Number of HP added every iteration
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-- Boolean function for use by other mods to check if a player is healing
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function is_healing(name)
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medkits = {}
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function medkits.is_healing(name)
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return players[name] and true or false
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end
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@ -22,14 +25,14 @@ local function start_healing(stack, player)
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end
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local name = player:get_player_name()
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if players[name] or player:get_hp() >= 20 then
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if players[name] or player:get_hp() >= regen_max then
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return stack
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end
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players[name] = {
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pos = player:get_pos(),
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target = player:get_hp() + regen_max,
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hud = player:hud_add({
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hp = player:get_hp(),
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pos = player:get_pos(),
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hud = player:hud_add({
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hud_elem_type = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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@ -50,8 +53,8 @@ local function stop_healing(player, interrupted)
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players[name] = nil
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if interrupted then
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minetest.chat_send_player(name, minetest.colorize("#FF4444",
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"Your healing was interrupted!"))
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player:set_hp(info.target - regen_max)
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"Your healing was interrupted!"))
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player:set_hp(info.hp)
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player:get_inventory():add_item("main", ItemStack("medkits:medkit 1"))
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end
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@ -80,9 +83,10 @@ minetest.register_globalstep(function(dtime)
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-- Stop healing if target reached
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local hp = player:get_hp()
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if hp < info.target and hp < 20 then
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if hp < regen_max then
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player:set_hp(hp + regen_step)
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else
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player:set_hp(regen_max)
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stop_healing(player)
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end
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end
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