Improve Smoke Grenades

This commit is contained in:
LoneWolfHT 2020-12-02 16:31:22 -08:00
parent 4922c3115f
commit 98928211f6
3 changed files with 88 additions and 76 deletions

View file

@ -140,7 +140,7 @@ local function sqdist(a, b)
return x*x + y*y + z*z
end
local function get_flag_pos(player)
function ctf_classes.get_flag_pos(player)
local tplayer = ctf.player(player:get_player_name())
if not tplayer or not tplayer.team then
return nil
@ -162,7 +162,7 @@ function ctf_classes.can_change(player)
return false, "You need to wait to change classes again!"
end
local flag_pos = get_flag_pos(player)
local flag_pos = ctf_classes.get_flag_pos(player)
if flag_pos then
return sqdist(player:get_pos(), flag_pos) < 25,
"Move closer to the flag to change classes!"

View file

@ -82,86 +82,25 @@ end
grenades.register_grenade("grenades:frag", table.copy(fragdef))
--grenades.register_grenade("grenades:frag_sticky", fragdef)
-- Flashbang Grenade
-- local flash_huds = {}
-- grenades.register_grenade("grenades:flashbang", {
-- description = "Flashbang grenade (Blinds all who look at blast)",
-- image = "grenades_flashbang.png",
-- clock = 4,
-- on_explode = function(pos)
-- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
-- local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
-- if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and
-- hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then
-- local playerdir = vector.round(v:get_look_dir())
-- local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
-- local pname = v:get_player_name()
-- minetest.sound_play("glasslike_break", {
-- pos = pos,
-- gain = 1.0,
-- max_hear_distance = 32,
-- })
-- if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then
-- flash_huds[pname] = {}
-- for i = 0, 5, 1 do
-- local key = v:hud_add({
-- hud_elem_type = "image",
-- position = {x = 0, y = 0},
-- name = "flashbang hud "..pname,
-- scale = {x = -200, y = -200},
-- text = "default_cloud.png^[colorize:white:255^[opacity:"..tostring(255 - (i * 20)),
-- alignment = {x = 0, y = 0},
-- offset = {x = 0, y = 0}
-- })
-- flash_huds[pname][i+1] = key
-- minetest.after(2 * i, function()
-- if minetest.get_player_by_name(pname) then
-- minetest.get_player_by_name(pname):hud_remove(key)
-- if flash_huds[pname] then
-- table.remove(flash_huds[pname], 1)
-- end
-- if i == 5 then
-- flash_huds[pname] = nil
-- end
-- end
-- end)
-- end
-- end
-- end
-- end
-- end,
-- })
-- minetest.register_on_dieplayer(function(player)
-- local name = player:get_player_name()
-- if flash_huds[name] then
-- for _, v in ipairs(flash_huds[name]) do
-- player:hud_remove(v)
-- end
-- flash_huds[name] = nil
-- end
-- end)
-- Smoke Grenade
local SMOKE_GRENADE_TIME = 30
grenades.register_grenade("grenades:smoke", {
description = "Smoke grenade (Generates smoke around blast site)",
image = "grenades_smoke_grenade.png",
on_explode = function(pos)
on_collide = function(obj)
return true
end,
on_explode = function(pos, pname)
local player = minetest.get_player_by_name(pname)
if not player or not pos then return end
if vector.distance(pos, ctf_classes.get_flag_pos(player)) <= 15 then
minetest.chat_send_player(pname, "You can't explode smoke grenades so close to your flag!")
player:get_inventory():add_item("main", "grenades:smoke")
return
end
minetest.sound_play("grenades_glasslike_break", {
pos = pos,
gain = 1.0,
@ -206,3 +145,76 @@ grenades.register_grenade("grenades:smoke", {
interval = 0.3,
}
})
-- Flashbang Grenade
--[[ local flash_huds = {}
grenades.register_grenade("grenades:flashbang", {
description = "Flashbang grenade (Blinds all who look at blast)",
image = "grenades_flashbang.png",
clock = 4,
on_explode = function(pos)
for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and
hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then
local playerdir = vector.round(v:get_look_dir())
local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
local pname = v:get_player_name()
minetest.sound_play("glasslike_break", {
pos = pos,
gain = 1.0,
max_hear_distance = 32,
})
if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then
flash_huds[pname] = {}
for i = 0, 5, 1 do
local key = v:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 0},
name = "flashbang hud "..pname,
scale = {x = -200, y = -200},
text = "default_cloud.png^[colorize:white:255^[opacity:"..tostring(255 - (i * 20)),
alignment = {x = 0, y = 0},
offset = {x = 0, y = 0}
})
flash_huds[pname][i+1] = key
minetest.after(2 * i, function()
if minetest.get_player_by_name(pname) then
minetest.get_player_by_name(pname):hud_remove(key)
if flash_huds[pname] then
table.remove(flash_huds[pname], 1)
end
if i == 5 then
flash_huds[pname] = nil
end
end
end)
end
end
end
end
end,
})
minetest.register_on_dieplayer(function(player)
local name = player:get_player_name()
if flash_huds[name] then
for _, v in ipairs(flash_huds[name]) do
player:hud_remove(v)
end
flash_huds[name] = nil
end
end) ]]

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