Rename indestructible wool nodes (+ documentation and cleanups) (#367)
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3 changed files with 779 additions and 759 deletions
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@ -2,6 +2,10 @@
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This mod handles creating and loading maps.
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## Attributions
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- Indestructible nodes adapted from various mods in `minetest_game`.
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## Creating a new map
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### 1. Dependencies
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@ -61,14 +65,17 @@ Each map's metadata is stored in an accompanying .conf file containing the follo
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* `hint`: [Optional] Helpful hint or tip for unique maps, to help players understand the map.
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* `rotation`: Rotation of the schem. [`x`|`z`]
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* `schematic`: Name of the map's schematic.
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* `initial_stuff`: [Optional] Comma-separated list of itemstacks to be given to the player on join and on respawn.
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* `treasures`: [Optional] List of treasures to be registered for the map, in a serialized format. Refer to the `treasures` sub-section for more details.
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* `initial_stuff`: [Optional] Comma-separated list of itemstacks to be given to the player
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on join and on respawn.
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* `treasures`: [Optional] List of treasures to be registered for the map, in a serialized
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format. Refer to the `treasures` sub-section for more details.
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* `r`: Radius of the map.
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* `h`: Height of the map.
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* `team.i`: Name of team `i`.
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* `team.i.color`: Color of team `i`.
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* `team.i.pos`: Position of team `i`'s flag, relative to center of schem.
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* `chests.i.from`, `chests.i.to`: [Optional] Positions of diagonal corners of custom chest zone `i`, relative to the center of the schem.
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* `chests.i.from`, `chests.i.to`: [Optional] Positions of diagonal corners of custom chest
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zone `i`, relative to the center of the schem.
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* `chests.i.n`: [Optional] Number of chests to place in custom chest zone `i`.
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#### `treasures`
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@ -82,3 +89,15 @@ treasures = default:pick_steel,0.5,5,1,10;shooter:shotgun,0.04,2,1;shooter:grena
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```
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(See [here](../../other/treasurer/README.md) to understand the magic numbers)
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## Indestructible nodes
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- `ctf_map` provides indestructible nodes for most nodes from default, and all nodes from
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stairs.
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- All indestructible nodes have the same item name with the mod prefix being `ctf_map:`
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instead of their original prefixes (e.g. `default:stone` -> `ctf_map:stone` and
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`stairs:stair_stone` -> `ctf_map:stair_stone`) with the exception of wool, whose
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indestructible nodes have slightly different names from the original node names -
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`ctf_map:wool_<color>`. This is because the original nomenclature becomes meaningless
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if the modname prefix is changed.
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File diff suppressed because it is too large
Load diff
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@ -2,6 +2,8 @@ assert(minetest.get_mapgen_setting("mg_name") == "singlenode", "singlenode mapge
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minetest.register_alias("mapgen_singlenode", "ctf_map:ignore")
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minetest.register_alias("ctf_map:flag", "air")
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minetest.register_alias("ctf_map:ind_cobble", "ctf_map:cobble")
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minetest.register_alias("ctf_map:ind_stone", "ctf_map:stone")
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minetest.register_alias("flowers:mushroom_red", "air")
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minetest.register_alias("flowers:mushroom_brown", "air")
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