Improve knight's damage boost code
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ecc6858c15
commit
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3 changed files with 14 additions and 29 deletions
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@ -1,28 +1,12 @@
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if reason.type ~= "punch" or not reason.object or not reason.object:is_player() then
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return hp_change
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minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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if tool_capabilities.damage_groups.nopunch then return end
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local class = ctf_classes.get(hitter)
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if class.properties.melee_bonus and hitter:get_wielded_item():get_name():find("sword") then
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if time_from_last_punch > 0.75 then
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time_from_last_punch = 0.75
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end
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local class = ctf_classes.get(reason.object)
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if class.properties.melee_bonus and reason.object:get_wielded_item():get_name():find("sword") then
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local change = hp_change - class.properties.melee_bonus
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if player:get_hp() + change <= 0 and player:get_hp() + hp_change > 0 then
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local wielded_item = reason.object:get_wielded_item()
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for i = 1, #ctf.registered_on_killedplayer do
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ctf.registered_on_killedplayer[i](
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player:get_player_name(),
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reason.object:get_player_name(),
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wielded_item,
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wielded_item:get_tool_capabilities()
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)
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player:punch(hitter, 1, {damage_groups = {fleshy = time_from_last_punch*2, nopunch = 1}}, dir)
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end
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end
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return change
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end
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return hp_change
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end, true)
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end)
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@ -2,7 +2,7 @@ local latest_updates = minetest.formspec_escape([[
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- Prevented knights from using the SMG
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- Gave medic class building tools and prevented them from using SMG/Shotgun
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- Changed fall damage to use the combat system
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- Increased damage dealt by knights (+1 hp) when wielding swords
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- Increased damage dealt by knights (up to +1.5 hp depending on time since last punch) when wielding swords
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- Merged the sniper class with the shooter class
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- Changed bandages to give two points per heal
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- Made rifle automatic and doubled damage
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@ -17,8 +17,9 @@ if minetest.global_exists("sfinv") then
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get = function(self, player, context)
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return sfinv.make_formspec(player, context,
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"real_coordinates[true]" ..
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"box[0.1,0.5;10.4,10.25;#222222]" ..
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"textarea[0.1,0.5;10.4,10.25;;The latest updates to CTF are listed here;" .. latest_updates .. "]", false)
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"label[3,0.4;"..minetest.colorize("#00aa00", "The latest updates to CTF are listed here").."]" ..
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"box[0.1,0.65;10.4,10.1;#222222]" ..
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"textarea[0.1,0.65;10.4,10.1;;;" .. latest_updates .. "]", false)
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end
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})
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end
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@ -51,7 +51,7 @@ function random_messages.read_messages()
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"To talk to only your team, start your messages with /t. For example, /t Hello team!",
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"Use medkits to gradually restore your health.",
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"Moving or fighting while using medkits will interrupt the healing process.",
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"Knights have a slight damage bonus when attacking with swords.",
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"Knights have a slight damage bonus (up to 1.5 hp) when attacking with swords.",
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"Gain more score by killing more than you die, by healing teammates as a medic, or by capturing the flag.",
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"You gain more score the better the opponent you defeat.",
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"Find weapons in chests or mine and use furnaces to make stronger swords.",
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@ -78,7 +78,7 @@ function random_messages.read_messages()
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"Medics cause troops within 10 metres to regenerate health faster.",
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"Hitting your enemy does more damage than not hitting them.",
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"Press right mouse button or double-tap the screen to activate scope while wielding a sniper rifle.",
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"The 'Updates' tab in your inventory will show some of the latest updates to CTF"
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"The 'Updates' tab in your inventory will show some of the latest updates to CTF",
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}
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end
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