Update shooter
This commit is contained in:
parent
f6176e6357
commit
a0bc05941d
5 changed files with 156 additions and 2 deletions
|
@ -130,7 +130,7 @@ minetest.register_entity("shooter:arrow_entity", {
|
|||
self.object:set_animation({x=frame, y=frame}, 0)
|
||||
local objects = minetest.get_objects_inside_radius(pos, 5)
|
||||
for _,obj in ipairs(objects) do
|
||||
if shooter:is_valid_object(obj) then
|
||||
if shooter:is_valid_object(obj) and obj ~= self.player then
|
||||
local collisionbox = {-0.25,-1.0,-0.25, 0.25,0.8,0.25}
|
||||
local offset = SHOOTER_PLAYER_OFFSET
|
||||
if not obj:is_player() then
|
||||
|
|
|
@ -1,2 +1,5 @@
|
|||
default
|
||||
dye
|
||||
tnt
|
||||
wool
|
||||
mobs?
|
||||
|
|
147
mods/shooter/flaregun.lua
Normal file
147
mods/shooter/flaregun.lua
Normal file
|
@ -0,0 +1,147 @@
|
|||
minetest.register_craftitem("shooter:flare", {
|
||||
description = "Flare",
|
||||
inventory_image = "shooter_flare_inv.png",
|
||||
})
|
||||
|
||||
minetest.register_node("shooter:flare_light", {
|
||||
drawtype = "glasslike",
|
||||
tiles = {"shooter_flare_light.png"},
|
||||
paramtype = "light",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
drop = "",
|
||||
walkable = false,
|
||||
buildable_to = true,
|
||||
sunlight_propagates = true,
|
||||
light_source = LIGHT_MAX,
|
||||
pointable = false,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = "shooter:flare_light",
|
||||
interval = 5,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
local time = os.time()
|
||||
local meta = minetest.get_meta(pos)
|
||||
local init_time = meta:get_int("init_time") or 0
|
||||
if time > init_time + 30 then
|
||||
local id = meta:get_int("particle_id")
|
||||
if id then
|
||||
minetest.delete_particlespawner(id)
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("shooter:flare_entity", {
|
||||
physical = true,
|
||||
timer = 0,
|
||||
visual = "cube",
|
||||
visual_size = {x=1/8, y=1/8},
|
||||
textures = {
|
||||
"shooter_flare.png",
|
||||
"shooter_flare.png",
|
||||
"shooter_flare.png",
|
||||
"shooter_flare.png",
|
||||
"shooter_flare.png",
|
||||
"shooter_flare.png",
|
||||
},
|
||||
player = nil,
|
||||
collisionbox = {-1/16,-1/16,-1/16, 1/16,1/16,1/16},
|
||||
on_activate = function(self, staticdata)
|
||||
if staticdata == "expired" then
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
if self.timer > 0.2 then
|
||||
local pos = self.object:getpos()
|
||||
local below = {x=pos.x, y=pos.y - 1, z=pos.z}
|
||||
local node = minetest.get_node(below)
|
||||
if node.name ~= "air" then
|
||||
self.object:setvelocity({x=0, y=-10, z=0})
|
||||
self.object:setacceleration({x=0, y=0, z=0})
|
||||
if minetest.get_node(pos).name == "air" and
|
||||
node.name ~= "default:water_source" and
|
||||
node.name ~= "default:water_flowing" then
|
||||
minetest.place_node(pos, {name="shooter:flare_light"})
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("particle_id", id)
|
||||
meta:set_int("init_time", os.time())
|
||||
pos.y = pos.y - 0.1
|
||||
local id = minetest.add_particlespawner(
|
||||
1000, 30, pos, pos,
|
||||
{x=-1, y=1, z=-1}, {x=1, y=1, z=1},
|
||||
{x=2, y=-2, z=-2}, {x=2, y=-2, z=2},
|
||||
0.1, 0.75, 1, 8, false, "shooter_flare_particle.png"
|
||||
)
|
||||
local sound = minetest.sound_play("shooter_flare_burn", {
|
||||
object = self.player,
|
||||
loop = true,
|
||||
})
|
||||
minetest.after(30, function(sound)
|
||||
minetest.sound_stop(sound)
|
||||
end, sound)
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
return "expired"
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_tool("shooter:flaregun", {
|
||||
description = "Flare Gun",
|
||||
inventory_image = "shooter_flaregun.png",
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
local inv = user:get_inventory()
|
||||
if not inv:contains_item("main", "shooter:flare") then
|
||||
minetest.sound_play("shooter_click", {object=user})
|
||||
return itemstack
|
||||
end
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
inv:remove_item("main", "shooter:flare 1")
|
||||
itemstack:add_wear(65535/100)
|
||||
end
|
||||
local pos = user:getpos()
|
||||
local dir = user:get_look_dir()
|
||||
local yaw = user:get_look_yaw()
|
||||
if pos and dir and yaw then
|
||||
pos.y = pos.y + 1.5
|
||||
local obj = minetest.add_entity(pos, "shooter:flare_entity")
|
||||
if obj then
|
||||
minetest.sound_play("shooter_flare_fire", {object=obj})
|
||||
obj:setvelocity({x=dir.x * 16, y=dir.y * 16, z=dir.z * 16})
|
||||
obj:setacceleration({x=dir.x * -3, y=-10, z=dir.z * -3})
|
||||
obj:setyaw(yaw + math.pi)
|
||||
local ent = obj:get_luaentity()
|
||||
if ent then
|
||||
ent.player = ent.player or user
|
||||
end
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
if SHOOTER_ENABLE_CRAFTING == true then
|
||||
minetest.register_craft({
|
||||
output = "shooter:flare",
|
||||
recipe = {
|
||||
{"tnt:gunpowder", "wool:red"},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "shooter:flaregun",
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:red"},
|
||||
{"", "", "default:steel_ingot"}
|
||||
},
|
||||
})
|
||||
end
|
||||
|
|
@ -8,6 +8,9 @@ end
|
|||
if SHOOTER_ENABLE_GUNS == true then
|
||||
dofile(modpath.."/guns.lua")
|
||||
end
|
||||
if SHOOTER_ENABLE_FLARES == true then
|
||||
dofile(modpath.."/flaregun.lua")
|
||||
end
|
||||
if SHOOTER_ENABLE_HOOK == true then
|
||||
dofile(modpath.."/grapple.lua")
|
||||
end
|
||||
|
@ -20,3 +23,4 @@ end
|
|||
if SHOOTER_ENABLE_TURRETS == true then
|
||||
dofile(modpath.."/turret.lua")
|
||||
end
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ SHOOTER_ADMIN_WEAPONS = false
|
|||
SHOOTER_ENABLE_BLASTING = false
|
||||
SHOOTER_ENABLE_CROSSBOW = true
|
||||
SHOOTER_ENABLE_GUNS = true
|
||||
SHOOTER_ENABLE_FLARES = true
|
||||
SHOOTER_ENABLE_FLARES = false
|
||||
SHOOTER_ENABLE_HOOK = true
|
||||
SHOOTER_ENABLE_GRENADES = true
|
||||
SHOOTER_ENABLE_ROCKETS = true
|
||||
|
|
Loading…
Reference in a new issue