Slightly buff shooter class and knight melee dmg
This commit is contained in:
parent
8ad0692a9a
commit
ae0b967001
3 changed files with 6 additions and 4 deletions
|
@ -28,7 +28,7 @@ ctf_classes.register("shooter", {
|
|||
color = "#c60",
|
||||
properties = {
|
||||
allow_grapples = true,
|
||||
max_hp = 15,
|
||||
max_hp = 16,
|
||||
|
||||
initial_stuff = {
|
||||
"shooter_guns:rifle_loaded",
|
||||
|
|
|
@ -3,8 +3,10 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
|
|||
local class = ctf_classes.get(hitter)
|
||||
|
||||
if class.properties.melee_bonus and hitter:get_wielded_item():get_name():find("sword") then
|
||||
if time_from_last_punch > 0.75 then
|
||||
time_from_last_punch = 0.75
|
||||
if time_from_last_punch > 1 then
|
||||
time_from_last_punch = 1
|
||||
elseif time_from_last_punch < 0.5 then
|
||||
time_from_last_punch = 0.5
|
||||
end
|
||||
|
||||
player:punch(hitter, 1, {damage_groups = {fleshy = time_from_last_punch*2, nopunch = 1}}, dir)
|
||||
|
|
|
@ -1 +1 @@
|
|||
Subproject commit e58d27dd79b17971e009dc6e474b7ceefd71d17d
|
||||
Subproject commit f74ea4e0be201c2b5837122fe73852375e19f5cc
|
Loading…
Reference in a new issue