Improve Smoke Grenades
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4922c3115f
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98928211f6
3 changed files with 88 additions and 76 deletions
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@ -140,7 +140,7 @@ local function sqdist(a, b)
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return x*x + y*y + z*z
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end
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local function get_flag_pos(player)
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function ctf_classes.get_flag_pos(player)
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local tplayer = ctf.player(player:get_player_name())
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if not tplayer or not tplayer.team then
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return nil
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@ -162,7 +162,7 @@ function ctf_classes.can_change(player)
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return false, "You need to wait to change classes again!"
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end
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local flag_pos = get_flag_pos(player)
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local flag_pos = ctf_classes.get_flag_pos(player)
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if flag_pos then
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return sqdist(player:get_pos(), flag_pos) < 25,
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"Move closer to the flag to change classes!"
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@ -82,86 +82,25 @@ end
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grenades.register_grenade("grenades:frag", table.copy(fragdef))
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--grenades.register_grenade("grenades:frag_sticky", fragdef)
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-- Flashbang Grenade
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-- local flash_huds = {}
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-- grenades.register_grenade("grenades:flashbang", {
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-- description = "Flashbang grenade (Blinds all who look at blast)",
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-- image = "grenades_flashbang.png",
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-- clock = 4,
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-- on_explode = function(pos)
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-- for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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-- local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
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-- if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and
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-- hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then
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-- local playerdir = vector.round(v:get_look_dir())
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-- local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
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-- local pname = v:get_player_name()
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-- minetest.sound_play("glasslike_break", {
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-- pos = pos,
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-- gain = 1.0,
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-- max_hear_distance = 32,
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-- })
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-- if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then
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-- flash_huds[pname] = {}
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-- for i = 0, 5, 1 do
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-- local key = v:hud_add({
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-- hud_elem_type = "image",
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-- position = {x = 0, y = 0},
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-- name = "flashbang hud "..pname,
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-- scale = {x = -200, y = -200},
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-- text = "default_cloud.png^[colorize:white:255^[opacity:"..tostring(255 - (i * 20)),
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-- alignment = {x = 0, y = 0},
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-- offset = {x = 0, y = 0}
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-- })
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-- flash_huds[pname][i+1] = key
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-- minetest.after(2 * i, function()
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-- if minetest.get_player_by_name(pname) then
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-- minetest.get_player_by_name(pname):hud_remove(key)
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-- if flash_huds[pname] then
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-- table.remove(flash_huds[pname], 1)
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-- end
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-- if i == 5 then
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-- flash_huds[pname] = nil
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-- end
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-- end
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-- end)
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-- end
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-- end
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-- end
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-- end
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-- end,
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-- })
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-- minetest.register_on_dieplayer(function(player)
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-- local name = player:get_player_name()
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-- if flash_huds[name] then
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-- for _, v in ipairs(flash_huds[name]) do
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-- player:hud_remove(v)
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-- end
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-- flash_huds[name] = nil
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-- end
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-- end)
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-- Smoke Grenade
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local SMOKE_GRENADE_TIME = 30
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grenades.register_grenade("grenades:smoke", {
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description = "Smoke grenade (Generates smoke around blast site)",
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image = "grenades_smoke_grenade.png",
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on_explode = function(pos)
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on_collide = function(obj)
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return true
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end,
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on_explode = function(pos, pname)
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local player = minetest.get_player_by_name(pname)
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if not player or not pos then return end
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if vector.distance(pos, ctf_classes.get_flag_pos(player)) <= 15 then
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minetest.chat_send_player(pname, "You can't explode smoke grenades so close to your flag!")
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player:get_inventory():add_item("main", "grenades:smoke")
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return
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end
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minetest.sound_play("grenades_glasslike_break", {
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pos = pos,
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gain = 1.0,
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@ -206,3 +145,76 @@ grenades.register_grenade("grenades:smoke", {
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interval = 0.3,
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}
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})
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-- Flashbang Grenade
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--[[ local flash_huds = {}
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grenades.register_grenade("grenades:flashbang", {
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description = "Flashbang grenade (Blinds all who look at blast)",
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image = "grenades_flashbang.png",
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clock = 4,
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on_explode = function(pos)
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for _, v in ipairs(minetest.get_objects_inside_radius(pos, 20)) do
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local hit = minetest.raycast(pos, v:get_pos(), true, true):next()
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if hit and v:is_player() and v:get_hp() > 0 and not flash_huds[v:get_player_name()] and hit.type == "object" and
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hit.ref:is_player() and hit.ref:get_player_name() == v:get_player_name() then
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local playerdir = vector.round(v:get_look_dir())
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local grenadedir = vector.round(vector.direction(v:get_pos(), pos))
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local pname = v:get_player_name()
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minetest.sound_play("glasslike_break", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 32,
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})
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if math.acos(playerdir.x*grenadedir.x + playerdir.y*grenadedir.y + playerdir.z*grenadedir.z) <= math.pi/4 then
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flash_huds[pname] = {}
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for i = 0, 5, 1 do
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local key = v:hud_add({
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hud_elem_type = "image",
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position = {x = 0, y = 0},
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name = "flashbang hud "..pname,
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scale = {x = -200, y = -200},
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text = "default_cloud.png^[colorize:white:255^[opacity:"..tostring(255 - (i * 20)),
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alignment = {x = 0, y = 0},
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offset = {x = 0, y = 0}
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})
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flash_huds[pname][i+1] = key
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minetest.after(2 * i, function()
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if minetest.get_player_by_name(pname) then
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minetest.get_player_by_name(pname):hud_remove(key)
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if flash_huds[pname] then
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table.remove(flash_huds[pname], 1)
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end
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if i == 5 then
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flash_huds[pname] = nil
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end
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end
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end)
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end
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end
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end
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end
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end,
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})
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minetest.register_on_dieplayer(function(player)
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local name = player:get_player_name()
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if flash_huds[name] then
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for _, v in ipairs(flash_huds[name]) do
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player:hud_remove(v)
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end
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flash_huds[name] = nil
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end
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end) ]]
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