Slightly buff shooter class and knight melee dmg
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8ad0692a9a
commit
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3 changed files with 6 additions and 4 deletions
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@ -28,7 +28,7 @@ ctf_classes.register("shooter", {
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color = "#c60",
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color = "#c60",
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properties = {
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properties = {
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allow_grapples = true,
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allow_grapples = true,
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max_hp = 15,
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max_hp = 16,
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initial_stuff = {
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initial_stuff = {
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"shooter_guns:rifle_loaded",
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"shooter_guns:rifle_loaded",
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@ -3,8 +3,10 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
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local class = ctf_classes.get(hitter)
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local class = ctf_classes.get(hitter)
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if class.properties.melee_bonus and hitter:get_wielded_item():get_name():find("sword") then
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if class.properties.melee_bonus and hitter:get_wielded_item():get_name():find("sword") then
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if time_from_last_punch > 0.75 then
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if time_from_last_punch > 1 then
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time_from_last_punch = 0.75
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time_from_last_punch = 1
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elseif time_from_last_punch < 0.5 then
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time_from_last_punch = 0.5
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end
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end
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player:punch(hitter, 1, {damage_groups = {fleshy = time_from_last_punch*2, nopunch = 1}}, dir)
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player:punch(hitter, 1, {damage_groups = {fleshy = time_from_last_punch*2, nopunch = 1}}, dir)
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@ -1 +1 @@
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Subproject commit e58d27dd79b17971e009dc6e474b7ceefd71d17d
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Subproject commit f74ea4e0be201c2b5837122fe73852375e19f5cc
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